78 research outputs found
An end-to-end machine learning system for harmonic analysis of music
We present a new system for simultaneous estimation of keys, chords, and bass
notes from music audio. It makes use of a novel chromagram representation of
audio that takes perception of loudness into account. Furthermore, it is fully
based on machine learning (instead of expert knowledge), such that it is
potentially applicable to a wider range of genres as long as training data is
available. As compared to other models, the proposed system is fast and memory
efficient, while achieving state-of-the-art performance.Comment: MIREX report and preparation of Journal submissio
Automatic music transcription: challenges and future directions
Automatic music transcription is considered by many to be a key enabling technology in music signal processing. However, the performance of transcription systems is still significantly below that of a human expert, and accuracies reported in recent years seem to have reached a limit, although the field is still very active. In this paper we analyse limitations of current methods and identify promising directions for future research. Current transcription methods use general purpose models which are unable to capture the rich diversity found in music signals. One way to overcome the limited performance of transcription systems is to tailor algorithms to specific use-cases. Semi-automatic approaches are another way of achieving a more reliable transcription. Also, the wealth of musical scores and corresponding audio data now available are a rich potential source of training data, via forced alignment of audio to scores, but large scale utilisation of such data has yet to be attempted. Other promising approaches include the integration of information from multiple algorithms and different musical aspects
Modeling musicological information as trigrams in a system for simultaneous chord and local key extraction
In this paper, we discuss the introduction of a trigram musicological model in a simultaneous chord and local key extraction system. By enlarging the context of the musicological model, we hoped to achieve a higher accuracy that could justify the associated higher complexity and computational load of the search for the optimal solution. Experiments on multiple data sets have demonstrated that the trigram model has indeed a larger predictive power (a lower perplexity). This raised predictive power resulted in an improvement in the key extraction capabilities, but no improvement in chord extraction when compared to a system with a bigram musicological model
Automatic transcription of polyphonic music exploiting temporal evolution
PhDAutomatic music transcription is the process of converting an audio recording
into a symbolic representation using musical notation. It has numerous applications
in music information retrieval, computational musicology, and the
creation of interactive systems. Even for expert musicians, transcribing polyphonic
pieces of music is not a trivial task, and while the problem of automatic
pitch estimation for monophonic signals is considered to be solved, the creation
of an automated system able to transcribe polyphonic music without setting
restrictions on the degree of polyphony and the instrument type still remains
open.
In this thesis, research on automatic transcription is performed by explicitly
incorporating information on the temporal evolution of sounds. First efforts address
the problem by focusing on signal processing techniques and by proposing
audio features utilising temporal characteristics. Techniques for note onset and
offset detection are also utilised for improving transcription performance. Subsequent
approaches propose transcription models based on shift-invariant probabilistic
latent component analysis (SI-PLCA), modeling the temporal evolution
of notes in a multiple-instrument case and supporting frequency modulations in
produced notes. Datasets and annotations for transcription research have also
been created during this work. Proposed systems have been privately as well as
publicly evaluated within the Music Information Retrieval Evaluation eXchange
(MIREX) framework. Proposed systems have been shown to outperform several
state-of-the-art transcription approaches.
Developed techniques have also been employed for other tasks related to music
technology, such as for key modulation detection, temperament estimation,
and automatic piano tutoring. Finally, proposed music transcription models
have also been utilized in a wider context, namely for modeling acoustic scenes
Improving the key extraction performance of a simultaneous local key and chord estimation system
In this paper, significant improvements of a previously developed key and chord extraction system are proposed. The major improvement is the introduction of a separate acoustic model, designed to verify local key hypotheses. The conducted experimental evaluation shows that the presented system improves the state of the art in local key estimation. Our experimental study further demonstrates that the chord estimation performance is already quite robust, whereas the key estimation performance still happens to be sensitive to a number of factors. In particular, we present figures that illustrate the significant impact of the embedded musicological model and the duration of the processed excerpt on the key estimation accuracy
16th Sound and Music Computing Conference SMC 2019 (28–31 May 2019, Malaga, Spain)
The 16th Sound and Music Computing Conference (SMC 2019) took place in Malaga, Spain, 28-31 May 2019 and it was organized by the Application of Information and Communication Technologies Research group (ATIC) of the University of Malaga (UMA). The SMC 2019 associated Summer School took place 25-28 May 2019. The First International Day of Women in Inclusive Engineering, Sound and Music Computing Research (WiSMC 2019) took place on 28 May 2019. The SMC 2019 TOPICS OF INTEREST included a wide selection of topics related to acoustics, psychoacoustics, music, technology for music, audio analysis, musicology, sonification, music games, machine learning, serious games, immersive audio, sound synthesis, etc
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