550 research outputs found
A mobile tour guide app for sustainable tourism
Portugal has had a flourishing tourism sector for the past few years. In fact, Portugal’s tourism
boom has made the industry one of the biggest contributors to the national economy and the
largest employer. In the year 2019, Portugal had a total of 27 million tourists, surpassing once
again the record established in the previous year. However, tourism also brings a series of
unintended negative side effects, such as overcrowding. The Santa Maria Maior historic district
in Lisbon is being particularly affected by this problem.
The work undertaken in this dissertation is part of the Sustainable Tourism Crowding project,
that aims to mitigate the overcrowding phenomenon in this district, by fostering a balanced
distribution of visitors while promoting the visitation of sustainable points of interest. This
dissertation focuses on developing a mobile app prototype targeted at tourists, through which
these sustainable walking tour recommendations can be delivered.
To validate the functional requirements of the prototype, more specifically the trip creation
process, a series of unit tests, integration tests, and manual tests were developed. To evaluate
the usability of the prototype, a user-centered approach was adopted during the design stage,
in which two usability techniques were conducted with members of ISCTE’s research center
ISTAR and partners from the Junta de Freguesia de Santa Maria Maior, that guided and validated
the decisions made.
The achieved prototype contains mechanisms for measuring tourists’ adherence to the
recommended tours using the Dynamic Time Warping algorithm, which raises new research
opportunities on tourists’ behaviour.O desenvolvimento próspero do setor turístico em Portugal nos últimos anos fez da indústria
um dos maiores contribuintes para a economia nacional e o maior empregador do país. No ano
de 2019, Portugal recebeu um total de 27 milhões de turistas, ultrapassando uma vez mais uma
vez o recorde estabelecido no ano anterior. No entanto, o turismo traz também uma série de
efeitos secundários negativos não intencionais, tais como overcrowding. A freguesia histórica de
Santa Maria Maior em Lisboa está a ser particularmente afetada por este problema.
O trabalho desenvolvido nesta dissertação faz parte do projeto de pesquisa Sustainable
Tourism Crowding, que visa mitigar o fenómeno de overcrowding nesta freguesia, promovendo
uma distribuição equilibrada dos visitantes e incentivando a visita de pontos de interesse
sustentáveis. Esta dissertação foca-se no desenvolvimento de uma aplicação móvel protótipo
destinada a turistas, através do qual recebem recomendações de visitas sustentáveis.
Para validar os requisitos funcionais do protótipo, mais especificamente o processo de
criação de visitas, foram desenvolvidos testes unitários, testes de integração, e testes manuais.
Para avaliar a usabilidade do protótipo, foi adotada uma abordagem centrada no utilizador
durante a fase de conceção, em que foram utilizadas duas técnicas de usabilidade em parceria
com o ISTAR (centro de investigação do ISCTE) e com a Junta de Freguesia de Santa Maria
Maior, cujos resultados guiaram e validaram as decisões tomadas.
O protótipo desenvolvido contém mecanismos para medir a aderência dos turistas às recomendações
sugeridas através do algoritmo Dynamic Time Warping, proporcionando novas
oportunidades de pesquisa nesta área
Integrating Haptic Feedback into Mobile Location Based Services
Haptics is a feedback technology that takes advantage of the human sense of touch by
applying forces, vibrations, and/or motions to a haptic-enabled device such as a mobile
phone. Historically, human-computer interaction has been visual - text and images on
the screen. Haptic feedback can be an important additional method especially in Mobile
Location Based Services such as knowledge discovery, pedestrian navigation and notification
systems. A knowledge discovery system called the Haptic GeoWand is a low
interaction system that allows users to query geo-tagged data around them by using
a point-and-scan technique with their mobile device. Haptic Pedestrian is a navigation
system for walkers. Four prototypes have been developed classified according to
the user’s guidance requirements, the user type (based on spatial skills), and overall
system complexity. Haptic Transit is a notification system that provides spatial information
to the users of public transport. In all these systems, haptic feedback is used
to convey information about location, orientation, density and distance by use of the
vibration alarm with varying frequencies and patterns to help understand the physical
environment. Trials elicited positive responses from the users who see benefit in being
provided with a “heads up” approach to mobile navigation. Results from a memory recall
test show that the users of haptic feedback for navigation had better memory recall
of the region traversed than the users of landmark images. Haptics integrated into a
multi-modal navigation system provides more usable, less distracting but more effective
interaction than conventional systems. Enhancements to the current work could include
integration of contextual information, detailed large-scale user trials and the exploration
of using haptics within confined indoor spaces
On the development of Voice over IP
This record of study documents the experience acquired during my internship at Sonus
Networks, Inc. for the Doctor of Engineering Program.
