75 research outputs found

    Fast Color Space Transformations Using Minimax Approximations

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    Color space transformations are frequently used in image processing, graphics, and visualization applications. In many cases, these transformations are complex nonlinear functions, which prohibits their use in time-critical applications. In this paper, we present a new approach called Minimax Approximations for Color-space Transformations (MACT).We demonstrate MACT on three commonly used color space transformations. Extensive experiments on a large and diverse image set and comparisons with well-known multidimensional lookup table interpolation methods show that MACT achieves an excellent balance among four criteria: ease of implementation, memory usage, accuracy, and computational speed

    A Hybrid Filter with Impulse Detection for Removal of Random Valued Impulse Noise from Colour Videos

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    This paper presents a three dimensional hybrid filter to remove random valued impulse noise from colour video sequences. The switching median technique is utilized to protect noise free isolated pixels from filtering so as to avoid blurring of frames. The restoration of noisy pixels is done by brightness information obtained from median filtering and chromaticity information is obtained from vector directional filtering. This hybrid filter is applied in three dimensional sliding window where spatial as well as temporal information about neighbourhood is available for restoration of frame under consideration. Only noise free pixels of three dimensional sliding window are used for restoration of frame under consideration. Simulation results show that the proposed three dimensional hybrid filter yields superior performance in comparison to other filtering method

    Unrestricted multivariate medians for adaptive filtering of color images

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    Reduction of impulse noise in color images is a fundamental task in the image processing field. A number of approaches have been proposed to solve this problem in literature, and many of them rely on some multivariate median computed on a relevant image window. However, little attention has been paid to the comparative assessment of the distinct medians that can be used for this purpose. In this paper we carry out such a study, and its conclusions lead us to design a new image denoising procedure. Quantitative and qualitative results are shown, which demonstrate the advantages of our method in terms of noise reduction, detail preservation and stability with respect to a selection of well-known proposals.Presentado en el IX Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)Red de Universidades con Carreras en Informática (RedUNCI

    Unrestricted multivariate medians for adaptive filtering of color images

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    Reduction of impulse noise in color images is a fundamental task in the image processing field. A number of approaches have been proposed to solve this problem in literature, and many of them rely on some multivariate median computed on a relevant image window. However, little attention has been paid to the comparative assessment of the distinct medians that can be used for this purpose. In this paper we carry out such a study, and its conclusions lead us to design a new image denoising procedure. Quantitative and qualitative results are shown, which demonstrate the advantages of our method in terms of noise reduction, detail preservation and stability with respect to a selection of well-known proposals.Presentado en el IX Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)Red de Universidades con Carreras en Informática (RedUNCI

    Analysis of image noise in multispectral color acquisition

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    The design of a system for multispectral image capture will be influenced by the imaging application, such as image archiving, vision research, illuminant modification or improved (trichromatic) color reproduction. A key aspect of the system performance is the effect of noise, or error, when acquiring multiple color image records and processing of the data. This research provides an analysis that allows the prediction of the image-noise characteristics of systems for the capture of multispectral images. The effects of both detector noise and image processing quantization on the color information are considered, as is the correlation between the errors in the component signals. The above multivariate error-propagation analysis is then applied to an actual prototype system. Sources of image noise in both digital camera and image processing are related to colorimetric errors. Recommendations for detector characteristics and image processing for future systems are then discussed

    Eliminação de Ruído Impulsivo Usando um Filtro Mediano Seletivo e Difusão Isotrópica

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    Neste trabalho apresenta-se um algoritmo combinando-se uma modificação do filtro mediano padrão, com base no detector de ruído impulsivo proposto por Chen, Yang e Cao, com um processo de difusão isotrópica para remoção de ruído sal e pimenta. Para eliminar ruído impulsivo em imagens coloridas, a ideia é aplicar o algoritmo separadamente em cada canal de cor. Os experimentos realizados indicam que o método proposto apresenta-se como um filtro robusto para restauração de imagens com grandes densidades de ruído

