24,271 research outputs found

    SIRENA: A CAD environment for behavioural modelling and simulation of VLSI cellular neural network chips

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    This paper presents SIRENA, a CAD environment for the simulation and modelling of mixed-signal VLSI parallel processing chips based on cellular neural networks. SIRENA includes capabilities for: (a) the description of nominal and non-ideal operation of CNN analogue circuitry at the behavioural level; (b) performing realistic simulations of the transient evolution of physical CNNs including deviations due to second-order effects of the hardware; and, (c) evaluating sensitivity figures, and realize noise and Monte Carlo simulations in the time domain. These capabilities portray SIRENA as better suited for CNN chip development than algorithmic simulation packages (such as OpenSimulator, Sesame) or conventional neural networks simulators (RCS, GENESIS, SFINX), which are not oriented to the evaluation of hardware non-idealities. As compared to conventional electrical simulators (such as HSPICE or ELDO-FAS), SIRENA provides easier modelling of the hardware parasitics, a significant reduction in computation time, and similar accuracy levels. Consequently, iteration during the design procedure becomes possible, supporting decision making regarding design strategies and dimensioning. SIRENA has been developed using object-oriented programming techniques in C, and currently runs under the UNIX operating system and X-Windows framework. It employs a dedicated high-level hardware description language: DECEL, fitted to the description of non-idealities arising in CNN hardware. This language has been developed aiming generality, in the sense of making no restrictions on the network models that can be implemented. SIRENA is highly modular and composed of independent tools. This simplifies future expansions and improvements.Comisión Interministerial de Ciencia y Tecnología TIC96-1392-C02-0

    Virtual reality training and assessment in laparoscopic rectum surgery

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    Background: Virtual-reality (VR) based simulation techniques offer an efficient and low cost alternative to conventional surgery training. This article describes a VR training and assessment system in laparoscopic rectum surgery. Methods: To give a realistic visual performance of interaction between membrane tissue and surgery tools, a generalized cylinder based collision detection and a multi-layer mass-spring model are presented. A dynamic assessment model is also designed for hierarchy training evaluation. Results: With this simulator, trainees can operate on the virtual rectum with both visual and haptic sensation feedback simultaneously. The system also offers surgeons instructions in real time when improper manipulation happens. The simulator has been tested and evaluated by ten subjects. Conclusions: This prototype system has been verified by colorectal surgeons through a pilot study. They believe the visual performance and the tactile feedback are realistic. It exhibits the potential to effectively improve the surgical skills of trainee surgeons and significantly shorten their learning curve. © 2014 John Wiley & Sons, Ltd

    A methodology for the efficient computer representation of dynamic power systems : application to wind parks

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    This contribution presents a methodology to efficiently obtain the numerical and computer solution of dynamic power systems with high penetration of wind turbines. Due to the excessive computational load required to solve the abc models that represent the behavior of the wind turbines, a parallel processing scheme is proposed to enhance the solution of the overall system. Case studies are presented which demonstrate the effectiveness and applications of the proposed methodology

    Design automation with the characteristics properties model and the property driven design for redesign

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    This paper presents a framework consisting of a mathematical model and an algorithm for representation, analysis and exploration of the design space in redesign problems. The framework develops and extends the existing formalism of the Characteristics Properties Model (CPM) and Property Driven Design (PDD). A platform independent quantitative model based on formal log-ic is presented to map the characteristics and properties, as well as the relations and dependencies between them, along with solution conditions. The model is based on generalization of existing mathematical design models and is support-ed by the development of an algorithm enabling property driven design. The re-sulting framework offers a rich and flexible syntax and vocabulary along with a mathematical and computational tool applicable to mechanical product design

    Automatic programming of simulation models

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    The concepts of software engineering were used to improve the simulation modeling environment. Emphasis was placed on the application of an element of rapid prototyping, or automatic programming, to assist the modeler define the problem specification. Then, once the problem specification has been defined, an automatic code generator is used to write the simulation code. The following two domains were selected for evaluating the concepts of software engineering for discrete event simulation: manufacturing domain and a spacecraft countdown network sequence. The specific tasks were to: (1) define the software requirements for a graphical user interface to the Automatic Manufacturing Programming System (AMPS) system; (2) develop a graphical user interface for AMPS; and (3) compare the AMPS graphical interface with the AMPS interactive user interface

    Using image morphing for memory-efficient impostor rendering on GPU

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    Real-time rendering of large animated crowds consisting thousands of virtual humans is important for several applications including simulations, games and interactive walkthroughs; but cannot be performed using complex polygonal models at interactive frame rates. For that reason, several methods using large numbers of pre-computed image-based representations, which are called as impostors, have been proposed. These methods take the advantage of existing programmable graphics hardware to compensate the computational expense while maintaining the visual fidelity. Making the number of different virtual humans, which can be rendered in real-time, not restricted anymore by the required computational power but by the texture memory consumed for the variety and discretization of their animations. In this work, we proposed an alternative method that reduces the memory consumption by generating compelling intermediate textures using image-morphing techniques. In order to demonstrate the preserved perceptual quality of animations, where half of the key-frames were rendered using the proposed methodology, we have implemented the system using the graphical processing unit and obtained promising results at interactive frame rates

