106,433 research outputs found
Radio frequency optimization of a Global System for Mobile (GSM) network
Includes bibliographical references
CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap
After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in
multimedia search engines, we have identified and analyzed gaps within European research effort during our second year.
In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio-
economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown
of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on
requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the
community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our
Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as
National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core
technological gaps that involve research challenges, and âenablersâ, which are not necessarily technical research
challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal
challenges
Digital system of quarry management as a SAAS solution: mineral deposit module
Purpose. Improving the efficiency of functioning the mining enterprises and aggregation of earlier obtained results into a unified digital system of designing and operative management by quarry operation.
Methods. Both the traditional (analysis of scientific and patent literature, analytical methods of deposit parameters research, analysis of experience and exploitation of quarries, conducting the passive experiment and processing the statistical data) and new forms of scientific research - deposit modeling on the basis of classical and neural network methods of approximation â are used in the work. For the purpose of the software product realization on the basis of cloud technologies, there were used: for back-end implementation â server-based scripting language php; for the front-end â multi-paradigm programming language javascript, javascript framework jQuery and asynchronous data exchange technology Ajax.
Findings. The target audience of the system has been identified, SWOT-analysis has been carried out, conceptual directions of 3D-quarry system development have been defined. The strategies of development and promotion of the software product, as well as the strategies of safety and reliability of the application both for the client and the owner of the system have been formulated. The modular structure of the application has been developed, and the system functions have been divided to implement both back-end and front-end applications. The Mineral Deposit Module has been developed: the geological structure of the deposit has been simulated and its block model has been constructed. It has been proved that the use of neural network algorithms does not give an essential increase in the accuracy of the block model for the deposits of 1 and 2 groups in terms of the geological structure complexity. The possibility and prospects of constructing the systems for subsoil users on the basis of cloud technologies and the concept of SaaS have been substantiated.
Originality. For the first time, the modern software products for solving the problems of designing and operational management of mining operations have been successfully developed on the basis of the SaaS concept.
Practical implications. The results are applicable for enterprises-subsoil users, working with deposits of 1 and 2 groups in terms of the geological structure complexity: design organizations, as well as mining and processing plants.ĐĐ”ŃĐ°. ĐŃĐŽĐČĐžŃĐ”ĐœĐœŃ Đ”ŃĐ”ĐșŃĐžĐČĐœĐŸŃŃŃ ŃŃĐœĐșŃŃĐŸĐœŃĐČĐ°ĐœĐœŃ ĐłŃŃĐœĐžŃĐŸŃŃĐŽĐœĐžŃ
ĐżŃĐŽĐżŃĐžŃĐŒŃŃĐČ ŃĐ° Đ°ĐłŃДгаŃŃŃ ŃĐ°ĐœŃŃĐ” ĐŸŃŃĐžĐŒĐ°ĐœĐžŃ
ŃДзŃĐ»ŃŃĐ°ŃŃĐČ ĐČ ŃĐŽĐžĐœŃ ŃĐžŃŃĐŸĐČŃ ŃĐžŃŃĐ”ĐŒŃ ĐżŃĐŸĐ”ĐșŃŃĐČĐ°ĐœĐœŃ Ń ĐŸĐżĐ”ŃĐ°ŃĐžĐČĐœĐŸĐłĐŸ ŃĐżŃĐ°ĐČĐ»ŃĐœĐœŃ ŃĐŸĐ±ĐŸŃĐŸŃ ĐșĐ°ŃâŃŃŃĐČ.
