5,968 research outputs found

    A 3D garment design and simulation system

    Get PDF
    Cataloged from PDF version of article.In this thesis study, a 3D graphics environment for virtual garment design and simulation is presented. The proposed system enables the three dimensional construction of a garment from its two dimensional cloth panels, for which the underlying structure is a mass-spring model. Construction of the garment is performed through cutting, boundary smoothing , seaming and scaling. Afterwards, it is possible to do fitting on virtual mannequins like in the real life as if in a tailor’s workshop. The behavior of cloth under different environmental conditions is implemented applying a physically-based approach. As well as the simulation of the draping of garments, efficient and realistic visualization of garments is an important issue in cloth modelling. There are various material types and reflectance properties for fabrics. We have implemented a number of material and rendering options such as knitwear, woven cloth and standard shading methods such as Gouraud shading. Performance results of the system are presented at the end.Durupınar, FundaM.S

    BxDF material acquisition, representation, and rendering for VR and design

    Get PDF
    Photorealistic and physically-based rendering of real-world environments with high fidelity materials is important to a range of applications, including special effects, architectural modelling, cultural heritage, computer games, automotive design, and virtual reality (VR). Our perception of the world depends on lighting and surface material characteristics, which determine how the light is reflected, scattered, and absorbed. In order to reproduce appearance, we must therefore understand all the ways objects interact with light, and the acquisition and representation of materials has thus been an important part of computer graphics from early days. Nevertheless, no material model nor acquisition setup is without limitations in terms of the variety of materials represented, and different approaches vary widely in terms of compatibility and ease of use. In this course, we describe the state of the art in material appearance acquisition and modelling, ranging from mathematical BSDFs to data-driven capture and representation of anisotropic materials, and volumetric/thread models for patterned fabrics. We further address the problem of material appearance constancy across different rendering platforms. We present two case studies in architectural and interior design. The first study demonstrates Yulio, a new platform for the creation, delivery, and visualization of acquired material models and reverse engineered cloth models in immersive VR experiences. The second study shows an end-to-end process of capture and data-driven BSDF representation using the physically-based Radiance system for lighting simulation and rendering

    Modelling and Visualisation of the Optical Properties of Cloth

    Get PDF
    Cloth and garment visualisations are widely used in fashion and interior design, entertaining, automotive and nautical industry and are indispensable elements of visual communication. Modern appearance models attempt to offer a complete solution for the visualisation of complex cloth properties. In the review part of the chapter, advanced methods that enable visualisation at micron resolution, methods used in three-dimensional (3D) visualisation workflow and methods used for research purposes are presented. Within the review, those methods offering a comprehensive approach and experiments on explicit clothes attributes that present specific optical phenomenon are analysed. The review of appearance models includes surface and image-based models, volumetric and explicit models. Each group is presented with the representative authors’ research group and the application and limitations of the methods. In the final part of the chapter, the visualisation of cloth specularity and porosity with an uneven surface is studied. The study and visualisation was performed using image data obtained with photography. The acquisition of structure information on a large scale namely enables the recording of structure irregularities that are very common on historical textiles, laces and also on artistic and experimental pieces of cloth. The contribution ends with the presentation of cloth visualised with the use of specular and alpha maps, which is the result of the image processing workflow

    A Comparative Analysis of Phytovolume Estimation Methods Based on UAV-Photogrammetry and Multispectral Imagery in a Mediterranean Forest

    Get PDF
    Management and control operations are crucial for preventing forest fires, especially in Mediterranean forest areas with dry climatic periods. One of them is prescribed fires, in which the biomass fuel present in the controlled plot area must be accurately estimated. The most used methods for estimating biomass are time-consuming and demand too much manpower. Unmanned aerial vehicles (UAVs) carrying multispectral sensors can be used to carry out accurate indirect measurements of terrain and vegetation morphology and their radiometric characteristics. Based on the UAV-photogrammetric project products, four estimators of phytovolume were compared in a Mediterranean forest area, all obtained using the difference between a digital surface model (DSM) and a digital terrain model (DTM). The DSM was derived from a UAV-photogrammetric project based on the structure from a motion algorithm. Four different methods for obtaining a DTM were used based on an unclassified dense point cloud produced through a UAV-photogrammetric project (FFU), an unsupervised classified dense point cloud (FFC), a multispectral vegetation index (FMI), and a cloth simulation filter (FCS). Qualitative and quantitative comparisons determined the ability of the phytovolume estimators for vegetation detection and occupied volume. The results show that there are no significant differences in surface vegetation detection between all the pairwise possible comparisons of the four estimators at a 95% confidence level, but FMI presented the best kappa value (0.678) in an error matrix analysis with reference data obtained from photointerpretation and supervised classification. Concerning the accuracy of phytovolume estimation, only FFU and FFC presented differences higher than two standard deviations in a pairwise comparison, and FMI presented the best RMSE (12.3 m) when the estimators were compared to 768 observed data points grouped in four 500 m2 sample plots. The FMI was the best phytovolume estimator of the four compared for low vegetation height in a Mediterranean forest. The use of FMI based on UAV data provides accurate phytovolume estimations that can be applied on several environment management activities, including wildfire prevention. Multitemporal phytovolume estimations based on FMI could help to model the forest resources evolution in a very realistic way

    Historical Costume Simulation

    Get PDF
    The aim of this study is to produce accurate reproductions of digital clothing from historical sources and to investigate the implications of developing it for online museum exhibits. In order to achieve this, the study is going through several stages. Firstly, the theoretical background of the main issues will be established through the review of various published papers on 3D apparel CAD, drape and digital curation. Next, using a 3D apparel CAD system, this study attempts the realistic visualization of the costumes based on the establishment of a valid simulation reference. This paper reports the pilot exercise carried out to scope the requirements for going forward

    Procedural visualization of knitwear and woven cloth

    Get PDF
    Cataloged from PDF version of article.In this paper, a procedural method for the visualization of knitted and woven fabrics is presented. The proposed method is compatible with a mass-spring model and makes use of the regular warp-weft structure of the cloth. The visualization parameters for the loops and threads are easily mapped to the animated mass-spring model. The simulation idea underlying both knitted and woven fabrics is similar as we represent both structures in 3D. As the proposed method is simple and practical, we can achieve near real-time rendering performance with good visual quality. (C) 2007 Elsevier Ltd. All rights reserved

    Transport phenomena in direct methanol fuel cells : modelling and experimental studies

    Get PDF
    Tese de doutoramento. Engenharia Química e Biológica. Faculdade de Engenharia. Universidade do Porto. 200
    corecore