65 research outputs found

    BOgen: Generating Part-Level 3D Designs Based on User Intention Inference through Bayesian Optimization and Variational Autoencoder

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    Advancements in generative artificial intelligence (AI) have introduced various AI models capable of producing impressive visual design outputs. However, when it comes to AI models in the design process, prioritizing outputs that align with designers' needs over mere visual craftsmanship becomes even more crucial. Furthermore, designers often intricately combine parts of various designs to create novel designs. The ability to generate designs that align with the designers' intentions at the part level is pivotal for assisting designers. Hence, we introduced BOgen, which empowers designers to proactively generate and explore part-level designs through Bayesian optimization and variational autoencoders, thereby enhancing their overall user experience. We assessed BOgen's performance using a study involving 30 designers. The results revealed that, compared to the baseline, BOgen fulfilled the designer requirements for part recommendations and design exploration space guidance. BOgen assists designers in navigation and development, offering valuable design suggestions and fosters proactive design exploration and creation.Comment: 17 pages, 13 figure

    Perceiving intersensory and emotional qualities of everyday objects: a study on smoothness or sharpness features with line drawings by designers

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    A large number of studies have focused on the aesthetic value of smoothly curved objects. By contrast, angular shapes tend to be associated with tertiary qualities such as threat, hardness, loudness, nervousness, etc. The present study focuses on the effect of curvilinearity vs angularity on the aesthetic experience of design artefacts. We used the drawings of everyday objects with novel shapes created by 56 designers (IUAV image dataset). Each drawing had two versions: a smooth and an angular version. To test new tertiary associations, beyond aesthetic value, we obtained ratings for seven characteristics (‘soft/hard, sad/cheerful, male/female, bad/good, aggressive/peaceful, agitated/serene, useless/useful’) from 174 naïve observers. Importantly, each naïve rater saw only one of the two versions of an object. The results confirmed a significant relation between smoothness and hardness as well as other (tertiary) associations. The link between smoothness and usefulness confirms that perceptual utility is significantly influenced by the shape of the object. This finding suggests that tertiary qualities convey both static and functional information about design objects. The role of perceptual constraints in drawing design artefacts is also discussed

    Interactive optimization for supporting multicriteria decisions in urban and energy system planning

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    Climate change and growing urban populations are increasingly putting pressure on cities to reduce their carbon emissions and transition towards efficient and renewable energy systems. This challenges in particular urban planners, who are expected to integrate technical energy aspects and balance them with the conflicting and often elusive needs of other urban actors. This thesis explores how multicriteria decision analysis, and in particular multiobjective optimization techniques, can support this task. While multiobjective optimization is particularly suited for generating efficient and original alternatives, it presents two shortcomings when targeted at large, intractable problems. First, the problem size prevents a complete identification of all solutions. Second, the preferences required to narrow the problem size are difficult to know and formulate precisely before seeing the possible alternatives. Interactive optimization addresses both of these gaps by involving the human decision-maker in the calculation process, incorporating their preferences at the same time as the generated alternatives enrich their understanding of acceptable tradeoffs and important criteria. For interactive optimization methods to be adopted in practice, computational frameworks are required, which can handle and visualize many objectives simultaneously, provide optimal solutions quickly and representatively, all while remaining simple and intuitive to use and understand by practitioners. Accordingly, the main objective of this thesis is: To develop a decision support methodology which enables the integration of energy issues in the early stages of urban planning. The proposed response and main contribution is SAGESSE (Systematic Analysis, Generation, Exploration, Steering and Synthesis Experience), an interactive multiobjective optimization decision support methodology, which addresses the practical and technical shortcomings above. Its innovative aspect resides in the combination of (i) parallel coordinates as a means to simultaneously explore and steer the alternative-generation process, (ii) a quasi-random sampling technique to efficiently explore the solution space in areas specified by the decision maker, and (iii) the integration of multiattribute decision analysis, cluster analysis and linked data visualization techniques to facilitate the interpretation of the Pareto front in real-time. Developed in collaboration with urban and energy planning practitioners, the methodology was applied to two Swiss urban planning case-studies: one greenfield project, in which all buildings and energy technologies are conceived ex nihilo, and one brownfield project, in which an existing urban neighborhood is redeveloped. These applications led to the progressive development of computational methods based on mathematical programming and data modeling (in the context of another thesis) which, applied with SAGESSE, form the planning support system URBio. Results indicate that the methodology is effective in exploring hundreds of plans and revealing tradeoffs and synergies between multiple objectives. The concrete outcomes of the calculations provide inputs for specifying political targets and deriving urban master plans

