667 research outputs found
Attention to Wi-Fi Diversity: Resource Management in WLANs with Heterogeneous APs
Many home networks integrate a small number (typically 2-4) of Wi-Fi Access Points (APs), with heterogeneous characteristics: different 802.11 variants, capabilities and security schemes. This paper proposes the consideration of these specific characteristics in order to improve the management of network resources. Three use cases are presented in order to showcase the potential benefits. By the use of a user-space AP, which works in coordination with a controller, the network is able to assign each connected station to the AP that best fits with its characteristics. The system also manages security, avoiding the need of adding specific elements for authentication, encryption or decryption. Extensions are proposed to an existing protocol that defines the communication between the AP and the controller, in order to communicate and store the specific characteristics of each AP and end device. This includes new association and handoff schemes that do not introduce any additional delay. The system has been implemented in a real environment, and a battery of tests has been run using three hardware platforms of different characteristics. The results show that handoffs between bands are possible, and estimate the processing delays, the Round-Trip Time and the handoff delay, which is small enough in order not to produce any significant disruption to the user (10-50 ms). Finally, the scenarios of interest have been replicated in a simulation environment, showing that significant benefits can be achieved if the specific characteristics of each AP and station are considered
A Survey on Wireless Network Simulators
The Network simulator helps the developer to create and simulate new models on an arbitrary network by specifying both the behavior of the network nodes and the communication channels. It provides a virtual environment for an assortment of desirable features such as modeling a network based on a specific criteria and analyzing its performance under different scenarios. This saves cost and time required for testing the functionality and the execution of network. This paper has surveyed various Wireless Network Simulators and compared them
A Survey on Wireless Network Simulators
The Network simulator helps the developer to create and simulate new models on an arbitrary network by specifying both the behavior of the network nodes and the communication channels. It provides a virtual environment for an assortment of desirable features such as modeling a network based on a specific criteria and analyzing its performance under different scenarios. This saves cost and time required for testing the functionality and the execution of network. This paper has surveyed various Wireless Network Simulators and compared them
Miracle: the multi-interface cross-layer extension of ns2
We present Miracle, a novel framework which extends ns2 to facilitate the simulation and the design of beyond 4G networks. Miracle enhances ns2 by providing an efficient and embedded engine for handling cross-layer messages and, at the same time, enabling the coexistence of multiple modules within each layer of the protocol stack. We also present a novel framework developed as an extension of Miracle called Miracle PHY and MAC. This framework facilitates the development of more realistic Channel, PHY and MAC modules, considering features currently lacking in most state-of-the-art simulators, while at the same time giving a strong emphasis on code modularity, interoperability and reusability. Finally, we provide an overview of the wireless technologies implemented in Miracle, discussing in particular the models for the IEEE 802.11, UMTS and WiMAX standards and for Underwater Acoustic Networks. We observe that, thanks to Miracle and its extensions, it is possible to carefully simulate complex network architectures at all the OSI layers, from the physical reception model to standard applications and system management schemes. This allows to have a comprehensive view of all the interactions among network components, which play an important role in many research areas, such as cognitive networking and cross-layer design
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Design and optimization of QoS-based medium access control protocols for next-generation wireless LANs
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.In recent years, there have been tremendous advances in wireless & mobile communications, including wireless radio techniques, networking protocols, and mobile devices. It is expected that different
broadband wireless access technologies, e.g., WiFi (IEEE 802.11) and WiMAX (IEEE 802.16) will coexist in the future. In the meantime, multimedia applications have experienced an explosive growth with increasing user demands. Nowadays, people expect to receive high-speed video, audio, voice and web services even when being mobile. The key question that needs to be answered, then, is how do we ensure that users always have the "best" network performance with the "lowest" costs in such complicated situations? The latest IEEE 802.11n standards attains rates of more than 100 Mbps by introducing innovative enhancements at the PHY and MAC layer, e.g. MIMO and Frame Aggregation, respectively. However, in this thesis we demonstrate that frame aggregation's performance adheres due to the EDCA scheduler's priority mechanism and consequently resulting in the network's poor overall performance. Short waiting times for high priority flows into the aggregation queue resolves to poor channel utilization. A Delayed Channel Access algorithm was designed to