220 research outputs found

    Design and Implementation of Integer Transform and Quantization Processor for H.264 Encoder on FPGA

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    This paper proposes a novel implementation of the core processors, the integer transform and quantization for H.264 video encoder using an FPGA. It is capable of processing the picture frames with the desired compression controlled by the user input. The algorithm and architecture of the components of the video encoder namely, integer transformation, quantization were developed, designed and coded in Verilog. The complete H.264 video encoder was coded in Matlab in order to verify the results of the Verilog implementation. The processor is implemented on a Xilinx Vertex – II Pro XC2VP30 FPGA. The gate count of the implementation is approximately 1,057,000 working at a frequency of 208 MHz. It can process 1024x768 pixel color images in 4:2:0 format at 25 frames per second. The reconstructed picture quality is better than 35 dB

    Motion estimation and CABAC VLSI co-processors for real-time high-quality H.264/AVC video coding

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    Real-time and high-quality video coding is gaining a wide interest in the research and industrial community for different applications. H.264/AVC, a recent standard for high performance video coding, can be successfully exploited in several scenarios including digital video broadcasting, high-definition TV and DVD-based systems, which require to sustain up to tens of Mbits/s. To that purpose this paper proposes optimized architectures for H.264/AVC most critical tasks, Motion estimation and context adaptive binary arithmetic coding. Post synthesis results on sub-micron CMOS standard-cells technologies show that the proposed architectures can actually process in real-time 720 × 480 video sequences at 30 frames/s and grant more than 50 Mbits/s. The achieved circuit complexity and power consumption budgets are suitable for their integration in complex VLSI multimedia systems based either on AHB bus centric on-chip communication system or on novel Network-on-Chip (NoC) infrastructures for MPSoC (Multi-Processor System on Chip

    Energy efficient enabling technologies for semantic video processing on mobile devices

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    Semantic object-based processing will play an increasingly important role in future multimedia systems due to the ubiquity of digital multimedia capture/playback technologies and increasing storage capacity. Although the object based paradigm has many undeniable benefits, numerous technical challenges remain before the applications becomes pervasive, particularly on computational constrained mobile devices. A fundamental issue is the ill-posed problem of semantic object segmentation. Furthermore, on battery powered mobile computing devices, the additional algorithmic complexity of semantic object based processing compared to conventional video processing is highly undesirable both from a real-time operation and battery life perspective. This thesis attempts to tackle these issues by firstly constraining the solution space and focusing on the human face as a primary semantic concept of use to users of mobile devices. A novel face detection algorithm is proposed, which from the outset was designed to be amenable to be offloaded from the host microprocessor to dedicated hardware, thereby providing real-time performance and reducing power consumption. The algorithm uses an Artificial Neural Network (ANN), whose topology and weights are evolved via a genetic algorithm (GA). The computational burden of the ANN evaluation is offloaded to a dedicated hardware accelerator, which is capable of processing any evolved network topology. Efficient arithmetic circuitry, which leverages modified Booth recoding, column compressors and carry save adders, is adopted throughout the design. To tackle the increased computational costs associated with object tracking or object based shape encoding, a novel energy efficient binary motion estimation architecture is proposed. Energy is reduced in the proposed motion estimation architecture by minimising the redundant operations inherent in the binary data. Both architectures are shown to compare favourable with the relevant prior art

    Optimization of the motion estimation for parallel embedded systems in the context of new video standards

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    15 pagesInternational audienceThe effciency of video compression methods mainly depends on the motion compensation stage, and the design of effcient motion estimation techniques is still an important issue. An highly accurate motion estimation can significantly reduce the bit-rate, but involves a high computational complexity. This is particularly true for new generations of video compression standards, MPEG AVC and HEVC, which involves techniques such as different reference frames, sub-pixel estimation, variable block sizes. In this context, the design of fast motion estimation solutions is necessary, and can concerned two linked aspects: a high quality algorithm and its effcient implementation. This paper summarizes our main contributions in this domain. In particular, we first present the HME (Hierarchical Motion Estimation) technique. It is based on a multi-level refinement process where the motion estimation vectors are first estimated on a sub-sampled image. The multi-levels decomposition provides robust predictions and is particularly suited for variable block sizes motion estimations. The HME method has been integrated in a AVC encoder, and we propose a parallel implementation of this technique, with the motion estimation at pixel level performed by a DSP processor, and the sub-pixel refinement realized in an FPGA. The second technique that we present is called HDS for Hierarchical Diamond Search. It combines the multi-level refinement of HME, with a fast search at pixel-accuracy inspired by the EPZS method. This paper also presents its parallel implementation onto a multi-DSP platform and the its use in the HEVC context

    High-Level Synthesis Based VLSI Architectures for Video Coding

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    High Efficiency Video Coding (HEVC) is state-of-the-art video coding standard. Emerging applications like free-viewpoint video, 360degree video, augmented reality, 3D movies etc. require standardized extensions of HEVC. The standardized extensions of HEVC include HEVC Scalable Video Coding (SHVC), HEVC Multiview Video Coding (MV-HEVC), MV-HEVC+ Depth (3D-HEVC) and HEVC Screen Content Coding. 3D-HEVC is used for applications like view synthesis generation, free-viewpoint video. Coding and transmission of depth maps in 3D-HEVC is used for the virtual view synthesis by the algorithms like Depth Image Based Rendering (DIBR). As first step, we performed the profiling of the 3D-HEVC standard. Computational intensive parts of the standard are identified for the efficient hardware implementation. One of the computational intensive part of the 3D-HEVC, HEVC and H.264/AVC is the Interpolation Filtering used for Fractional Motion Estimation (FME). The hardware implementation of the interpolation filtering is carried out using High-Level Synthesis (HLS) tools. Xilinx Vivado Design Suite is used for the HLS implementation of the interpolation filters of HEVC and H.264/AVC. The complexity of the digital systems is greatly increased. High-Level Synthesis is the methodology which offers great benefits such as late architectural or functional changes without time consuming in rewriting of RTL-code, algorithms can be tested and evaluated early in the design cycle and development of accurate models against which the final hardware can be verified