    Sustainability in design: now! Challenges and opportunities for design research, education and practice in the XXI century

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    Copyright @ 2010 Greenleaf PublicationsLeNS project funded by the Asia Link Programme, EuropeAid, European Commission

    Design revolutions: IASDR 2019 Conference Proceedings. Volume 1: Change, Voices, Open

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    In September 2019 Manchester School of Art at Manchester Metropolitan University was honoured to host the bi-annual conference of the International Association of Societies of Design Research (IASDR) under the unifying theme of DESIGN REVOLUTIONS. This was the first time the conference had been held in the UK. Through key research themes across nine conference tracks – Change, Learning, Living, Making, People, Technology, Thinking, Value and Voices – the conference opened up compelling, meaningful and radical dialogue of the role of design in addressing societal and organisational challenges. This Volume 1 includes papers from Change, Voices and Open tracks of the conference

    Shortest Route at Dynamic Location with Node Combination-Dijkstra Algorithm

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    Abstract— Online transportation has become a basic requirement of the general public in support of all activities to go to work, school or vacation to the sights. Public transportation services compete to provide the best service so that consumers feel comfortable using the services offered, so that all activities are noticed, one of them is the search for the shortest route in picking the buyer or delivering to the destination. Node Combination method can minimize memory usage and this methode is more optimal when compared to A* and Ant Colony in the shortest route search like Dijkstra algorithm, but can’t store the history node that has been passed. Therefore, using node combination algorithm is very good in searching the shortest distance is not the shortest route. This paper is structured to modify the node combination algorithm to solve the problem of finding the shortest route at the dynamic location obtained from the transport fleet by displaying the nodes that have the shortest distance and will be implemented in the geographic information system in the form of map to facilitate the use of the system. Keywords— Shortest Path, Algorithm Dijkstra, Node Combination, Dynamic Location (key words

    How digital data are used in the domain of health: A short review of current knowledge

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    In the era of digitalization, digital data is available about every aspect of our daily lives, including our physical and mental health. Digital data has been applied in the domain of healthcare for the detection of an outbreak of infectious diseases, clinical decision support, personalized care, and genomics. This paper will serve as a review of the rapidly evolving field of digital health. More specifically, we will discuss (1) big data and physical health, (2) big data and mental health, (3) digital contact tracing during the COVID-19 pandemic, and finally, (4) ethical issues with using digital data for health-related purposes. With this review, we aim to stimulate a public debate on the appropriate usage of digital data in the health sector

    Building the Future Internet through FIRE

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    The Internet as we know it today is the result of a continuous activity for improving network communications, end user services, computational processes and also information technology infrastructures. The Internet has become a critical infrastructure for the human-being by offering complex networking services and end-user applications that all together have transformed all aspects, mainly economical, of our lives. Recently, with the advent of new paradigms and the progress in wireless technology, sensor networks and information systems and also the inexorable shift towards everything connected paradigm, first as known as the Internet of Things and lately envisioning into the Internet of Everything, a data-driven society has been created. In a data-driven society, productivity, knowledge, and experience are dependent on increasingly open, dynamic, interdependent and complex Internet services. The challenge for the Internet of the Future design is to build robust enabling technologies, implement and deploy adaptive systems, to create business opportunities considering increasing uncertainties and emergent systemic behaviors where humans and machines seamlessly cooperate
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