2,203 research outputs found

    Collective awareness platforms and digital social innovation mediating consensus seeking in problem situations

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    In this paper we show the results of our studies carried out in the framework of the European Project SciCafe2.0 in the area of Participatory Engagement models. We present a methodological approach built on participative engagements models and holistic framework for problem situation clarification and solution impacts assessment. Several online platforms for social engagement have been analysed to extract the main patterns of participative engagement. We present our own experiments through the SciCafe2.0 Platform and our insights from requirements elicitation

    Towards Hybrid Cloud-assisted Crowdsourced Live Streaming: Measurement and Analysis

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    Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive growth in its popularity in the past few years. In such systems, any user can lively broadcast video content of interest to others, e.g., from a game player to many online viewers. To fulfill the demands from both massive and heterogeneous broadcasters and viewers, expensive server clusters have been deployed to provide video ingesting and transcoding services. Despite the existence of highly popular channels, a significant portion of the channels is indeed unpopular. Yet as our measurement shows, these broadcasters are consuming considerable system resources; in particular, 25% (resp. 30%) of bandwidth (resp. computation) resources are used by the broadcasters who do not have any viewers at all. In this paper, we closely examine the challenge of handling unpopular live-broadcasting channels in CLS systems and present a comprehensive solution for service partitioning on hybrid cloud. The trace-driven evaluation shows that our hybrid cloud-assisted design can smartly assign ingesting and transcoding tasks to the elastic cloud virtual machines, providing flexible system deployment cost-effectively

    A survey of the use of crowdsourcing in software engineering

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    The term 'crowdsourcing' was initially introduced in 2006 to describe an emerging distributed problem-solving model by online workers. Since then it has been widely studied and practiced to support software engineering. In this paper we provide a comprehensive survey of the use of crowdsourcing in software engineering, seeking to cover all literature on this topic. We first review the definitions of crowdsourcing and derive our definition of Crowdsourcing Software Engineering together with its taxonomy. Then we summarise industrial crowdsourcing practice in software engineering and corresponding case studies. We further analyse the software engineering domains, tasks and applications for crowdsourcing and the platforms and stakeholders involved in realising Crowdsourced Software Engineering solutions. We conclude by exposing trends, open issues and opportunities for future research on Crowdsourced Software Engineering

    Task Allocation among Connected Devices: Requirements, Approaches and Challenges

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    Task allocation (TA) is essential when deploying application tasks to systems of connected devices with dissimilar and time-varying characteristics. The challenge of an efficient TA is to assign the tasks to the best devices, according to the context and task requirements. The main purpose of this paper is to study the different connotations of the concept of TA efficiency, and the key factors that most impact on it, so that relevant design guidelines can be defined. The paper first analyzes the domains of connected devices where TA has an important role, which brings to this classification: Internet of Things (IoT), Sensor and Actuator Networks (SAN), Multi-Robot Systems (MRS), Mobile Crowdsensing (MCS), and Unmanned Aerial Vehicles (UAV). The paper then demonstrates that the impact of the key factors on the domains actually affects the design choices of the state-of-the-art TA solutions. It results that resource management has most significantly driven the design of TA algorithms in all domains, especially IoT and SAN. The fulfillment of coverage requirements is important for the definition of TA solutions in MCS and UAV. Quality of Information requirements are mostly included in MCS TA strategies, similar to the design of appropriate incentives. The paper also discusses the issues that need to be addressed by future research activities, i.e.: allowing interoperability of platforms in the implementation of TA functionalities; introducing appropriate trust evaluation algorithms; extending the list of tasks performed by objects; designing TA strategies where network service providers have a role in TA functionalities’ provisioning

    Multi-modal Spatial Crowdsourcing for Enriching Spatial Datasets

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