422 research outputs found

    Robust Object-Based Watermarking Using SURF Feature Matching and DFT Domain

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    In this paper we propose a robust object-based watermarking method, in which the watermark is embedded into the middle frequencies band of the Discrete Fourier Transform (DFT) magnitude of the selected object region, altogether with the Speeded Up Robust Feature (SURF) algorithm to allow the correct watermark detection, even if the watermarked image has been distorted. To recognize the selected object region after geometric distortions, during the embedding process the SURF features are estimated and stored in advance to be used during the detection process. In the detection stage, the SURF features of the distorted image are estimated and match them with the stored ones. From the matching result, SURF features are used to compute the Affine-transformation parameters and the object region is recovered. The quality of the watermarked image is measured using the Peak Signal to Noise Ratio (PSNR), Structural Similarity Index (SSIM) and the Visual Information Fidelity (VIF). The experimental results show the proposed method provides robustness against several geometric distortions, signal processing operations and combined distortions. The receiver operating characteristics (ROC) curves also show the desirable detection performance of the proposed method. The comparison with a previously reported methods based on different techniques is also provided

    Euclidean Distance Distortion Based Robust and Blind Mesh Watermarking

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    The three-dimensional (3D) polygonal meshes are recently widely used in several domains, which necessitate the realistic visualization of the objects. Moreover, there is an urgent need to protect the 3D data properties for preventing unauthorized reproduction. The 3D digital watermarking technology is one of the best solutions to protect data from piracy during transmission through the internet. The current work proposed a novel robust watermarking scheme of polygonal meshes for copyright protection purposes. The proposed algorithm is based on the characteristics of the mesh geometry to embed a sequence of data bits into the object by slightly adjusting the vertex positions. Furthermore, the proposed method used a blind detection scheme. The watermarked model is perceptually indistinguishable from the original one and the embedded watermark is invariant to affine transformation. Through simulations, the quality of the watermarked object as well as the inserted watermark robustness against various types of attacks were tested and evaluated to prove the validity and the efficiency of our algorithm

    Robust feature-based 3D mesh segmentation and visual mask with application to QIM 3D watermarking

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    The last decade has seen the emergence of 3D meshes in industrial, medical and entertainment applications. Many researches, from both the academic and the industrial sectors, have become aware of their intellectual property protection arising with their increasing use. The context of this master thesis is related to the digital rights management (DRM) issues and more particularly to 3D digital watermarking which is a technical tool that by means of hiding secret information can offer copyright protection, content authentication, content tracking (fingerprinting), steganography (secret communication inside another media), content enrichment etc. Up to now, 3D watermarking non-blind schemes have reached good levels in terms of robustness against a large set of attacks which 3D models can undergo (such as noise addition, decimation, reordering, remeshing, etc.). Unfortunately, so far blind 3D watermarking schemes do not present a good resistance to de-synchronization attacks (such as cropping or resampling). This work focuses on improving the Spread Transform Dither Modulation (STDM) application on 3D watermarking, which is an extension of the Quantization Index Modulation (QIM), through both the use of the perceptual model presented, which presents good robustness against noising and smoothing attacks, and the the application of an algorithm which provides robustness noising and smoothing attacks, and the the application of an algorithm which provides robustness against reordering and cropping attacks based on robust feature detection. Similar to other watermarking techniques, imperceptibility constraint is very important for 3D objects watermarking. For this reason, this thesis also explores the perception of the distortions related to the watermark embed process as well as to the alterations produced by the attacks that a mesh can undergo

    Automatic stereoscopic video object-based watermarking using qualified significant wavelet trees

