279 research outputs found

    Technical aspects of a demonstration tape for three-dimensional sound displays

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    This document was developed to accompany an audio cassette that demonstrates work in three-dimensional auditory displays, developed at the Ames Research Center Aerospace Human Factors Division. It provides a text version of the audio material, and covers the theoretical and technical issues of spatial auditory displays in greater depth than on the cassette. The technical procedures used in the production of the audio demonstration are documented, including the methods for simulating rotorcraft radio communication, synthesizing auditory icons, and using the Convolvotron, a real-time spatialization device

    Sound Source Separation

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    This is the author's accepted pre-print of the article, first published as G. Evangelista, S. Marchand, M. D. Plumbley and E. Vincent. Sound source separation. In U. Zölzer (ed.), DAFX: Digital Audio Effects, 2nd edition, Chapter 14, pp. 551-588. John Wiley & Sons, March 2011. ISBN 9781119991298. DOI: 10.1002/9781119991298.ch14file: Proof:e\EvangelistaMarchandPlumbleyV11-sound.pdf:PDF owner: markp timestamp: 2011.04.26file: Proof:e\EvangelistaMarchandPlumbleyV11-sound.pdf:PDF owner: markp timestamp: 2011.04.2

    Binaural scene analysis : localization, detection and recognition of speakers in complex acoustic scenes

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    The human auditory system has the striking ability to robustly localize and recognize a specific target source in complex acoustic environments while ignoring interfering sources. Surprisingly, this remarkable capability, which is referred to as auditory scene analysis, is achieved by only analyzing the waveforms reaching the two ears. Computers, however, are presently not able to compete with the performance achieved by the human auditory system, even in the restricted paradigm of confronting a computer algorithm based on binaural signals with a highly constrained version of auditory scene analysis, such as localizing a sound source in a reverberant environment or recognizing a speaker in the presence of interfering noise. In particular, the problem of focusing on an individual speech source in the presence of competing speakers, termed the cocktail party problem, has been proven to be extremely challenging for computer algorithms. The primary objective of this thesis is the development of a binaural scene analyzer that is able to jointly localize, detect and recognize multiple speech sources in the presence of reverberation and interfering noise. The processing of the proposed system is divided into three main stages: localization stage, detection of speech sources, and recognition of speaker identities. The only information that is assumed to be known a priori is the number of target speech sources that are present in the acoustic mixture. Furthermore, the aim of this work is to reduce the performance gap between humans and machines by improving the performance of the individual building blocks of the binaural scene analyzer. First, a binaural front-end inspired by auditory processing is designed to robustly determine the azimuth of multiple, simultaneously active sound sources in the presence of reverberation. The localization model builds on the supervised learning of azimuthdependent binaural cues, namely interaural time and level differences. Multi-conditional training is performed to incorporate the uncertainty of these binaural cues resulting from reverberation and the presence of competing sound sources. Second, a speech detection module that exploits the distinct spectral characteristics of speech and noise signals is developed to automatically select azimuthal positions that are likely to correspond to speech sources. Due to the established link between the localization stage and the recognition stage, which is realized by the speech detection module, the proposed binaural scene analyzer is able to selectively focus on a predefined number of speech sources that are positioned at unknown spatial locations, while ignoring interfering noise sources emerging from other spatial directions. Third, the speaker identities of all detected speech sources are recognized in the final stage of the model. To reduce the impact of environmental noise on the speaker recognition performance, a missing data classifier is combined with the adaptation of speaker models using a universal background model. This combination is particularly beneficial in nonstationary background noise