    Domain-specific and reconfigurable instruction cells based architectures for low-power SoC

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    Parallelism and the software-hardware interface in embedded systems

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    This thesis by publications addresses issues in the architecture and microarchitecture of next generation, high performance streaming Systems-on-Chip through quantifying the most important forms of parallelism in current and emerging embedded system workloads. The work consists of three major research tracks, relating to data level parallelism, thread level parallelism and the software-hardware interface which together reflect the research interests of the author as they have been formed in the last nine years. Published works confirm that parallelism at the data level is widely accepted as the most important performance leverage for the efficient execution of embedded media and telecom applications and has been exploited via a number of approaches the most efficient being vectorlSIMD architectures. A further, complementary and substantial form of parallelism exists at the thread level but this has not been researched to the same extent in the context of embedded workloads. For the efficient execution of such applications, exploitation of both forms of parallelism is of paramount importance. This calls for a new architectural approach in the software-hardware interface as its rigidity, manifested in all desktop-based and the majority of embedded CPU's, directly affects the performance ofvectorized, threaded codes. The author advocates a holistic, mature approach where parallelism is extracted via automatic means while at the same time, the traditionally rigid hardware-software interface is optimized to match the temporal and spatial behaviour of the embedded workload. This ultimate goal calls for the precise study of these forms of parallelism for a number of applications executing on theoretical models such as instruction set simulators and parallel RAM machines as well as the development of highly parametric microarchitectural frameworks to encapSUlate that functionality.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Algorithms & implementation of advanced video coding standards

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    Advanced video coding standards have become widely deployed coding techniques used in numerous products, such as broadcast, video conference, mobile television and blu-ray disc, etc. New compression techniques are gradually included in video coding standards so that a 50% compression rate reduction is achievable every five years. However, the trend also has brought many problems, such as, dramatically increased computational complexity, co-existing multiple standards and gradually increased development time. To solve the above problems, this thesis intends to investigate efficient algorithms for the latest video coding standard, H.264/AVC. Two aspects of H.264/AVC standard are inspected in this thesis: (1) Speeding up intra4x4 prediction with parallel architecture. (2) Applying an efficient rate control algorithm based on deviation measure to intra frame. Another aim of this thesis is to work on low-complexity algorithms for MPEG-2 to H.264/AVC transcoder. Three main mapping algorithms and a computational complexity reduction algorithm are focused by this thesis: motion vector mapping, block mapping, field-frame mapping and efficient modes ranking algorithms. Finally, a new video coding framework methodology to reduce development time is examined. This thesis explores the implementation of MPEG-4 simple profile with the RVC framework. A key technique of automatically generating variable length decoder table is solved in this thesis. Moreover, another important video coding standard, DV/DVCPRO, is further modeled by RVC framework. Consequently, besides the available MPEG-4 simple profile and China audio/video standard, a new member is therefore added into the RVC framework family. A part of the research work presented in this thesis is targeted algorithms and implementation of video coding standards. In the wide topic, three main problems are investigated. The results show that the methodologies presented in this thesis are efficient and encourage

    CAL Dataflow Components for an MPEG RVC AVC Baseline Encoder

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    In this paper, an efficient H.264/AVC baseline encoder, described in RVC-CAL actor language, is introduced. The main aim of the paper is twofold: a) to demonstrate the flexibility and ease that is provided by RVC-CAL, which allows for efficient implementation of the presented encoder, and b) to shed light on the advantages that can be brought into the RVC framework by including such encoding tools. The main modules of the designed encoder include: Inter Frame Prediction (Motion Estimation/Compensation), Intra Frame Prediction, and Entropy Coding. Descriptions of the designed modules, accompanied with RVC-CAL design issues are provided. A comparison between different development approaches is also provided. The obtained results show that specifying complex video codecs (e.g. H.264/AVC encoder) using RVC-CAL followed by automatic translation into HDL, which is achievable by the tools that support the standard, results in more efficient HW implementation compared to the traditional HW design flow. A discussion that explains the reasons behind such results concludes the pape

    Baseband analog front-end and digital back-end for reconfigurable multi-standard terminals

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    Multimedia applications are driving wireless network operators to add high-speed data services such as Edge (E-GPRS), WCDMA (UMTS) and WLAN (IEEE 802.11a,b,g) to the existing GSM network. This creates the need for multi-mode cellular handsets that support a wide range of communication standards, each with a different RF frequency, signal bandwidth, modulation scheme etc. This in turn generates several design challenges for the analog and digital building blocks of the physical layer. In addition to the above-mentioned protocols, mobile devices often include Bluetooth, GPS, FM-radio and TV services that can work concurrently with data and voice communication. Multi-mode, multi-band, and multi-standard mobile terminals must satisfy all these different requirements. Sharing and/or switching transceiver building blocks in these handsets is mandatory in order to extend battery life and/or reduce cost. Only adaptive circuits that are able to reconfigure themselves within the handover time can meet the design requirements of a single receiver or transmitter covering all the different standards while ensuring seamless inter-interoperability. This paper presents analog and digital base-band circuits that are able to support GSM (with Edge), WCDMA (UMTS), WLAN and Bluetooth using reconfigurable building blocks. The blocks can trade off power consumption for performance on the fly, depending on the standard to be supported and the required QoS (Quality of Service) leve
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