ĐĐ”ŃĐŸĐŽĐžĐșĐ°. ĐŁ ŃĐŸĐ±ĐŸŃŃ ĐČĐžĐșĐŸŃĐžŃŃĐ°ĐœŃ ŃĐș ŃŃĐ°ĐŽĐžŃŃĐčĐœŃ (Đ°ĐœĐ°Đ»ŃĐ· ĐœĐ°ŃĐșĐŸĐČĐŸ-паŃĐ”ĐœŃĐœĐŸŃ Đ»ŃŃĐ”ŃĐ°ŃŃŃĐž, Đ°ĐœĐ°Đ»ŃŃĐžŃĐœŃ ĐŒĐ”ŃĐŸĐŽĐž ĐŽĐŸŃĐ»ŃĐŽĐ¶Đ”ĐœĐœŃ ĐżĐ°ŃĐ°ĐŒĐ”ŃŃŃĐČ ŃĐŸĐŽĐŸĐČĐžŃĐ°, Đ°ĐœĐ°Đ»ŃĐ· ĐŽĐŸŃĐČŃĐŽŃ Đč Đ”ĐșŃплŃĐ°ŃĐ°ŃŃŃ ĐșĐ°ŃâŃŃŃĐČ, ĐżŃĐŸĐČĐ”ĐŽĐ”ĐœĐœŃ ĐżĐ°ŃĐžĐČĐœĐŸĐłĐŸ Đ”ĐșŃпДŃĐžĐŒĐ”ĐœŃŃ ŃĐ° ŃŃĐ°ŃĐžŃŃĐžŃĐœĐŸŃ ĐŸĐ±ŃĐŸĐ±ĐșĐž ĐŽĐ°ĐœĐžŃ
), ŃĐ°Đș Ń ĐœĐŸĐČŃ ŃĐŸŃĐŒĐž ĐœĐ°ŃĐșĐŸĐČĐŸĐłĐŸ ĐŽĐŸŃĐ»ŃĐŽĐ¶Đ”ĐœĐœŃ â ĐŒĐŸĐŽĐ”Đ»ŃĐČĐ°ĐœĐœŃ ŃĐŸĐŽĐŸĐČĐžŃĐ° ĐœĐ° ĐŸŃĐœĐŸĐČŃ ĐșлаŃĐžŃĐœĐžŃ
Ń ĐœĐ”ĐčŃĐŸĐŒĐ”ŃДжДĐČĐžŃ
ĐŒĐ”ŃĐŸĐŽŃĐČ Đ°ĐżŃĐŸĐșŃĐžĐŒĐ°ŃŃŃ. ĐĐ»Ń ŃДалŃĐ·Đ°ŃŃŃ ĐżŃĐŸĐłŃĐ°ĐŒĐœĐŸĐłĐŸ ĐżŃĐŸĐŽŃĐșŃŃ ĐœĐ° ĐŸŃĐœĐŸĐČŃ Ń
ĐŒĐ°ŃĐœĐžŃ
ŃĐ”Ń
ĐœĐŸĐ»ĐŸĐłŃĐč ĐČĐžĐșĐŸŃĐžŃŃĐ°ĐœŃ: ĐŽĐ»Ń ŃДалŃĐ·Đ°ŃŃŃ back-end â ŃĐ”ŃĐČĐ”ŃĐœĐ° ŃĐșŃОпŃĐŸĐČĐ° ĐŒĐŸĐČĐ° ĐżŃĐŸĐłŃĐ°ĐŒŃĐČĐ°ĐœĐœŃ php; ĐŽĐ»Ń front-end â ĐŒŃĐ»ŃŃОпаŃĐ°ĐŽŃĐłĐŒĐ”ĐœĐœĐ° ĐŒĐŸĐČĐ° ĐżŃĐŸĐłŃĐ°ĐŒŃĐČĐ°ĐœĐœŃ javascript, javascript framework jQuery Ń ŃĐ”Ń
ĐœĐŸĐ»ĐŸĐłŃŃ Đ°ŃĐžĐœŃ
ŃĐŸĐœĐœĐŸĐłĐŸ ĐŸĐ±ĐŒŃĐœŃ ĐŽĐ°ĐœĐžĐŒĐž Ajax.