    Video-aided model-based source separation in real reverberant rooms

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    Source separation algorithms that utilize only audio data can perform poorly if multiple sources or reverberation are present. In this paper we therefore propose a video-aided model-based source separation algorithm for a two-channel reverberant recording in which the sources are assumed static. By exploiting cues from video, we first localize individual speech sources in the enclosure and then estimate their directions. The interaural spatial cues, the interaural phase difference and the interaural level difference, as well as the mixing vectors are probabilistically modeled. The models make use of the source direction information and are evaluated at discrete timefrequency points. The model parameters are refined with the wellknown expectation-maximization (EM) algorithm. The algorithm outputs time-frequency masks that are used to reconstruct the individual sources. Simulation results show that by utilizing the visual modality the proposed algorithm can produce better timefrequency masks thereby giving improved source estimates. We provide experimental results to test the proposed algorithm in different scenarios and provide comparisons with both other audio-only and audio-visual algorithms and achieve improved performance both on synthetic and real data. We also include dereverberation based pre-processing in our algorithm in order to suppress the late reverberant components from the observed stereo mixture and further enhance the overall output of the algorithm. This advantage makes our algorithm a suitable candidate for use in under-determined highly reverberant settings where the performance of other audio-only and audio-visual methods is limited

    Enabling the effective application of spatial auditory displays in modern flight decks

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    Relation between working memory capacity and auditory stream segregation in children with auditory processing disorder

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    Background: This study assessed the relationship between working memory capacity and auditory stream segregation by using the concurrent minimum audible angle in children with a diagnosed auditory processing disorder (APD). Methods: The participants in this cross-sectional, comparative study were 20 typically developing children and 15 children with a diagnosed APD (age, 9-11years) according to the subtests of multiple-processing auditory assessment. Auditory stream segregation was investigated using the concurrent minimum audible angle. Working memory capacity was evaluated using the non-word repetition and forward and backward digit span tasks. Nonparametric statistics were utilized to compare the between- group differences. The Pearson correlation was employed to measure the degree of association between working memory capacity and the localization tests between the 2 groups. Results: The group with APD had significantly lower scores than did the typically developing subjects in auditory stream segregation and working memory capacity. There were significant negative correlations between working memory capacity and the concurrent minimum audible angle in the most frontal reference location (0° azimuth) and lower negative correlations in the most lateral reference location (60° azimuth) in the children with APD. Conclusion: The study revealed a relationship between working memory capacity and auditory stream segregation in children with APD. The research suggests that lower working memory capacity in children with APD may be the possible cause of the inability to segregate and group incoming information. © 2016, Shiraz University of Medical Sciences. All rights reserved

    Sound Event Localization, Detection, and Tracking by Deep Neural Networks

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    In this thesis, we present novel sound representations and classification methods for the task of sound event localization, detection, and tracking (SELDT). The human auditory system has evolved to localize multiple sound events, recognize and further track their motion individually in an acoustic environment. This ability of humans makes them context-aware and enables them to interact with their surroundings naturally. Developing similar methods for machines will provide an automatic description of social and human activities around them and enable machines to be context-aware similar to humans. Such methods can be employed to assist the hearing impaired to visualize sounds, for robot navigation, and to monitor biodiversity, the home, and cities. A real-life acoustic scene is complex in nature, with multiple sound events that are temporally and spatially overlapping, including stationary and moving events with varying angular velocities. Additionally, each individual sound event class, for example, a car horn can have a lot of variabilities, i.e., different cars have different horns, and within the same model of the car, the duration and the temporal structure of the horn sound is driver dependent. Performing SELDT in such overlapping and dynamic sound scenes while being robust is challenging for machines. Hence we propose to investigate the SELDT task in this thesis and use a data-driven approach using deep neural networks (DNNs). The sound event detection (SED) task requires the detection of onset and offset time for individual sound events and their corresponding labels. In this regard, we propose to use spatial and perceptual features extracted from multichannel audio for SED using two different DNNs, recurrent neural networks (RNNs) and convolutional recurrent neural networks (CRNNs). We show that using multichannel audio features improves the SED performance for overlapping sound events in comparison to traditional single-channel audio features. The proposed novel features and methods produced state-of-the-art performance for the real-life SED task and won the IEEE AASP DCASE challenge consecutively in 2016 and 2017. Sound event localization is the task of spatially locating the position of individual sound events. Traditionally, this has been approached using parametric methods. In this thesis, we propose a CRNN for detecting the azimuth and elevation angles of multiple temporally overlapping sound events. This is the first DNN-based method performing localization in complete azimuth and elevation space. In comparison to parametric methods which require the information of the number of active sources, the proposed method learns this information directly from the input data and estimates their respective spatial locations. Further, the proposed CRNN is shown to be more robust than parametric methods in reverberant scenarios. Finally, the detection and localization tasks are performed jointly using a CRNN. This method additionally tracks the spatial location with time, thus producing the SELDT results. This is the first DNN-based SELDT method and is shown to perform equally with stand-alone baselines for SED, localization, and tracking. The proposed SELDT method is evaluated on nine datasets that represent anechoic and reverberant sound scenes, stationary and moving sources with varying velocities, a different number of overlapping sound events and different microphone array formats. The results show that the SELDT method can track multiple overlapping sound events that are both spatially stationary and moving