    Color Image Processing based on Graph Theory

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    [ES] La visión artificial es uno de los campos en mayor crecimiento en la actualidad que, junto con otras tecnologías como la Biometría o el Big Data, se ha convertido en el foco de interés de numerosas investigaciones y es considerada como una de las tecnologías del futuro. Este amplio campo abarca diversos métodos entre los que se encuentra el procesamiento y análisis de imágenes digitales. El éxito del análisis de imágenes y otras tareas de procesamiento de alto nivel, como pueden ser el reconocimiento de patrones o la visión 3D, dependerá en gran medida de la buena calidad de las imágenes de partida. Hoy en día existen multitud de factores que dañan las imágenes dificultando la obtención de imágenes de calidad óptima, esto ha convertido el (pre-) procesamiento digital de imágenes en un paso fundamental previo a la aplicación de cualquier otra tarea de procesado. Los factores más comunes son el ruido y las malas condiciones de adquisición: los artefactos provocados por el ruido dificultan la interpretación adecuada de la imagen y la adquisición en condiciones de iluminación o exposición deficientes, como escenas dinámicas, causan pérdida de información de la imagen que puede ser clave para ciertas tareas de procesamiento. Los pasos de (pre-)procesamiento de imágenes conocidos como suavizado y realce se aplican comúnmente para solventar estos problemas: El suavizado tiene por objeto reducir el ruido mientras que el realce se centra en mejorar o recuperar la información imprecisa o dañada. Con estos métodos conseguimos reparar información de los detalles y bordes de la imagen con una nitidez insuficiente o un contenido borroso que impide el (post-)procesamiento óptimo de la imagen. Existen numerosos métodos que suavizan el ruido de una imagen, sin embargo, en muchos casos el proceso de filtrado provoca emborronamiento en los bordes y detalles de la imagen. De igual manera podemos encontrar una enorme cantidad de técnicas de realce que intentan combatir las pérdidas de información, sin embargo, estas técnicas no contemplan la existencia de ruido en la imagen que procesan: ante una imagen ruidosa, cualquier técnica de realce provocará también un aumento del ruido. Aunque la idea intuitiva para solucionar este último caso será el previo filtrado y posterior realce, este enfoque ha demostrado no ser óptimo: el filtrado podrá eliminar información que, a su vez, podría no ser recuperable en el siguiente paso de realce. En la presente tesis doctoral se propone un modelo basado en teoría de grafos para el procesamiento de imágenes en color. En este modelo, se construye un grafo para cada píxel de tal manera que sus propiedades permiten caracterizar y clasificar dicho pixel. Como veremos, el modelo propuesto es robusto y capaz de adaptarse a una gran variedad de aplicaciones. En particular, aplicamos el modelo para crear nuevas soluciones a los dos problemas fundamentales del procesamiento de imágenes: suavizado y realce. Se ha estudiado el modelo en profundidad en función del umbral, parámetro clave que asegura la correcta clasificación de los píxeles de la imagen. Además, también se han estudiado las posibles características y posibilidades del modelo que nos han permitido sacarle el máximo partido en cada una de las posibles aplicaciones. Basado en este modelo se ha diseñado un filtro adaptativo capaz de eliminar ruido gaussiano de una imagen sin difuminar los bordes ni perder información de los detalles. Además, también ha permitido desarrollar un método capaz de realzar los bordes y detalles de una imagen al mismo tiempo que se suaviza el ruido presente en la misma. Esta aplicación simultánea consigue combinar dos operaciones opuestas por definición y superar así los inconvenientes presentados por el enfoque en dos etapas.[CA] La visió artificial és un dels camps en major creixement en l'actualitat que, junt amb altres tecnlogies com la Biometria o el Big Data, s'ha convertit en el focus d'interés de nombroses investigacions i és considerada com una de les tecnologies del futur. Aquest ampli camp comprén diversos m`etodes entre els quals es troba el processament digital d'imatges i anàlisis d'imatges digitals. L'èxit de l'anàlisis d'imatges i altres tasques de processament d'alt nivell, com poden ser el reconeixement de patrons o la visió 3D, dependrà en gran manera de la bona qualitat de les imatges de partida. Avui dia existeixen multitud de factors que danyen les imatges dificultant l'obtenció d'imatges de qualitat òptima, açò ha convertit el (pre-) processament digital d'imatges en un pas fonamental previa la l'aplicació de qualsevol altra tasca de processament. Els factors més comuns són el soroll i les males condicions d'adquisició: els artefactes provocats pel soroll dificulten la inter- pretació adequada de la imatge i l'adquisició en condicions d'il·luminació o exposició deficients, com a escenes dinàmiques, causen pèrdua d'informació de la imatge que pot ser clau per a certes tasques de processament. Els passos de (pre-) processament d'imatges coneguts com suavitzat i realç s'apliquen comunament per a resoldre aquests problemes: El suavitzat té com a objecte reduir el soroll mentres que el real se centra a millorar o recuperar la informació imprecisa o danyada. Amb aquests mètodes aconseguim reparar informació dels detalls i bords de la imatge amb una nitidesa insuficient o un contingut borrós que impedeix el (post-)processament òptim de la imatge. Existeixen nombrosos mètodes que suavitzen el soroll d'una