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    In this paper a fully automatic scheme for embedding visually recognizable watermark patterns to video objects is proposed. The architecture consists of 3 main modules. During the first module unsupervised video object extraction is performed, by analyzing stereoscopic pairs of frames. In the second module each video object is decomposed into three levels with ten subbands, using the Shape Adaptive Discrete Wavelet Transform (SA-DWT) and three pairs of subbands are formed (HL3 , HL2), (LH3, LH2) and (HH3, HH2). Next Qualified Significant Wavelet Trees (QSWTs) are estimated for the specific pair of subbands with the highest energy content. QSWTs are derived from the Embedded Zerotree Wavelet (EZW) algorithm and they are high-energy paths of wavelet coefficients. Finally during the third module, visually recognizable watermark patterns are redundantly embedded to the coefficients of the highest energy QSWTs and the inverse SA-DWT is applied to provide the watermarked video object. Performance of the proposed video object watermarking system is tested under various signal distortions such as JPEG lossy compression, sharpening, blurring and adding different types of noise. Furthermore the case of transmission losses for the watermarked video objects is also investigated. Experimental results on real life video objects indicate the efficiency and robustness of the proposed schemeFacultad de Informátic

    Data Hiding in Digital Video

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    With the rapid development of digital multimedia technologies, an old method which is called steganography has been sought to be a solution for data hiding applications such as digital watermarking and covert communication. Steganography is the art of secret communication using a cover signal, e.g., video, audio, image etc., whereas the counter-technique, detecting the existence of such as a channel through a statistically trained classifier, is called steganalysis. The state-of-the art data hiding algorithms utilize features; such as Discrete Cosine Transform (DCT) coefficients, pixel values, motion vectors etc., of the cover signal to convey the message to the receiver side. The goal of embedding algorithm is to maximize the number of bits sent to the decoder side (embedding capacity) with maximum robustness against attacks while keeping the perceptual and statistical distortions (security) low. Data Hiding schemes are characterized by these three conflicting requirements: security against steganalysis, robustness against channel associated and/or intentional distortions, and the capacity in terms of the embedded payload. Depending upon the application it is the designer\u27s task to find an optimum solution amongst them. The goal of this thesis is to develop a novel data hiding scheme to establish a covert channel satisfying statistical and perceptual invisibility with moderate rate capacity and robustness to combat steganalysis based detection. The idea behind the proposed method is the alteration of Video Object (VO) trajectory coordinates to convey the message to the receiver side by perturbing the centroid coordinates of the VO. Firstly, the VO is selected by the user and tracked through the frames by using a simple region based search strategy and morphological operations. After the trajectory coordinates are obtained, the perturbation of the coordinates implemented through the usage of a non-linear embedding function, such as a polar quantizer where both the magnitude and phase of the motion is used. However, the perturbations made to the motion magnitude and phase were kept small to preserve the semantic meaning of the object motion trajectory. The proposed method is well suited to the video sequences in which VOs have smooth motion trajectories. Examples of these types could be found in sports videos in which the ball is the focus of attention and exhibits various motion types, e.g., rolling on the ground, flying in the air, being possessed by a player, etc. Different sports video sequences have been tested by using the proposed method. Through the experimental results, it is shown that the proposed method achieved the goal of both statistical and perceptual invisibility with moderate rate embedding capacity under AWGN channel with varying noise variances. This achievement is important as the first step for both active and passive steganalysis is the detection of the existence of covert channel. This work has multiple contributions in the field of data hiding. Firstly, it is the first example of a data hiding method in which the trajectory of a VO is used. Secondly, this work has contributed towards improving steganographic security by providing new features: the coordinate location and semantic meaning of the object

    Exploiting Spatio-Temporal Coherence for Video Object Detection in Robotics

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    This paper proposes a method to enhance video object detection for indoor environments in robotics. Concretely, it exploits knowledge about the camera motion between frames to propagate previously detected objects to successive frames. The proposal is rooted in the concepts of planar homography to propose regions of interest where to find objects, and recursive Bayesian filtering to integrate observations over time. The proposal is evaluated on six virtual, indoor environments, accounting for the detection of nine object classes over a total of ∼ 7k frames. Results show that our proposal improves the recall and the F1-score by a factor of 1.41 and 1.27, respectively, as well as it achieves a significant reduction of the object categorization entropy (58.8%) when compared to a two-stage video object detection method used as baseline, at the cost of small time overheads (120 ms) and precision loss (0.92).</p

