281 research outputs found
MASCOT : metadata for advanced scalable video coding tools : final report
The goal of the MASCOT project was to develop new video coding schemes and tools that provide both an increased coding efficiency as well as extended scalability features compared to technology that was available at the beginning of the project. Towards that goal the following tools would be used: - metadata-based coding tools; - new spatiotemporal decompositions; - new prediction schemes. Although the initial goal was to develop one single codec architecture that was able to combine all new coding tools that were foreseen when the project was formulated, it became clear that this would limit the selection of the new tools. Therefore the consortium decided to develop two codec frameworks within the project, a standard hybrid DCT-based codec and a 3D wavelet-based codec, which together are able to accommodate all tools developed during the course of the project
Wavelet-Based Embedded Rate Scalable Still Image Coders: A review
Embedded scalable image coding algorithms based on the wavelet transform have received considerable attention lately in academia and in industry in terms of both coding algorithms and standards activity. In addition to providing a very good coding performance, the embedded coder has the property that the bit stream can be truncated at any point and still decodes a reasonably good image. In this paper we present some state-of-the-art wavelet-based embedded rate scalable still image coders. In addition, the JPEG2000 still image compression standard is presented.
A multi-camera approach to image-based rendering and 3-D/Multiview display of ancient chinese artifacts
published_or_final_versio
Surveillance centric coding
PhDThe research work presented in this thesis focuses on the development of techniques
specific to surveillance videos for efficient video compression with higher processing
speed. The Scalable Video Coding (SVC) techniques are explored to achieve higher
compression efficiency. The framework of SVC is modified to support Surveillance
Centric Coding (SCC). Motion estimation techniques specific to surveillance videos
are proposed in order to speed up the compression process of the SCC.
The main contributions of the research work presented in this thesis are divided into
two groups (i) Efficient Compression and (ii) Efficient Motion Estimation. The
paradigm of Surveillance Centric Coding (SCC) is introduced, in which coding aims
to achieve bit-rate optimisation and adaptation of surveillance videos for storing and
transmission purposes. In the proposed approach the SCC encoder communicates
with the Video Content Analysis (VCA) module that detects events of interest in
video captured by the CCTV. Bit-rate optimisation and adaptation are achieved by
exploiting the scalability properties of the employed codec. Time segments
containing events relevant to surveillance application are encoded using high spatiotemporal
resolution and quality while the irrelevant portions from the surveillance
standpoint are encoded at low spatio-temporal resolution and / or quality. Thanks to
the scalability of the resulting compressed bit-stream, additional bit-rate adaptation is
possible; for instance for the transmission purposes. Experimental evaluation showed
that significant reduction in bit-rate can be achieved by the proposed approach
without loss of information relevant to surveillance applications.
In addition to more optimal compression strategy, novel approaches to performing
efficient motion estimation specific to surveillance videos are proposed and
implemented with experimental results. A real-time background subtractor is used to
detect the presence of any motion activity in the sequence. Different approaches for
selective motion estimation, GOP based, Frame based and Block based, are
implemented. In the former, motion estimation is performed for the whole group of
pictures (GOP) only when a moving object is detected for any frame of the GOP.
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While for the Frame based approach; each frame is tested for the motion activity and
consequently for selective motion estimation. The selective motion estimation
approach is further explored at a lower level as Block based selective motion
estimation. Experimental evaluation showed that significant reduction in
computational complexity can be achieved by applying the proposed strategy. In
addition to selective motion estimation, a tracker based motion estimation and fast
full search using multiple reference frames has been proposed for the surveillance
videos.
Extensive testing on different surveillance videos shows benefits of
application of proposed approaches to achieve the goals of the SCC
3D Wavelet Transformation for Visual Data Coding With Spatio and Temporal Scalability as Quality Artifacts: Current State Of The Art
Several techniques based on the three–dimensional (3-D) discrete cosine transform (DCT) have been proposed for visual data coding. These techniques fail to provide coding coupled with quality and resolution scalability, which is a significant drawback for contextual domains, such decease diagnosis, satellite image analysis. This paper gives an overview of several state-of-the-art 3-D wavelet coders that do meet these requirements and mainly investigates various types of compression techniques those exists, and putting it all together for a conclusion on further research scope
State-of-the-Art and Trends in Scalable Video Compression with Wavelet Based Approaches
3noScalable Video Coding (SVC) differs form traditional single point approaches mainly because it allows to encode in a unique bit stream several working points corresponding to different quality, picture size and frame rate. This work describes the current state-of-the-art in SVC, focusing on wavelet based motion-compensated approaches (WSVC). It reviews individual components that have been designed to address the problem over the years and how such components are typically combined to achieve meaningful WSVC architectures. Coding schemes which mainly differ from the space-time order in which the wavelet transforms operate are here compared, discussing strengths and weaknesses of the resulting implementations. An evaluation of the achievable coding performances is provided considering the reference architectures studied and developed by ISO/MPEG in its exploration on WSVC. The paper also attempts to draw a list of major differences between wavelet based solutions and the SVC standard jointly targeted by ITU and ISO/MPEG. A major emphasis is devoted to a promising WSVC solution, named STP-tool, which presents architectural similarities with respect to the SVC standard. The paper ends drawing some evolution trends for WSVC systems and giving insights on video coding applications which could benefit by a wavelet based approach.partially_openpartially_openADAMI N; SIGNORONI. A; R. LEONARDIAdami, Nicola; Signoroni, Alberto; Leonardi, Riccard
Efficient compression of motion compensated residuals
EThOS - Electronic Theses Online ServiceGBUnited Kingdo
COLLADA + MPEG-4 or X3D + MPEG-4
The paper is an overview of 3D graphics assets and applications standards.The authors analyzed the three main open standards dealing with three-dimensional (3-D) graphics content and applications, X3D, COLLADA, and MPEG4, to clarify the role of each with respect to the following criteria: ability to describe only the graphics assets in a synthetic 3-D scene or also its behavior as an application, compression capacities, and appropriateness for authoring, transmission, and publishing. COLLADA could become the interchange format for authoring tools; MPEG4 on top of it (as specified in MPEG-4 Part 25), the publishing format for graphics assets; and X3D, the standard for interactive applications, enriched by MPEG-4 compression in the case of online ones. The authors also mentioned that in order to build a mobile application, a developer has to consider different hardware configurations and performances, different operating systems, different screen sizes, and input controls
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