Cataloged from PDF version of article.In this thesis study, a 3D graphics environment for virtual garment design and
simulation is presented. The proposed system enables the three dimensional
construction of a garment from its two dimensional cloth panels, for which the
underlying structure is a mass-spring model. Construction of the garment is performed
through cutting, boundary smoothing , seaming and scaling. Afterwards,
it is possible to do fitting on virtual mannequins like in the real life as if in a tailor’s
workshop. The behavior of cloth under different environmental conditions is
implemented applying a physically-based approach. As well as the simulation of
the draping of garments, efficient and realistic visualization of garments is an important
issue in cloth modelling. There are various material types and reflectance
properties for fabrics. We have implemented a number of material and rendering
options such as knitwear, woven cloth and standard shading methods such as
Gouraud shading. Performance results of the system are presented at the end.Durupınar, FundaM.S