    Studies on binaural and monaural signal analysis methods and applications

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    Sound signals can contain a lot of information about the environment and the sound sources present in it. This thesis presents novel contributions to the analysis of binaural and monaural sound signals. Some new applications are introduced in this work, but the emphasis is on analysis methods. The three main topics of the thesis are computational estimation of sound source distance, analysis of binaural room impulse responses, and applications intended for augmented reality audio. A novel method for binaural sound source distance estimation is proposed. The method is based on learning the coherence between the sounds entering the left and right ears. Comparisons to an earlier approach are also made. It is shown that these kinds of learning methods can correctly recognize the distance of a speech sound source in most cases. Methods for analyzing binaural room impulse responses are investigated. These methods are able to locate the early reflections in time and also to estimate their directions of arrival. This challenging problem could not be tackled completely, but this part of the work is an important step towards accurate estimation of the individual early reflections from a binaural room impulse response. As the third part of the thesis, applications of sound signal analysis are studied. The most notable contributions are a novel eyes-free user interface controlled by finger snaps, and an investigation on the importance of features in audio surveillance. The results of this thesis are steps towards building machines that can obtain information on the surrounding environment based on sound. In particular, the research into sound source distance estimation functions as important basic research in this area. The applications presented could be valuable in future telecommunications scenarios, such as augmented reality audio

    Informed algorithms for sound source separation in enclosed reverberant environments

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    While humans can separate a sound of interest amidst a cacophony of contending sounds in an echoic environment, machine-based methods lag behind in solving this task. This thesis thus aims at improving performance of audio separation algorithms when they are informed i.e. have access to source location information. These locations are assumed to be known a priori in this work, for example by video processing. Initially, a multi-microphone array based method combined with binary time-frequency masking is proposed. A robust least squares frequency invariant data independent beamformer designed with the location information is utilized to estimate the sources. To further enhance the estimated sources, binary time-frequency masking based post-processing is used but cepstral domain smoothing is required to mitigate musical noise. To tackle the under-determined case and further improve separation performance at higher reverberation times, a two-microphone based method which is inspired by human auditory processing and generates soft time-frequency masks is described. In this approach interaural level difference, interaural phase difference and mixing vectors are probabilistically modeled in the time-frequency domain and the model parameters are learned through the expectation-maximization (EM) algorithm. A direction vector is estimated for each source, using the location information, which is used as the mean parameter of the mixing vector model. Soft time-frequency masks are used to reconstruct the sources. A spatial covariance model is then integrated into the probabilistic model framework that encodes the spatial characteristics of the enclosure and further improves the separation performance in challenging scenarios i.e. when sources are in close proximity and when the level of reverberation is high. Finally, new dereverberation based pre-processing is proposed based on the cascade of three dereverberation stages where each enhances the twomicrophone reverberant mixture. The dereverberation stages are based on amplitude spectral subtraction, where the late reverberation is estimated and suppressed. The combination of such dereverberation based pre-processing and use of soft mask separation yields the best separation performance. All methods are evaluated with real and synthetic mixtures formed for example from speech signals from the TIMIT database and measured room impulse responses
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