    Information embedding and retrieval in 3D printed objects

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    Deep learning and convolutional neural networks have become the main tools of computer vision. These techniques are good at using supervised learning to learn complex representations from data. In particular, under limited settings, the image recognition model now performs better than the human baseline. However, computer vision science aims to build machines that can see. It requires the model to be able to extract more valuable information from images and videos than recognition. Generally, it is much more challenging to apply these deep learning models from recognition to other problems in computer vision. This thesis presents end-to-end deep learning architectures for a new computer vision field: watermark retrieval from 3D printed objects. As it is a new area, there is no state-of-the-art on many challenging benchmarks. Hence, we first define the problems and introduce the traditional approach, Local Binary Pattern method, to set our baseline for further study. Our neural networks seem useful but straightfor- ward, which outperform traditional approaches. What is more, these networks have good generalization. However, because our research field is new, the problems we face are not only various unpredictable parameters but also limited and low-quality training data. To address this, we make two observations: (i) we do not need to learn everything from scratch, we know a lot about the image segmentation area, and (ii) we cannot know everything from data, our models should be aware what key features they should learn. This thesis explores these ideas and even explore more. We show how to use end-to-end deep learning models to learn to retrieve watermark bumps and tackle covariates from a few training images data. Secondly, we introduce ideas from synthetic image data and domain randomization to augment training data and understand various covariates that may affect retrieve real-world 3D watermark bumps. We also show how the illumination in synthetic images data to effect and even improve retrieval accuracy for real-world recognization applications

    Application and Theory of Multimedia Signal Processing Using Machine Learning or Advanced Methods

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    This Special Issue is a book composed by collecting documents published through peer review on the research of various advanced technologies related to applications and theories of signal processing for multimedia systems using ML or advanced methods. Multimedia signals include image, video, audio, character recognition and optimization of communication channels for networks. The specific contents included in this book are data hiding, encryption, object detection, image classification, and character recognition. Academics and colleagues who are interested in these topics will find it interesting to read

    Comparative Analysis of Techniques Used to Detect Copy-Move Tampering for Real-World Electronic Images

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    Evolution of high computational powerful computers, easy availability of several innovative editing software package and high-definition quality-based image capturing tools follows to effortless result in producing image forgery. Though, threats for security and misinterpretation of digital images and scenes have been observed to be happened since a long period and also a lot of research has been established in developing diverse techniques to authenticate the digital images. On the contrary, the research in this region is not limited to checking the validity of digital photos but also to exploring the specific signs of distortion or forgery. This analysis would not require additional prior information of intrinsic content of corresponding digital image or prior embedding of watermarks. In this paper, recent growth in the area of digital image tampering identification have been discussed along with benchmarking study has been shown with qualitative and quantitative results. With variety of methodologies and concepts, different applications of forgery detection have been discussed with corresponding outcomes especially using machine and deep learning methods in order to develop efficient automated forgery detection system. The future applications and development of advanced soft-computing based techniques in digital image forgery tampering has been discussed

    Comparative Analysis of Techniques Used to Detect Copy-Move Tampering for Real-World Electronic Images

    Get PDF
    Evolution of high computational powerful computers, easy availability of several innovative editing software package and high-definition quality-based image capturing tools follows to effortless result in producing image forgery. Though, threats for security and misinterpretation of digital images and scenes have been observed to be happened since a long period and also a lot of research has been established in developing diverse techniques to authenticate the digital images. On the contrary, the research in this region is not limited to checking the validity of digital photos but also to exploring the specific signs of distortion or forgery. This analysis would not require additional prior information of intrinsic content of corresponding digital image or prior embedding of watermarks. In this paper, recent growth in the area of digital image tampering identification have been discussed along with benchmarking study has been shown with qualitative and quantitative results. With variety of methodologies and concepts, different applications of forgery detection have been discussed with corresponding outcomes especially using machine and deep learning methods in order to develop efficient automated forgery detection system. The future applications and development of advanced soft-computing based techniques in digital image forgery tampering has been discussed
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