871 research outputs found

    A framework for proving the self-organization of dynamic systems

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    This paper aims at providing a rigorous definition of self- organization, one of the most desired properties for dynamic systems (e.g., peer-to-peer systems, sensor networks, cooperative robotics, or ad-hoc networks). We characterize different classes of self-organization through liveness and safety properties that both capture information re- garding the system entropy. We illustrate these classes through study cases. The first ones are two representative P2P overlays (CAN and Pas- try) and the others are specific implementations of \Omega (the leader oracle) and one-shot query abstractions for dynamic settings. Our study aims at understanding the limits and respective power of existing self-organized protocols and lays the basis of designing robust algorithm for dynamic systems

    Simple Load Balancing for Distributed Hash Tables

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    Distributed hash tables have recently become a useful building block for a variety of distributed applications. However, current schemes based upon consistent hashing require both considerable implementation complexity and substantial storage overhead to achieve desired load balancing goals. We argue in this paper that these goals can b e achieved more simply and more cost-effectively. First, we suggest the direct application of the "power of two choices" paradigm, whereby an item is stored at the less loaded of two (or more) random alternatives. We then consider how associating a small constant number of hash values with a key can naturally b e extended to support other load balancing methods, including load-stealing or load-shedding schemes, as well as providing natural fault-tolerance mechanisms

    Exploiting P2P in the Creation of Game Worlds

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    Peer-to-peer networks are a promising platform for supporting entirely decentralized, distributed multi-user gaming; however, multi-player games typically require highly predictable performance from the underlying network. This is at odds with the inherently unreliable nature of peer-to-peer environments. Existing approaches to providing peer-to-peer support for multi-player gaming focus on compensating for the unpredictability of the underlying network. We propose that rather than trying to compensate for these factors, they can be exploited together with information about the peer-to-peer network in order to address the problem of maintaining a novel gaming experience in the absence of a central authority. In order to explore our proposition, we model the measurable properties of P2P networks within a distributed multi-player game – NetWorld. We do this in such a way that the heterogeneous and unpredictable nature of the peer-to-peer environment becomes a positive part of the player’s experience

    Atomic commitment in transactional DHTs

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    We investigate the problem of atomic commit in transactional database systems built on top of Distributed Hash Tables. DHTs provide a decentralized way to store and look up data. To solve the atomic commit problem we propose to use an adaption of Paxos commit as a non-blocking algorithm. We exploit the symmetric replication technique existing in the DKS DHT to determine which nodes are necessary to execute the commit algorithm. By doing so we achieve a lower number of communication rounds and a reduction of meta-data in contrast to traditional Three-Phase-Commit protocols. We also show how the proposed solution can cope with dynamism due to churn in DHTs. Our solution works correctly relying only on an inaccurate failure detection of node failure which is necessary for systems running over the Internet

    Hosting Byzantine Fault Tolerant Services on a Chord Ring

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    In this paper we demonstrate how stateful Byzantine Fault Tolerant services may be hosted on a Chord ring. The strategy presented is fourfold: firstly a replication scheme that dissociates the maintenance of replicated service state from ring recovery is developed. Secondly, clients of the ring based services are made replication aware. Thirdly, a consensus protocol is introduced that supports the serialization of updates. Finally Byzantine fault tolerant replication protocols are developed that ensure the integrity of service data hosted on the ring.Comment: Submitted to DSN 2007 Workshop on Architecting Dependable System

    Use of context-awareness in mobile peer-to-peer networks

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    Mobile ad-hoc network are an emerging research field due to the potential range of applications that they support and for the problems they present due to their dynamic nature. Peer-to-peer is an example of a class of applications that have recently been deployed on top of ad-hoc networks. In this paper we propose an approach based on context-awareness to allow peer-to-peer applications to exploit information on the underlying network context to achieve better performance and better group organization. Information such as availability of resources, battery power, services in reach and relative distances can be used to improve the routing structures of the peer-to-peer network, thus reducing the routing overhead
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