imatge, no obstant això, en molts casos el procés de filtrat provoca emborronamiento en els bords i detalls de la imatge. De la mateixa manera podem trobar una enorme quantitat de tècniques de realç que intenten combatre les pèrdues d'informació, no obstant això, aquestes tècniques no contemplen l'existència de soroll en la imatge que processen: davant d'una image sorollosa, qualsevol tècnica de realç provocarà també un augment del soroll. Encara que la idea intuïtiva per a solucionar aquest últim cas seria el previ filtrat i posterior realç, aquest enfocament ha demostrat no ser òptim: el filtrat podria eliminar informació que, al seu torn, podria no ser recuperable en el seguënt pas de realç. En la present Tesi doctoral es proposa un model basat en teoria de grafs per al processament d'imatges en color. En aquest model, es construïx un graf per a cada píxel de tal manera que les seues propietats permeten caracteritzar i classificar el píxel en quëstió. Com veurem, el model proposat és robust i capaç d'adaptar-se a una gran varietat d'aplicacions. En particular, apliquem el model per a crear noves solucions als dos problemes fonamentals del processament d'imatges: suavitzat i realç. S'ha estudiat el model en profunditat en funció del llindar, paràmetre clau que assegura la correcta classificació dels píxels de la imatge. A més, també s'han estudiat les possibles característiques i possibilitats del model que ens han permés traure-li el màxim partit en cadascuna de les possibles aplicacions. Basat en aquest model s'ha dissenyat un filtre adaptatiu capaç d'eliminar soroll gaussià d'una imatge sense difuminar els bords ni perdre informació dels detalls. A més, també ha permés desenvolupar un mètode capaç de realçar els bords i detalls d'una imatge al mateix temps que se suavitza el soroll present en la mateixa. Aquesta aplicació simultània aconseguix combinar dues operacions oposades per definició i superar així els inconvenients presentats per l'enfocament en dues etapes.[EN] Computer vision is one of the fastest growing fields at present which, along with other technologies such as Biometrics or Big Data, has become the focus of interest of many research projects and it is considered one of the technologies of the future. This broad field includes a plethora of digital image processing and analysis tasks. To guarantee the success of image analysis and other high-level processing tasks as 3D imaging or pattern recognition, it is critical to improve the quality of the raw images acquired. Nowadays all images are affected by different factors that hinder the achievement of optimal image quality, making digital image processing a fundamental step prior to the application of any other practical application. The most common of these factors are noise and poor acquisition conditions: noise artefacts hamper proper image interpretation of the image; and acquisition in poor lighting or exposure conditions, such as dynamic scenes, causes loss of image information that can be key for certain processing tasks. Image (pre-) processing steps known as smoothing and sharpening are commonly applied to overcome these inconveniences: Smoothing is aimed at reducing noise and sharpening at improving or recovering imprecise or damaged information of image details and edges with insufficient sharpness or blurred content that prevents optimal image (post-)processing. There are many methods for smoothing the noise in an image, however in many cases the filtering process causes blurring at the edges and details of the image. Besides, there are also many sharpening techniques, which try to combat the loss of information due to blurring of image texture and need to contemplate the existence of noise in the image they process. When dealing with a noisy image, any sharpening technique may amplify the noise. Although the intuitive idea to solve this last case would be the previous filtering and later sharpening, this approach has proved not to be optimal: the filtering could remove information that, in turn, may not be recoverable in the later sharpening step. In the present PhD dissertation we propose a model based on graph theory for color image processing from a vector approach. In this model, a graph is built for each pixel in such a way that its features allow to characterize and classify the pixel. As we will show, the model we proposed is robust and versatile: potentially able to adapt to a variety of applications. In particular, we apply the model to create new solutions for the two fundamentals problems in image processing: smoothing and sharpening. To approach high performance image smoothing we use the proposed model to determine if a pixel belongs to a at region or not, taking into account the need to achieve a high-precision classification even in the presence of noise. Thus, we build an adaptive soft-switching filter by employing the pixel classification to combine the outputs from a filter with high smoothing capability and a softer one to smooth edge/detail regions. Further, another application of our model allows to use pixels characterization to successfully perform a simultaneous smoothing and sharpening of color images. In this way, we address one of the classical challenges within the image processing field. We compare all the image processing techniques proposed with other state-of-the-art methods to show that they are competitive both from an objective (numerical) and visual evaluation point of view.Pérez Benito, C. (2019). Color Image Processing based on Graph Theory [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/123955TESI

