13 research outputs found

    Motivations and Challenges in Unmanaged Edge Computing

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    Distributed Computing in a Cloud of Mobile Phones

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    For the past few years we have seen an exponential growth in the number of mobile devices and in their computation, storage and communication capabilities. We also have seen an increase in the amount of data generated by mobile devices while performing common tasks. Additionally, the ubiquity associated with these mobile devices, makes it more reasonable to start thinking in a different use for them, where they will begin to act as an important part in the computation of more demanding applications, rather than relying exclusively on external servers to do it. It is also possible to observe an increase in the number of resource demanding applications, whereas these resort to the use of services, offered by infrastructure Clouds. However, with the use of these Cloud services, many problems arise, such as: the considerable use of energy and bandwidth, high latency values, unavailability of connectivity infrastructures, due to the congestion or the non existence of it. Considering all the above, for some applications it starts to make sense to do part or all the computation locally in the mobile devices themselves. We propose a distributed computing framework, able to process a batch or a stream of data, which is being generated by a cloud composed of mobile devices, that does not require Internet services. Differently from the current state-of-the-art, where both computation and data are offloaded to mobile devices, our system intends to move the computation to where the data is, reducing significantly the amount of data exchanged between mobile devices. Based on the evaluation performed, both on a real and simulated environment, our framework has proved to support scalability, by benefiting significantly from the usage of several devices to handle computation, and by supporting multiple devices submitting computation requests while not having a significant increase in the latency of a request. It also proved that is able to deal with churn without being highly penalized by it

    Fog Computing

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    Everything that is not a computer, in the traditional sense, is being connected to the Internet. These devices are also referred to as the Internet of Things and they are pressuring the current network infrastructure. Not all devices are intensive data producers and part of them can be used beyond their original intent by sharing their computational resources. The combination of those two factors can be used either to perform insight over the data closer where is originated or extend into new services by making available computational resources, but not exclusively, at the edge of the network. Fog computing is a new computational paradigm that provides those devices a new form of cloud at a closer distance where IoT and other devices with connectivity capabilities can offload computation. In this dissertation, we have explored the fog computing paradigm, and also comparing with other paradigms, namely cloud, and edge computing. Then, we propose a novel architecture that can be used to form or be part of this new paradigm. The implementation was tested on two types of applications. The first application had the main objective of demonstrating the correctness of the implementation while the other application, had the goal of validating the characteristics of fog computing.Tudo o que não é um computador, no sentido tradicional, está sendo conectado à Internet. Esses dispositivos também são chamados de Internet das Coisas e estão pressionando a infraestrutura de rede atual. Nem todos os dispositivos são produtores intensivos de dados e parte deles pode ser usada além de sua intenção original, compartilhando seus recursos computacionais. A combinação desses dois fatores pode ser usada para realizar processamento dos dados mais próximos de onde são originados ou estender para a criação de novos serviços, disponibilizando recursos computacionais periféricos à rede. Fog computing é um novo paradigma computacional que fornece a esses dispositivos uma nova forma de nuvem a uma distância mais próxima, onde “Things” e outros dispositivos com recursos de conectividade possam delegar processamento. Nesta dissertação, exploramos fog computing e também comparamos com outros paradigmas, nomeadamente cloud e edge computing. Em seguida, propomos uma nova arquitetura que pode ser usada para formar ou fazer parte desse novo paradigma. A implementação foi testada em dois tipos de aplicativos. A primeira aplicação teve o objetivo principal de demonstrar a correção da implementação, enquanto a outra aplicação, teve como objetivo validar as características de fog computing

    An Approach to QoS-based Task Distribution in Edge Computing Networks for IoT Applications

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    abstract: Internet of Things (IoT) is emerging as part of the infrastructures for advancing a large variety of applications involving connections of many intelligent devices, leading to smart communities. Due to the severe limitation of the computing resources of IoT devices, it is common to offload tasks of various applications requiring substantial computing resources to computing systems with sufficient computing resources, such as servers, cloud systems, and/or data centers for processing. However, this offloading method suffers from both high latency and network congestion in the IoT infrastructures. Recently edge computing has emerged to reduce the negative impacts of tasks offloading to remote computing systems. As edge computing is in close proximity to IoT devices, it can reduce the latency of task offloading and reduce network congestion. Yet, edge computing has its drawbacks, such as the limited computing resources of some edge computing devices and the unbalanced loads among these devices. In order to effectively explore the potential of edge computing to support IoT applications, it is necessary to have efficient task management and load balancing in edge computing networks. In this dissertation research, an approach is presented to periodically distributing tasks within the edge computing network while satisfying the quality-of-service (QoS) requirements of tasks. The QoS requirements include task completion deadline and security requirement. The approach aims to maximize the number of tasks that can be accommodated in the edge computing network, with consideration of tasks’ priorities. The goal is achieved through the joint optimization of the computing resource allocation and network bandwidth provisioning. Evaluation results show the improvement of the approach in increasing the number of tasks that can be accommodated in the edge computing network and the efficiency in resource utilization.Dissertation/ThesisDoctoral Dissertation Computer Engineering 201

    A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing

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    Edge computing is promoted to meet increasing performance needs of data-driven services using computational and storage resources close to the end devices, at the edge of the current network. To achieve higher performance in this new paradigm one has to consider how to combine the efficiency of resource usage at all three layers of architecture: end devices, edge devices, and the cloud. While cloud capacity is elastically extendable, end devices and edge devices are to various degrees resource-constrained. Hence, an efficient resource management is essential to make edge computing a reality. In this work, we first present terminology and architectures to characterize current works within the field of edge computing. Then, we review a wide range of recent articles and categorize relevant aspects in terms of 4 perspectives: resource type, resource management objective, resource location, and resource use. This taxonomy and the ensuing analysis is used to identify some gaps in the existing research. Among several research gaps, we found that research is less prevalent on data, storage, and energy as a resource, and less extensive towards the estimation, discovery and sharing objectives. As for resource types, the most well-studied resources are computation and communication resources. Our analysis shows that resource management at the edge requires a deeper understanding of how methods applied at different levels and geared towards different resource types interact. Specifically, the impact of mobility and collaboration schemes requiring incentives are expected to be different in edge architectures compared to the classic cloud solutions. Finally, we find that fewer works are dedicated to the study of non-functional properties or to quantifying the footprint of resource management techniques, including edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless Communications and Mobile Computing journa

    Game theory for cooperation in multi-access edge computing

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    Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio
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