    An integrated approach to rotorcraft human factors research

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    As the potential of civil and military helicopters has increased, more complex and demanding missions in increasingly hostile environments have been required. Users, designers, and manufacturers have an urgent need for information about human behavior and function to create systems that take advantage of human capabilities, without overloading them. Because there is a large gap between what is known about human behavior and the information needed to predict pilot workload and performance in the complex missions projected for pilots of advanced helicopters, Army and NASA scientists are actively engaged in Human Factors Research at Ames. The research ranges from laboratory experiments to computational modeling, simulation evaluation, and inflight testing. Information obtained in highly controlled but simpler environments generates predictions which can be tested in more realistic situations. These results are used, in turn, to refine theoretical models, provide the focus for subsequent research, and ensure operational relevance, while maintaining predictive advantages. The advantages and disadvantages of each type of research are described along with examples of experimental results

    Impact of model fidelity in factory layout assessment using immersive discrete event simulation

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    Discrete Event Simulation (DES) can help speed up the layout design process. It offers further benefits when combined with Virtual Reality (VR). The latest technology, Immersive Virtual Reality (IVR), immerses users in virtual prototypes of their manufacturing plants to-be, potentially helping decision-making. This work seeks to evaluate the impact of visual fidelity, which refers to the degree to which objects in VR conforms to the real world, using an IVR visualisation of the DES model of an actual shop floor. User studies are performed using scenarios populated with low- and high-fidelity models. Study participant carried out four tasks representative of layout decision-making. Limitations of existing IVR technology was found to cause motion sickness. The results indicate with the particular group of naïve modellers used that there is no significant difference in benefits between low and high fidelity, suggesting that low fidelity VR models may be more cost-effective for this group

    Belief State Planning for Autonomous Driving: Planning with Interaction, Uncertain Prediction and Uncertain Perception

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    This thesis presents a behavior planning algorithm for automated driving in urban environments with an uncertain and dynamic nature. The uncertainty in the environment arises by the fact that the intentions as well as the future trajectories of the surrounding drivers cannot be measured directly but can only be estimated in a probabilistic fashion. Even the perception of objects is uncertain due to sensor noise or possible occlusions. When driving in such environments, the autonomous car must predict the behavior of the other drivers and plan safe, comfortable and legal trajectories. Planning such trajectories requires robust decision making when several high-level options are available for the autonomous car. Current planning algorithms for automated driving split the problem into different subproblems, ranging from discrete, high-level decision making to prediction and continuous trajectory planning. This separation of one problem into several subproblems, combined with rule-based decision making, leads to sub-optimal behavior. This thesis presents a global, closed-loop formulation for the motion planning problem which intertwines action selection and corresponding prediction of the other agents in one optimization problem. The global formulation allows the planning algorithm to make the decision for certain high-level options implicitly. Furthermore, the closed-loop manner of the algorithm optimizes the solution for various, future scenarios concerning the future behavior of the other agents. Formulating prediction and planning as an intertwined problem allows for modeling interaction, i.e. the future reaction of the other drivers to the behavior of the autonomous car. The problem is modeled as a partially observable Markov decision process (POMDP) with a discrete action and a continuous state and observation space. The solution to the POMDP is a policy over belief states, which contains different reactive plans for possible future scenarios. Surrounding drivers are modeled with interactive, probabilistic agent models to account for their prediction uncertainty. The field of view of the autonomous car is simulated ahead over the whole planning horizon during the optimization of the policy. Simulating the possible, corresponding, future observations allows the algorithm to select actions that actively reduce the uncertainty of the world state. Depending on the scenario, the behavior of the autonomous car is optimized in (combined lateral and) longitudinal direction. The algorithm is formulated in a generic way and solved online, which allows for applying the algorithm on various road layouts and scenarios. While such a generic problem formulation is intractable to solve exactly, this thesis demonstrates how a sufficiently good approximation to the optimal policy can be found online. The problem is solved by combining state of the art Monte Carlo tree search algorithms with near-optimal, domain specific roll-outs. The algorithm is evaluated in scenarios such as the crossing of intersections under unknown intentions of other crossing vehicles, interactive lane changes in narrow gaps and decision making at intersections with large occluded areas. It is shown that the behavior of the closed-loop planner is less conservative than comparable open-loop planners. More precisely, it is even demonstrated that the policy enables the autonomous car to drive in a similar way as an omniscient planner with full knowledge of the scene. It is also demonstrated how the autonomous car executes actions to actively gather more information about the surrounding and to reduce the uncertainty of its belief state
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