    Optimal prefilters for display enhancement

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    Creating images from a set of discrete samples is arguably the most common operation in computer graphics and image processing, lying, for example, at the heart of rendering and image downscaling techniques. Traditional tools for this task are based on classic sampling theory and are modeled under mathematical conditions which are, in most cases, unrealistic; for example, sinc reconstruction – required by Shannon theorem in order to recover a signal exactly – is impossible to achieve in practice because LCD displays perform a box-like interpolation of the samples. Moreover, when an image is made for a human to look at, it will necessarily undergo some modifications due to the human optical system and all the neural processes involved in vision. Finally, image processing practitioners noticed that sinc prefiltering – also required by Shannon theorem – often leads to visually unpleasant images. From these facts, we can deduce that we cannot guarantee, via classic sampling theory, that the signal we see in a display is the best representation of the original image we had in first place. In this work, we propose a novel family of image prefilters based on modern sampling theory, and on a simple model of how the human visual system perceives an image on a display. The use of modern sampling theory guarantees us that the perceived image, based on this model, is indeed the best representation possible, and at virtually no computational overhead. We analyze the spectral properties of these prefilters, showing that they offer the possibility of trading-off aliasing and ringing, while guaranteeing that images look sharper then those generated with both classic and state-of-the-art filters. Finally, we compare it against other solutions in a selection of applications which include Monte Carlo rendering and image downscaling, also giving directions on how to apply it in different contexts.Exibir imagens a partir de um conjunto discreto de amostras é certamente uma das operações mais comuns em computação gráfica e processamento de imagens. Ferramentas tradicionais para essa tarefa são baseadas no teorema de Shannon e são modeladas em condições matemáticas que são, na maior parte dos casos, irrealistas; por exemplo, reconstrução com sinc – necessária pelo teorema de Shannon para recuperar um sinal exatamente – é impossível na prática, já que displays LCD realizam uma reconstrução mais próxima de uma interpolação com kernel box. Além disso, profissionais em processamento de imagem perceberam que prefiltragem com sinc – também requerida pelo teorema de Shannon – em geral leva a imagens visualmente desagradáveis devido ao fenômeno de ringing: oscilações próximas a regiões de descontinuidade nas imagens. Desses fatos, deduzimos que não é possível garantir, via ferramentas tradicionais de amostragem e reconstrução, que a imagem que observamos em um display digital é a melhor representação para a imagem original. Neste trabalho, propomos uma família de prefiltros baseada em teoria de amostragem generalizada e em um modelo de como o sistema ótico do olho humano modifica uma imagem. Proposta por Unser and Aldroubi (1994), a teoria de amostragem generalizada é mais geral que o teorema proposto por Shannon, e mostra como é possível pré-filtrar e reconstruir sinais usando kernels diferentes do sinc. Modelamos o sistema ótico do olho como uma câmera com abertura finita e uma lente delgada, o que apesar de ser simples é suficiente para os nossos propósitos. Além de garantir aproximação ótima quando reconstruindo as amostras por um display e filtrando a imagem com o modelo do sistema ótico humano, a teoria de amostragem generalizada garante que essas operações são extremamente eficientes, todas lineares no número de pixels de entrada. Também, analisamos as propriedades espectrais desses filtros e de técnicas semelhantes na literatura, mostrando que é possível obter um bom tradeoff entre aliasing e ringing (principais artefatos quando lidamos com amostragem e reconstrução de imagens), enquanto garantimos que as imagens finais são mais nítidas que aquelas geradas por técnicas existentes na literatura. Finalmente, mostramos algumas aplicações da nossa técnica em melhoria de imagens, adaptação à distâncias de visualização diferentes, redução de imagens e renderização de imagens sintéticas por método de Monte Carlo
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