4,107 research outputs found
CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap
After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in
multimedia search engines, we have identified and analyzed gaps within European research effort during our second year.
In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio-
economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown
of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on
requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the
community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our
Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as
National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core
technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research
challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal
challenges
09251 Abstracts Collection -- Scientific Visualization
From 06-14-2009 to 06-19-2009, the Dagstuhl Seminar 09251 ``Scientific Visualization \u27\u27 was held in Schloss Dagstuhl~--~Leibniz Center for Informatics.
During the seminar, over 50 international participants presented their current
research, and ongoing work and open problems were discussed. Abstracts of
the presentations given during the seminar as well as abstracts of
seminar results and ideas are put together in this paper. The first section
describes the seminar topics and goals in general
Streaming of Plants in Distributed Virtual Environments
International audienceJust as in the real world, plants are important objects in virtual world for creating pleasant and realistic environments, especially those involving natural scenes. As such, much effort has been made in realistic modeling of plants. As the trend moves towards networked and distributed virtual environment, however, the current models are inadequate as they are not designed for progressive transmissions. In this paper, we fill in this gap by proposing a progressive representation for plants based on generalized cylinders. To facilitate the transmission of the plants, we quantify the visual contribution of each branch and use this weight in packet scheduling. We show the efficiency of our representations and effectiveness of our packet scheduler through simulations
Delivery of Personalized and Adaptive Content to Mobile Devices:A Framework and Enabling Technology
Many innovative wireless applications that aim to provide mobile information access are emerging. Since people have different information needs and preferences, one of the challenges for mobile information systems is to take advantage of the convenience of handheld devices and provide personalized information to the right person in a preferred format. However, the unique features of wireless networks and mobile devices pose challenges to personalized mobile content delivery. This paper proposes a generic framework for delivering personalized and adaptive content to mobile users. It introduces a variety of enabling technologies and highlights important issues in this area. The framework can be applied to many applications such as mobile commerce and context-aware mobile services
Real-time big data processing for anomaly detection : a survey
The advent of connected devices and omnipresence of Internet have paved way for intruders to attack networks, which leads to cyber-attack, financial loss, information theft in healthcare, and cyber war. Hence, network security analytics has become an important area of concern and has gained intensive attention among researchers, off late, specifically in the domain of anomaly detection in network, which is considered crucial for network security. However, preliminary investigations have revealed that the existing approaches to detect anomalies in network are not effective enough, particularly to detect them in real time. The reason for the inefficacy of current approaches is mainly due the amassment of massive volumes of data though the connected devices. Therefore, it is crucial to propose a framework that effectively handles real time big data processing and detect anomalies in networks. In this regard, this paper attempts to address the issue of detecting anomalies in real time. Respectively, this paper has surveyed the state-of-the-art real-time big data processing technologies related to anomaly detection and the vital characteristics of associated machine learning algorithms. This paper begins with the explanation of essential contexts and taxonomy of real-time big data processing, anomalous detection, and machine learning algorithms, followed by the review of big data processing technologies. Finally, the identified research challenges of real-time big data processing in anomaly detection are discussed. © 2018 Elsevier Lt
Point cloud data compression
The rapid growth in the popularity of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) experiences have resulted in an exponential surge of three-dimensional data. Point clouds have emerged as a commonly employed representation for capturing and visualizing three-dimensional data in these environments. Consequently, there has been a substantial research effort dedicated to developing efficient compression algorithms for point cloud data. This Master's thesis aims to investigate the current state-of-the-art lossless point cloud geometry compression techniques, explore some of these techniques in more detail and then propose improvements and/or extensions to enhance them and provide directions for future work on this topic
VAAL, Video Adaptation at Application Layer and Experiments using DCCP
International audienceMore and more high definition and high quality videos are nowadays stored on Internet but they are not accessible for everybody because high and stable bandwidth is needed to stream them. A lower bitrate encoding is usually chosen but it leads to lower quality too. A solution is to use a TCP-friendly transport protocol and let the application itself choose for each user the bitrate of the video which matches the network bandwidth. This paper presents VAAL, a simple and efficient method designed to ameliorate user video experience. It involves only the application layer on the sender. The main idea of VAAL is that the sender application monitors the network conditions by checking transport protocol buffer overflows and adapts the video bitrate accordingly. Experimental results show that the video adaptation using VAAL performs very well compared to the currently widely-used static encoding
Scalable Real-Time Rendering for Extremely Complex 3D Environments Using Multiple GPUs
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still one of the major challenges in computer graphics. New data acquisition techniques like 3D modeling and scanning have drastically increased the requirement for more complex models and the demand for higher display resolutions in recent years. Most of the existing acceleration techniques using a single GPU for rendering suffer from the limited GPU memory budget, the time-consuming sequential executions, and the finite display resolution. Recently, people have started building commodity workstations with multiple GPUs and multiple displays. As a result, more GPU memory is available across a distributed cluster of GPUs, more computational power is provided throughout the combination of multiple GPUs, and a higher display resolution can be achieved by connecting each GPU to a display monitor (resulting in a tiled large display configuration). However, using a multi-GPU workstation may not always give the desired rendering performance due to the imbalanced rendering workloads among GPUs and overheads caused by inter-GPU communication.
In this dissertation, I contribute a multi-GPU multi-display parallel rendering approach for complex 3D environments. The approach has the capability to support a high-performance and high-quality rendering of static and dynamic 3D environments. A novel parallel load balancing algorithm is developed based on a screen partitioning strategy to dynamically balance the number of vertices and triangles rendered by each GPU. The overhead of inter-GPU communication is minimized by transferring only a small amount of image pixels rather than chunks of 3D primitives with a novel frame exchanging algorithm. The state-of-the-art parallel mesh simplification and GPU out-of-core techniques are integrated into the multi-GPU multi-display system to accelerate the rendering process
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