РДзŃĐ»ŃŃĐ°ŃĐž. ĐĐžŃĐČĐ»Đ”ĐœĐŸ ŃŃĐ»ŃĐŸĐČŃ Đ°ŃĐŽĐžŃĐŸŃŃŃ ŃĐžŃŃĐ”ĐŒĐž, ĐżŃĐŸĐČĐ”ĐŽĐ”ĐœĐŸ SWOT-Đ°ĐœĐ°Đ»ŃĐ·, ĐČĐžĐ·ĐœĐ°ŃĐ”ĐœĐŸ ĐșĐŸĐœŃДпŃŃĐ°Đ»ŃĐœŃ ĐœĐ°ĐżŃŃĐŒĐž ŃĐŸĐ·ĐČĐžŃĐșŃ ŃĐžŃŃĐ”ĐŒĐž 3D-ĐșĐ°ŃâŃŃ, ŃĐŸĐ·ŃĐŸĐ±Đ»Đ”ĐœŃ ŃŃŃĐ°ŃДгŃŃ ŃĐŸĐ·ĐČĐžŃĐșŃ ŃĐ° ĐżŃĐŸŃŃĐČĐ°ĐœĐœŃ ĐżŃĐŸĐłŃĐ°ĐŒĐœĐŸĐłĐŸ ĐżŃĐŸĐŽŃĐșŃŃ, ŃĐŸĐ·ŃĐŸĐ±Đ»Đ”ĐœŃ ŃŃŃĐ°ŃДгŃŃ Đ±Đ”Đ·ĐżĐ”ĐșĐž Đč ĐœĐ°ĐŽŃĐčĐœĐŸŃŃŃ ĐŽĐŸĐŽĐ°ŃĐșĐž ŃĐș ĐŽĐ»Ń ĐșĐ»ŃŃĐœŃĐ°, ŃĐ°Đș Ń ĐČлаŃĐœĐžĐșĐ° ŃĐžŃŃĐ”ĐŒĐž. Đ ĐŸĐ·ŃĐŸĐ±Đ»Đ”ĐœĐŸ ĐŒĐŸĐŽŃĐ»ŃĐœŃ ŃŃŃŃĐșŃŃŃŃ ĐżŃĐŸĐłŃĐ°ĐŒĐž, ĐČĐžŃĐŸĐ±Đ»Đ”ĐœĐŸ ŃĐŸĐ·ĐżĐŸĐŽŃĐ» ŃŃĐœĐșŃŃĐč ŃĐžŃŃĐ”ĐŒĐž ĐŽĐ»Ń ŃДалŃĐ·Đ°ŃŃŃ ŃĐș back-end Ń front-end ĐŽĐŸĐŽĐ°ŃĐșĐž. Đ ĐŸĐ·ŃĐŸĐ±Đ»Đ”ĐœĐŸ ĐŒĐŸĐŽŃĐ»Ń âĐ ĐŸĐŽĐŸĐČĐžŃĐ”â: ĐżŃĐŸĐČĐ”ĐŽĐ”ĐœĐŸ ĐŒĐŸĐŽĐ”Đ»ŃĐČĐ°ĐœĐœŃ ĐłĐ”ĐŸĐ»ĐŸĐłŃŃĐœĐŸŃ ŃŃŃŃĐșŃŃŃĐž ŃĐŸĐŽĐŸĐČĐžŃĐ° ŃĐ° ĐżĐŸĐ±ŃĐŽĐŸĐČĐ°ĐœĐ° ĐčĐŸĐłĐŸ Đ±Đ»ĐŸĐșĐŸĐČĐ° ĐŒĐŸĐŽĐ”Đ»Ń. ĐĐŸĐČĐ”ĐŽĐ”ĐœĐŸ, ŃĐŸ ĐČĐžĐșĐŸŃĐžŃŃĐ°ĐœĐœŃ ĐœĐ”ĐčŃĐŸĐŒĐ”ŃДжДĐČĐžŃ
Đ°Đ»ĐłĐŸŃĐžŃĐŒŃĐČ ĐœĐ” ĐŽĐ°Ń ĐżŃĐžĐœŃĐžĐżĐŸĐČĐŸĐłĐŸ ĐżŃĐŽĐČĐžŃĐ”ĐœĐœŃ ŃĐŸŃĐœĐŸŃŃŃ Đ±Đ»ĐŸĐșĐŸĐČĐŸŃ ĐŒĐŸĐŽĐ”Đ»Ń ĐŽĐ»Ń ŃĐŸĐŽĐŸĐČĐžŃ 1 Ń 2 ĐłŃŃĐż Đ·Đ° ŃĐșĐ»Đ°ĐŽĐœŃŃŃŃ ĐłĐ”ĐŸĐ»ĐŸĐłŃŃĐœĐŸŃ Đ±ŃĐŽĐŸĐČĐž. ĐĐžŃĐČĐ»Đ”ĐœĐŸ ĐœĐ”ĐŽĐŸĐ»ŃĐșĐž ĐœĐ”ĐčŃĐŸĐŒĐ”ŃДжДĐČĐžŃ
