606 research outputs found

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    Expanding Navigation Systems by Integrating It with Advanced Technologies

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    Navigation systems provide the optimized route from one location to another. It is mainly assisted by external technologies such as Global Positioning System (GPS) and satellite-based radio navigation systems. GPS has many advantages such as high accuracy, available anywhere, reliable, and self-calibrated. However, GPS is limited to outdoor operations. The practice of combining different sources of data to improve the overall outcome is commonly used in various domains. GIS is already integrated with GPS to provide the visualization and realization aspects of a given location. Internet of things (IoT) is a growing domain, where embedded sensors are connected to the Internet and so IoT improves existing navigation systems and expands its capabilities. This chapter proposes a framework based on the integration of GPS, GIS, IoT, and mobile communications to provide a comprehensive and accurate navigation solution. In the next section, we outline the limitations of GPS, and then we describe the integration of GIS, smartphones, and GPS to enable its use in mobile applications. For the rest of this chapter, we introduce various navigation implementations using alternate technologies integrated with GPS or operated as standalone devices

    EXPECTATIONS - an autonomous mobile vehicle simulator

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    This paper describes a fully integrated mobile vehicle simulator - EXPECTATIONS. The structure of the simulator is one of modular and object-oriented, where the virtual environment, static and dynamic objects and their interactions are hierarchically constructed. It supports 2D/3D real-time graphic rendering of the composite environment, which can be visualized on multiple X-windows in a time synchronized manner, in which vehicle or object movement can be animated in accordance with the calculation of the algorithms written in C/C++. Algorithms such as path planning, behavior learning, collision avoidance and navigation strategies can be `plug-and-play' easily through the so called Action Decision Interchange concept. Apart from providing a realistic visualization tool for AMV development, it also supports fast algorithmic study and development, and the knowledge learnt through the simulation may potentially be used by the physical vehicle in real operations.published_or_final_versio

    Data analytics 2016: proceedings of the fifth international conference on data analytics

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    Indoor navigation for the visually impaired : enhancements through utilisation of the Internet of Things and deep learning

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    Wayfinding and navigation are essential aspects of independent living that heavily rely on the sense of vision. Walking in a complex building requires knowing exact location to find a suitable path to the desired destination, avoiding obstacles and monitoring orientation and movement along the route. People who do not have access to sight-dependent information, such as that provided by signage, maps and environmental cues, can encounter challenges in achieving these tasks independently. They can rely on assistance from others or maintain their independence by using assistive technologies and the resources provided by smart environments. Several solutions have adapted technological innovations to combat navigation in an indoor environment over the last few years. However, there remains a significant lack of a complete solution to aid the navigation requirements of visually impaired (VI) people. The use of a single technology cannot provide a solution to fulfil all the navigation difficulties faced. A hybrid solution using Internet of Things (IoT) devices and deep learning techniques to discern the patterns of an indoor environment may help VI people gain confidence to travel independently. This thesis aims to improve the independence and enhance the journey of VI people in an indoor setting with the proposed framework, using a smartphone. The thesis proposes a novel framework, Indoor-Nav, to provide a VI-friendly path to avoid obstacles and predict the user s position. The components include Ortho-PATH, Blue Dot for VI People (BVIP), and a deep learning-based indoor positioning model. The work establishes a novel collision-free pathfinding algorithm, Orth-PATH, to generate a VI-friendly path via sensing a grid-based indoor space. Further, to ensure correct movement, with the use of beacons and a smartphone, BVIP monitors the movements and relative position of the moving user. In dark areas without external devices, the research tests the feasibility of using sensory information from a smartphone with a pre-trained regression-based deep learning model to predict the user s absolute position. The work accomplishes a diverse range of simulations and experiments to confirm the performance and effectiveness of the proposed framework and its components. The results show that Indoor-Nav is the first type of pathfinding algorithm to provide a novel path to reflect the needs of VI people. The approach designs a path alongside walls, avoiding obstacles, and this research benchmarks the approach with other popular pathfinding algorithms. Further, this research develops a smartphone-based application to test the trajectories of a moving user in an indoor environment

    Challenges in Arctic Navigation and Geospatial Data : User Perspective and Solutions Roadmap

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    Navigation and location-based applications, including business such as transport, tourism, and mining, in Arctic areas face a variety of specific challenges. In fact, these challenges concern not only the Arctic Circle but certain other areas as well, such as the Gulf of Bothnia. This report provides a review on these challengs which concern a variety of technologies ranging from satellite navigation to telecommunications and mapping. In order to find out end-users' views on the significance of Arctic challenges, an online survey was conducted. The 77 respondents representing all Arctic countries, the majority being from Finland, highlighted the challenges in telecommunications as well as accuracy concerns for emerging applications dealing with precise navigation. This report provides a review of possible technologies for addressing the Arctic challenges, based on which a road map for solving them is developed. The road map also uses the results of expert working groups from the Challenges in Arctic Navigation workshop arranged in April 2018 in Olos, Muonio, Finland. This report was produced within the ARKKI project. It was funded by the Finnish Ministry of Foreign Affairs under the Baltic Sea, Barents and Arctic cooperation programme, and implemented by the Finnish Geospatial Research Institute in collaboration with the Finnish Ministry of Transport and Communications

    Human Crowdsourcing Data for Indoor Location Applied to Ambient Assisted Living Scenarios

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    In the last decades, the rise of life expectancy has accelerated the demand for new technological solutions to provide a longer life with improved quality. One of the major areas of the Ambient Assisted Living aims to monitor the elderly location indoors. For this purpose, indoor positioning systems are valuable tools and can be classified depending on the need of a supporting infrastructure. Infrastructure-based systems require the investment on expensive equipment and existing infrastructure-free systems, although rely on the pervasively available characteristics of the buildings, present some limitations regarding the extensive process of acquiring and maintaining fingerprints, the maps that store the environmental characteristics to be used in the localisation phase. These problems hinder indoor positioning systems to be deployed in most scenarios. To overcome these limitations, an algorithm for the automatic construction of indoor floor plans and environmental fingerprints is proposed. With the use of crowdsourcing techniques, where the extensiveness of a task is reduced with the help of a large undefined group of users, the algorithm relies on the combination ofmultiple sources of information, collected in a non-annotated way by common smartphones. The crowdsourced data is composed by inertial sensors, responsible for estimating the users’ trajectories, Wi-Fi radio and magnetic field signals. Wi-Fi radio data is used to cluster the trajectories into smaller groups, each corresponding to specific areas of the building. Distance metrics applied to magnetic field signals are used to identify geomagnetic similarities between different users’ trajectories. The building’s floor plan is then automatically created, which results in fingerprints labelled with physical locations. Experimental results show that the proposed algorithm achieved comparable floor plan and fingerprints to those acquired manually, allowing the conclusion that is possible to automate the setup process of infrastructure-free systems. With these results, this solution can be applied in any fingerprinting-based indoor positioning system
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