In this record of study, I have surveyed and analyzed the current standardization
status of Voice over Internet Protocol (VoIP) security and proposed an Internet draft on
secure retargeting and response identity. The draft provides a simple and comprehensive
solution to the response identity, call recipient identity and intermediate server
retargeting problems in the Session Initiation Protocol (SIP) call setup process.
To support product line development and enable product evolution in the quickly
growing VoIP market, I have proposed a generic development framework for SIP
application servers. The common and open architecture of the framework supports
multiple products development and facilitates integration of new service modules. The
systematical reuse of proven software design and implementation enables companies to
reduce the development cost and shorten the time-to-market.
As the development and diffusion of VoIP can never be isolated from the social
sphere, I have investigated the current status, influence and interaction of three most important factors: standardization, market forces and government regulation on the
development and diffusion of VoIP. The worldwide deregulation and market
privatization have caused the transition of the standards development model. This
transition in turn influences the market diffusion. Other than standardization, market
forces including customer needs, the revenue pressure on carriers and vendors,
competitive and economic environment, social culture and regulation uncertainties
create both threats and opportunities. I have examined market drivers and obstacles in
the current VoIP adoption stage, analyzed current VoIP market players and their
strategies, and predicted the direction of VoIP business. The regulation creates the macro
environment in which VoIP develops and diffuses. I have explored modern
telecommunications regulation principles based on which government makes decisions
on most current issues, including 911 support, mergers and acquisitions, interconnection
obligation and leasing rights, rate structure and universal service fees
Supporting teacher orchestration of across-spaces learning situations
La tesis doctoral trata sobre la orquestación de situaciones de aprendizaje “a través de espacios” (across-spaces, AS, en inglés): situaciones de aprendizaje que integran actividades que tienen lugar en múltiples espacios físicos y virtuales, y donde se da una transición suave, o continua, entre los distintos espacios. En particular, la tesis intenta proporcionar herramientas conceptuales y tecnológicas para apoyar a los docentes en la orquestación de este tipo de situaciones de aprendizaje, que puedan incluir espacios físicos, web y mundos virtuales 3D. Siguiendo la Metodología de Investigación de Desarrollo de Sistemas, y con un paradigma de investigación interpretativo subyacente, se proponen dos constructos (modelo de POI y noción de cubo de aprendizaje o learning bucket) y dos sistemas (GLUEPS-AR y Bucket-Server), para ayudar a los docentes en la orquestación de situaciones de aprendizaje AS. Para la evaluación de las propuestas, se realizaron múltiples análisis de características, estudios pilotos y estudios de evaluación, enmarcados en un modelo de evaluación “receptivo”Departamento de Teoría de la Señal y Comunicaciones e Ingeniería TelemáticaNota: In reference to IEEE copyrighted material which is used with permission in this thesis, the IEEE does not endorse any of Universidad de Valladolid's products or services. Internal or personal use of this material is permitted. If interested in reprinting/republishing IEEE copyrighted material for advertising or promotional purposes or for creating new collective works for resale or redistribution, please go to http://www.ieee.org/publications_standards/publications/rights/rights_link.html to learn how to obtain a License from RightsLink. If applicable, University Microfilms and/or ProQuest Library, or the Archives of Canada may supply single copies of the dissertation
31th International Conference on Information Modelling and Knowledge Bases
Information modelling is becoming more and more important topic for researchers, designers, and users of information systems.The amount and complexity of information itself, the number of abstractionlevels of information, and the size of databases and knowledge bases arecontinuously growing. Conceptual modelling is one of the sub-areas ofinformation modelling. The aim of this conference is to bring together experts from different areas of computer science and other disciplines, who have a common interest in understanding and solving problems on information modelling and knowledge bases, as well as applying the results of research to practice. We also aim to recognize and study new areas on modelling and knowledge bases to which more attention should be paid. Therefore philosophy and logic, cognitive science, knowledge management, linguistics and management science are relevant areas, too. In the conference, there will be three categories of presentations, i.e. full papers, short papers and position papers