intentionally postpone the channel access procedure so that the number of packets in a formed frame can be increased and so will the network's overall performance. However, in some cases, the DCA algorithm has a negative impact on the applications that utilize the TCP protocol, especially the when small TCP window sizes are engaged. So, the TCP process starts to refrain from sending data due to delayed acknowledgements and the overall throughput drops. In this thesis, we address the above issues by firstly demonstrating the potential performance benefits of frame aggregation over the next generation wireless networks. The efficiency and behaviour of frame aggregation within a single queue, are mathematically analysed with the aid of a M=G[a;b]=1=K model. Results show that a trade-off choice has to be taken into account over minimizing the waiting time or maximizing utilization. We also point out that there isn't an optimum batch collection rule which can be assumed as generally valid but individual cases have to be considered separately. Secondly, we demonstrate through extensive simulations that by introducing a method, the DCA algorithm, which dynamically determines and adapts batch collections based upon the traffic's characteristics, QoS requirements
and server's maximum capacity, also improves e ciency. Thirdly, it is important to understand the behaviour of the TCP
ows over the WLAN and the influence that DCA has over the degrading performance of the TCP protocol. We investigate the cause of the problem and provide the foundations of designing and implementing possible solutions. Fourthly, we introduce two innovative proposals, one amendment and one extension to the original DCA algorithm, called Adaptive DCA and Selective DCA, respectively. Both solutions have been implemented in OPNET and extensive simulation runs over a wide set of scenarios show their effectiveness over the network's overall performance, each in its own way.This study was supported by the Engineering and Physical Sciences Research Council (EPSRC)
Augmented reality device for first response scenarios
A prototype of a wearable computer system is proposed and implemented using commercial off-shelf components. The system is designed to allow the user to access location-specific information about an environment, and to provide capability for user tracking. Areas of applicability include primarily first response scenarios, with possible applications in maintenance or construction of buildings and other structures. Necessary preparation of the target environment prior to system\u27s deployment is limited to noninvasive labeling using optical fiducial markers. The system relies on computational vision methods for registration of labels and user position. With the system the user has access to on-demand information relevant to a particular real-world location. Team collaboration is assisted by user tracking and real-time visualizations of team member positions within the environment. The user interface and display methods are inspired by Augmented Reality1 (AR) techniques, incorporating a video-see-through Head Mounted Display (HMD) and fingerbending sensor glove.*.
1Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data. At present, most AR research is concerned with the use of live video imagery which is digitally processed and augmented by the addition of computer generated graphics. Advanced research includes the use of motion tracking data, fiducial marker recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators. (Source: Wikipedia) *This dissertation is a compound document (contains both a paper copy and a CD as part of the dissertation). The CD requires the following system requirements: Adobe Acrobat; Microsoft Office; Windows MediaPlayer or RealPlayer
Medium and mobility behaviour insertion for 802.11 emulated networks
Wmediumd és una aplicació basada en el llenguatge de programació C i que va ser
desemvolupada per una consultora d’Estats Units anomenada Cozybit.
Wmediumd va ser creada per dur a terme emulació del medi sense fils a xarxes emulades Linux. Aquesta aplicació permet als programadors de controladors 802.11 crear un entorn de desenvolupament/prova amb un sol ordinador, estalviant temps i equips.
La versió actual d’aquesta aplicació només emula el comportament del medi mitjançant
la pèrdua de paquets basant-se en probabilitats, sense patrons de mobilitat entre rà dios emulades i sense tindre en compte les interferències del medi.
És interessant per Cozybit i per altres desenvolupadors crear una extensió de Wmediumd introduint el comportament del medi i de mobilitat de les rà dios emulades. D’aquesta manera es millorarien els test-beds de 802.11 per als desenvolupadors de controladors. English: Wmediumd is an application based on the C programming language and was developed by a United States company called Cozybit. Wmediumd was created to perform emulation of the wireless environment on emulated networks created on Linux OS. This application allows programmers of 802.11 drivers to create an environment for development/testing with a single computer, saving time and hardware. Current version of this application only emulates the behaviour of the medium creating frame losses depending on probabilities, but not using mobility patterns between emulated radios and also without taking into account the interferences the environment has. It is interesting for Cozybit and other developers to create an extension of Wmediumd to introduce environmental behaviour and mobility on the emulated radios. Introducing this extension will improve the test-beds for the 802.11 driver developers
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