59 research outputs found

    Applying Deep Bidirectional LSTM and Mixture Density Network for Basketball Trajectory Prediction

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    Data analytics helps basketball teams to create tactics. However, manual data collection and analytics are costly and ineffective. Therefore, we applied a deep bidirectional long short-term memory (BLSTM) and mixture density network (MDN) approach. This model is not only capable of predicting a basketball trajectory based on real data, but it also can generate new trajectory samples. It is an excellent application to help coaches and players decide when and where to shoot. Its structure is particularly suitable for dealing with time series problems. BLSTM receives forward and backward information at the same time, while stacking multiple BLSTMs further increases the learning ability of the model. Combined with BLSTMs, MDN is used to generate a multi-modal distribution of outputs. Thus, the proposed model can, in principle, represent arbitrary conditional probability distributions of output variables. We tested our model with two experiments on three-pointer datasets from NBA SportVu data. In the hit-or-miss classification experiment, the proposed model outperformed other models in terms of the convergence speed and accuracy. In the trajectory generation experiment, eight model-generated trajectories at a given time closely matched real trajectories

    INTELLIGENT COMPUTER VISION SYSTEM FOR SCORE DETECTION IN BASKETBALL

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    Development of an intelligent computer vision system for Smart IoT basketball training and entertainment includes the development of a range of various subsystems, where score detection subsystem is playing a crucial role. This paper proposes the architecture of such a score detection subsystem to improve reliability and accuracy of the RFID technology used primarily for verification purposes. Challenges encompass both hardware-software interdependencies, optimal camera selection, and cost-effectiveness considerations. Leveraging machine learning algorithms, the vision-based subsystem aims not only to detect scores but also to facilitate online video streaming. Although the use of multiple cameras offers expanded field coverage and heightened precision, it concurrently introduces technical intricacies and increased costs due to image fusion and escalated processing requirements. This research navigates the intricate balance between achieving precise score detection and pragmatic system development. Through precise camera configuration optimization, the proposed system harmonizes hardware and software components

    Multi-agent statistical discriminative sub-trajectory mining and an application to NBA basketball

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    Improvements in tracking technology through optical and computer vision systems have enabled a greater understanding of the movement-based behaviour of multiple agents, including in team sports. In this study, a Multi-Agent Statistically Discriminative Sub-Trajectory Mining (MA-Stat-DSM) method is proposed that takes a set of binary-labelled agent trajectory matrices as input and incorporates Hausdorff distance to identify sub-matrices that statistically significantly discriminate between the two groups of labelled trajectory matrices. Utilizing 2015/16 SportVU NBA tracking data, agent trajectory matrices representing attacks consisting of the trajectories of five agents (the ball, shooter, last passer, shooter defender, and last passer defender), were truncated to correspond to the time interval following the receipt of the ball by the last passer, and labelled as effective or ineffective based on a definition of attack effectiveness that we devise in the current study. After identifying appropriate parameters for MA-Stat-DSM by iteratively applying it to all matches involving the two top- and two bottom-placed teams from the 2015/16 NBA season, the method was then applied to selected matches and could identify and visualize the portions of plays, e.g., involving passing, on-, and/or off-the-ball movements, which were most relevant in rendering attacks effective or ineffective

    FRMDN: Flow-based Recurrent Mixture Density Network

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    Recurrent Mixture Density Networks (RMDNs) are consisted of two main parts: a Recurrent Neural Network (RNN) and a Gaussian Mixture Model (GMM), in which a kind of RNN (almost LSTM) is used to find the parameters of a GMM in every time step. While available RMDNs have been faced with different difficulties. The most important of them is high-dimensional problems. Since estimating the covariance matrix for the high-dimensional problems is more difficult, due to existing correlation between dimensions and satisfying the positive definition condition. Consequently, the available methods have usually used RMDN with a diagonal covariance matrix for high-dimensional problems by supposing independence among dimensions. Hence, in this paper with inspiring a common approach in the literature of GMM, we consider a tied configuration for each precision matrix (inverse of the covariance matrix) in RMDN as (\(\Sigma _k^{ - 1} = U{D_k}U\)) to enrich GMM rather than considering a diagonal form for it. But due to simplicity, we assume \(U\) be an Identity matrix and \(D_k\) is a specific diagonal matrix for \(k^{th}\) component. Until now, we only have a diagonal matrix and it does not differ with available diagonal RMDNs. Besides, Flow-based neural networks are a new group of generative models that are able to transform a distribution to a simpler distribution and vice versa, through a sequence of invertible functions. Therefore, we applied a diagonal GMM on transformed observations. At every time step, the next observation, \({y_{t + 1}}\), has been passed through a flow-based neural network to obtain a much simpler distribution. Experimental results for a reinforcement learning problem verify the superiority of the proposed method to the base-line method in terms of Negative Log-Likelihood (NLL) for RMDN and the cumulative reward for a controller with fewer population size

    Integrating machine learning and decision support in tactical decision-making in rugby union

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    Funding: National Research Foundation of South Africa andthe Department of Higher Education and Training via the Teaching and Development Grant (IRMA:29113).Rugby union, like many sports, is based around sequences of play, yet this sequential nature is often overlooked, for example in analyses that aggregate performance measures over a fixed time interval. We use recent developments in convolutional and recurrent neural networks to predict the outcomes of sequences of play, based on the ordered sequence of actions they contain and where on the field these actions occur. The outcomes considered are gaining territory, retaining possession, scoring a try, and being awarded or conceding a penalty. We consider several artificial neural network architectures and compare their performance against baseline models. Accounting for sequential data and using field location improved classification accuracy over the baseline for some outcomes. We then investigate how these prediction models can provide tactical decision support to coaches. We demonstrate that tactical insight can be gained by conducting scenario analyses with data visualisations to investigate which strategies yield the highest probability of achieving the desired outcome.PostprintPeer reviewe

    Dynamic Switching State Systems for Visual Tracking

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    This work addresses the problem of how to capture the dynamics of maneuvering objects for visual tracking. Towards this end, the perspective of recursive Bayesian filters and the perspective of deep learning approaches for state estimation are considered and their functional viewpoints are brought together

    View-invariant human movement assessment

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    Dynamic Switching State Systems for Visual Tracking

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    This work addresses the problem of how to capture the dynamics of maneuvering objects for visual tracking. Towards this end, the perspective of recursive Bayesian filters and the perspective of deep learning approaches for state estimation are considered and their functional viewpoints are brought together
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