111 research outputs found

    Two-Player Reachability-Price Games on Single-Clock Timed Automata

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    We study two player reachability-price games on single-clock timed automata. The problem is as follows: given a state of the automaton, determine whether the first player can guarantee reaching one of the designated goal locations. If a goal location can be reached then we also want to compute the optimum price of doing so. Our contribution is twofold. First, we develop a theory of cost functions, which provide a comprehensive methodology for the analysis of this problem. This theory allows us to establish our second contribution, an EXPTIME algorithm for computing the optimum reachability price, which improves the existing 3EXPTIME upper bound.Comment: In Proceedings QAPL 2011, arXiv:1107.074

    Optimal Control for Simple Linear Hybrid Systems

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    Interrupt Timed Automata: verification and expressiveness

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    We introduce the class of Interrupt Timed Automata (ITA), a subclass of hybrid automata well suited to the description of timed multi-task systems with interruptions in a single processor environment. While the reachability problem is undecidable for hybrid automata we show that it is decidable for ITA. More precisely we prove that the untimed language of an ITA is regular, by building a finite automaton as a generalized class graph. We then establish that the reachability problem for ITA is in NEXPTIME and in PTIME when the number of clocks is fixed. To prove the first result, we define a subclass ITA- of ITA, and show that (1) any ITA can be reduced to a language-equivalent automaton in ITA- and (2) the reachability problem in this subclass is in NEXPTIME (without any class graph). In the next step, we investigate the verification of real time properties over ITA. We prove that model checking SCL, a fragment of a timed linear time logic, is undecidable. On the other hand, we give model checking procedures for two fragments of timed branching time logic. We also compare the expressive power of classical timed automata and ITA and prove that the corresponding families of accepted languages are incomparable. The result also holds for languages accepted by controlled real-time automata (CRTA), that extend timed automata. We finally combine ITA with CRTA, in a model which encompasses both classes and show that the reachability problem is still decidable. Additionally we show that the languages of ITA are neither closed under complementation nor under intersection

    Optimal Control for Multi-mode Systems with Discrete Costs

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    This paper studies optimal time-bounded control in multi-mode systems with discrete costs. Multi-mode systems are an important subclass of linear hybrid systems, in which there are no guards on transitions and all invariants are global. Each state has a continuous cost attached to it, which is linear in the sojourn time, while a discrete cost is attached to each transition taken. We show that an optimal control for this model can be computed in NEXPTIME and approximated in PSPACE. We also show that the one-dimensional case is simpler: although the problem is NP-complete (and in LOGSPACE for an infinite time horizon), we develop an FPTAS for finding an approximate solution.Comment: extended version of a FORMATS 2017 pape

    Mean-Payoff Games on Timed Automata

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    Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of priced timed automata between two players - Player Min and Player Max - by moving a token along the states of the graph to form an infinite run. The goal of Player Min is to minimize the limit average weight of the run, while the goal of the Player Max is the opposite. Brenguier, Cassez, and Raskin recently studied a variation of these games and showed that mean-payoff games are undecidable for timed automata with five or more clocks. We refine this result by proving the undecidability of mean-payoff games with three clocks. On a positive side, we show the decidability of mean-payoff games on one-clock timed automata with binary price-rates. A key contribution of this paper is the application of dynamic programming based proof techniques applied in the context of average reward optimization on an uncountable state and action space

    A Game-Theoretic approach to Fault Diagnosis of Hybrid Systems

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    Physical systems can fail. For this reason the problem of identifying and reacting to faults has received a large attention in the control and computer science communities. In this paper we study the fault diagnosis problem for hybrid systems from a game-theoretical point of view. A hybrid system is a system mixing continuous and discrete behaviours that cannot be faithfully modeled neither by using a formalism with continuous dynamics only nor by a formalism including only discrete dynamics. We use the well known framework of hybrid automata for modeling hybrid systems, and we define a Fault Diagnosis Game on them, using two players: the environment and the diagnoser. The environment controls the evolution of the system and chooses whether and when a fault occurs. The diagnoser observes the external behaviour of the system and announces whether a fault has occurred or not. Existence of a winning strategy for the diagnoser implies that faults can be detected correctly, while computing such a winning strategy corresponds to implement a diagnoser for the system. We will show how to determine the existence of a winning strategy, and how to compute it, for some decidable classes of hybrid automata like o-minimal hybrid automata.Comment: In Proceedings GandALF 2011, arXiv:1106.081

    Time and Cost Optimization of Cyber-Physical Systems by Distributed Reachability Analysis

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    Efficient Model Checking: The Power of Randomness

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