3,387 research outputs found

    An immersed boundary-lattice Boltzmann method for single- and multi-component fluid flows

    Get PDF
    International audienceThe paper presents a numerical method to simulate single-and multi-component fluid flows around moving/deformable solid boundaries, based on the coupling of Immersed Boundary (IB) and Lattice Boltzmann (LB) methods. The fluid domain is simulated with LB method using the single relaxation time BGK model, in which an interparticle potential model is applied for multi-component fluid flows. The IB-related force is directly calculated with the interpolated definition of the fluid macroscopic velocity on the Lagrangian points that define the immersed solid boundary. The present IB-LB method can better ensure the no-slip solid boundary condition, thanks to an improved spreading operator. The proposed method is validated through several 2D/3D single-and multi-component fluid test cases with a particular emphasis on wetting conditions on solid wall. Finally, a 3D two-fluid application case is given to show the feasibility of modeling the fluid transport via a cluster of beating cilia

    Simulation of incompressible viscous flows around moving objects by a variant of immersed boundary-Lattice Boltzmann method

    Get PDF
    A variant of immersed boundary-lattice Boltzmann method (IB-LBM) is presented in this paper to simulate incompressible viscous flows around moving objects. As compared with the conventional IB-LBM where the force density is computed explicitly by Hook's law or the direct forcing method and the non-slip condition is only approximately satisfied, in the present work, the force density term is considered as the velocity correction which is determined by enforcing the non-slip condition at the boundary. The lift and drag forces on the moving object can be easily calculated via the velocity correction on the boundary points. The capability of the present method for moving objects is well demonstrated through its application to simulate flows around a moving circular cylinder, a rotationally oscillating cylinder, and an elliptic flapping wing. Furthermore, the simulation of flows around a flapping flexible airfoil is carried out to exhibit the ability of the present method for implementing the elastic boundary condition. It was found that under certain conditions, the flapping flexible airfoil can generate larger propulsive force than the flapping rigid airfoil

    Recent advances in the simulation of particle-laden flows

    Get PDF
    A substantial number of algorithms exists for the simulation of moving particles suspended in fluids. However, finding the best method to address a particular physical problem is often highly non-trivial and depends on the properties of the particles and the involved fluid(s) together. In this report we provide a short overview on a number of existing simulation methods and provide two state of the art examples in more detail. In both cases, the particles are described using a Discrete Element Method (DEM). The DEM solver is usually coupled to a fluid-solver, which can be classified as grid-based or mesh-free (one example for each is given). Fluid solvers feature different resolutions relative to the particle size and separation. First, a multicomponent lattice Boltzmann algorithm (mesh-based and with rather fine resolution) is presented to study the behavior of particle stabilized fluid interfaces and second, a Smoothed Particle Hydrodynamics implementation (mesh-free, meso-scale resolution, similar to the particle size) is introduced to highlight a new player in the field, which is expected to be particularly suited for flows including free surfaces.Comment: 16 pages, 4 figure

    Direct simulation of liquid-gas-solid flow with a free surface lattice Boltzmann method

    Get PDF
    Direct numerical simulation of liquid-gas-solid flows is uncommon due to the considerable computational cost. As the grid spacing is determined by the smallest involved length scale, large grid sizes become necessary -- in particular if the bubble-particle aspect ratio is on the order of 10 or larger. Hence, it arises the question of both feasibility and reasonability. In this paper, we present a fully parallel, scalable method for direct numerical simulation of bubble-particle interaction at a size ratio of 1-2 orders of magnitude that makes simulations feasible on currently available super-computing resources. With the presented approach, simulations of bubbles in suspension columns consisting of more than 100000100\,000 fully resolved particles become possible. Furthermore, we demonstrate the significance of particle-resolved simulations by comparison to previous unresolved solutions. The results indicate that fully-resolved direct numerical simulation is indeed necessary to predict the flow structure of bubble-particle interaction problems correctly.Comment: submitted to International Journal of Computational Fluid Dynamic

    A unified operator splitting approach for multi-scale fluid-particle coupling in the lattice Boltzmann method

    Get PDF
    A unified framework to derive discrete time-marching schemes for coupling of immersed solid and elastic objects to the lattice Boltzmann method is presented. Based on operator splitting for the discrete Boltzmann equation, second-order time-accurate schemes for the immersed boundary method, viscous force coupling and external boundary force are derived. Furthermore, a modified formulation of the external boundary force is introduced that leads to a more accurate no-slip boundary condition. The derivation also reveals that the coupling methods can be cast into a unified form, and that the immersed boundary method can be interpreted as the limit of force coupling for vanishing particle mass. In practice, the ratio between fluid and particle mass determines the strength of the force transfer in the coupling. The integration schemes formally improve the accuracy of first-order algorithms that are commonly employed when coupling immersed objects to a lattice Boltzmann fluid. It is anticipated that they will also lead to superior long-time stability in simulations of complex fluids with multiple scales

    Inertial Coupling Method for particles in an incompressible fluctuating fluid

    Full text link
    We develop an inertial coupling method for modeling the dynamics of point-like 'blob' particles immersed in an incompressible fluid, generalizing previous work for compressible fluids. The coupling consistently includes excess (positive or negative) inertia of the particles relative to the displaced fluid, and accounts for thermal fluctuations in the fluid momentum equation. The coupling between the fluid and the blob is based on a no-slip constraint equating the particle velocity with the local average of the fluid velocity, and conserves momentum and energy. We demonstrate that the formulation obeys a fluctuation-dissipation balance, owing to the non-dissipative nature of the no-slip coupling. We develop a spatio-temporal discretization that preserves, as best as possible, these properties of the continuum formulation. In the spatial discretization, the local averaging and spreading operations are accomplished using compact kernels commonly used in immersed boundary methods. We find that the special properties of these kernels make the discrete blob a particle with surprisingly physically-consistent volume, mass, and hydrodynamic properties. We develop a second-order semi-implicit temporal integrator that maintains discrete fluctuation-dissipation balance, and is not limited in stability by viscosity. Furthermore, the temporal scheme requires only constant-coefficient Poisson and Helmholtz linear solvers, enabling a very efficient and simple FFT-based implementation on GPUs. We numerically investigate the performance of the method on several standard test problems...Comment: Contains a number of corrections and an additional Figure 7 (and associated discussion) relative to published versio
    corecore