Recreation, tourism and nature in a changing world : proceedings of the fifth international conference on monitoring and management of visitor flows in recreational and protected areas : Wageningen, the Netherlands, May 30-June 3, 2010
Proceedings of the fifth international conference on monitoring and management of visitor flows in recreational and protected areas : Wageningen, the Netherlands, May 30-June 3, 201
Contextual Social Networking
The thesis centers around the multi-faceted research question of how contexts may
be detected and derived that can be used for new context aware Social Networking
services and for improving the usefulness of existing Social Networking services, giving
rise to the notion of Contextual Social Networking. In a first foundational part,
we characterize the closely related fields of Contextual-, Mobile-, and Decentralized
Social Networking using different methods and focusing on different detailed
aspects. A second part focuses on the question of how short-term and long-term
social contexts as especially interesting forms of context for Social Networking may
be derived. We focus on NLP based methods for the characterization of social relations
as a typical form of long-term social contexts and on Mobile Social Signal
Processing methods for deriving short-term social contexts on the basis of geometry
of interaction and audio. We furthermore investigate, how personal social agents
may combine such social context elements on various levels of abstraction. The third
part discusses new and improved context aware Social Networking service concepts.
We investigate special forms of awareness services, new forms of social information
retrieval, social recommender systems, context aware privacy concepts and services
and platforms supporting Open Innovation and creative processes.
This version of the thesis does not contain the included publications because of
copyrights of the journals etc. Contact in terms of the version with all included
publications: Georg Groh, [email protected] zentrale Gegenstand der vorliegenden Arbeit ist die vielschichtige Frage, wie Kontexte detektiert und abgeleitet werden können, die dazu dienen können, neuartige kontextbewusste Social Networking Dienste zu schaffen und bestehende Dienste in ihrem Nutzwert zu verbessern. Die (noch nicht abgeschlossene) erfolgreiche Umsetzung dieses Programmes führt auf ein Konzept, das man als Contextual Social Networking bezeichnen kann. In einem grundlegenden ersten Teil werden die eng zusammenhängenden Gebiete Contextual Social Networking, Mobile Social Networking und Decentralized Social Networking mit verschiedenen Methoden und unter Fokussierung auf verschiedene Detail-Aspekte näher beleuchtet und in Zusammenhang gesetzt. Ein zweiter Teil behandelt die Frage, wie soziale Kurzzeit- und Langzeit-Kontexte als für das Social Networking besonders interessante Formen von Kontext gemessen und abgeleitet werden können. Ein Fokus liegt hierbei auf NLP Methoden zur Charakterisierung sozialer Beziehungen als einer typischen Form von sozialem Langzeit-Kontext. Ein weiterer Schwerpunkt liegt auf Methoden aus dem Mobile Social Signal Processing zur Ableitung sinnvoller sozialer Kurzzeit-Kontexte auf der Basis von Interaktionsgeometrien und Audio-Daten. Es wird ferner untersucht, wie persönliche soziale Agenten Kontext-Elemente verschiedener Abstraktionsgrade miteinander kombinieren können. Der dritte Teil behandelt neuartige und verbesserte Konzepte für kontextbewusste Social Networking Dienste. Es werden spezielle Formen von Awareness Diensten, neue Formen von sozialem Information Retrieval, Konzepte für kontextbewusstes Privacy Management und Dienste und Plattformen zur Unterstützung von Open Innovation und Kreativität untersucht und vorgestellt. Diese Version der Habilitationsschrift enthält die inkludierten Publikationen zurVermeidung von Copyright-Verletzungen auf Seiten der Journals u.a. nicht. Kontakt in Bezug auf die Version mit allen inkludierten Publikationen: Georg Groh, [email protected]
Human-Computer Interaction
In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools
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