Đ°Đ»ĐłĐŸŃĐžŃĐŒŃĐČ, ŃĐ°ĐșŃ ŃĐș ĐČĐžŃĐŸĐșŃ ĐČĐžŃŃĐ°ŃĐž ĐŸĐ±ŃĐžŃĐ»ŃĐČĐ°Đ»ŃĐœĐžŃ
ŃĐ”ŃŃŃŃŃĐČ ŃĐ”ŃĐČĐ”ŃĐ° Ń ĐżŃĐŸĐ±Đ»Đ”ĐŒĐž ĐČŃĐ·ŃĐ°Đ»ŃĐ·Đ°ŃŃŃ ĐČДлОĐșĐžŃ
ĐŒĐ°ŃĐžĐČŃĐČ ĐłĐ”ĐŸĐŽĐ°ĐœĐžŃ
ĐżŃĐž ĐČĐžĐșĐŸŃĐžŃŃĐ°ĐœĐœŃ web-ŃŃŃĐ”ĐœŃ, Đ·ĐœĐ°ĐčĐŽĐ”ĐœŃ ŃĐ»ŃŃ
Đž ŃŃ
ĐČĐžŃŃŃĐ”ĐœĐœŃ. ĐĐŸĐČĐ”ĐŽĐ”ĐœĐŸ ĐŒĐŸĐ¶Đ»ĐžĐČŃŃŃŃ Ń ĐżĐ”ŃŃпДĐșŃĐžĐČĐœŃŃŃŃ ĐżĐŸĐ±ŃĐŽĐŸĐČĐž ŃĐžŃŃĐ”ĐŒ ĐŽĐ»Ń ĐœĐ°ĐŽŃĐŸĐșĐŸŃĐžŃŃŃĐČĐ°ŃŃĐČ ĐœĐ° ĐŸŃĐœĐŸĐČŃ Ń
ĐŒĐ°ŃĐœĐžŃ
ŃĐ”Ń
ĐœĐŸĐ»ĐŸĐłŃĐč Ń ĐșĐŸĐœŃДпŃŃŃ SaaS.
ĐĐ°ŃĐșĐŸĐČĐ° ĐœĐŸĐČĐžĐ·ĐœĐ°. ĐпДŃŃĐ” ĐœĐ° ĐŸŃĐœĐŸĐČŃ ĐșĐŸĐœŃДпŃŃŃ ASP ŃŃĐżŃŃĐœĐŸ ĐżĐŸĐ±ŃĐŽĐŸĐČĐ°ĐœŃ ŃŃŃĐ°ŃĐœŃ ĐżŃĐŸĐłŃĐ°ĐŒĐœŃ ĐżŃĐŸĐŽŃĐșŃĐž ĐŽĐ»Ń ĐČĐžŃŃŃĐ”ĐœĐœŃ Đ·Đ°ĐČĐŽĐ°ĐœŃ ĐżŃĐŸĐ”ĐșŃŃĐČĐ°ĐœĐœŃ ŃĐ° ĐŸĐżĐ”ŃĐ°ŃĐžĐČĐœĐŸĐłĐŸ ĐșĐ”ŃŃĐČĐ°ĐœĐœŃ ĐłŃŃĐœĐžŃĐžĐŒĐž ŃĐŸĐ±ĐŸŃĐ°ĐŒĐž.
ĐŃĐ°ĐșŃĐžŃĐœĐ° Đ·ĐœĐ°ŃĐžĐŒŃŃŃŃ. РДзŃĐ»ŃŃĐ°ŃĐž ĐșĐŸŃĐžŃĐœŃ ĐŽĐ»Ń ĐżŃĐŽĐżŃĐžŃĐŒŃŃĐČ-ĐœĐ°ĐŽŃĐŸĐșĐŸŃĐžŃŃŃĐČĐ°ŃŃĐČ, ŃĐșŃ ĐżŃĐ°ŃŃŃŃŃ Đ· ŃĐŸĐŽĐŸĐČĐžŃĐ°ĐŒĐž 1 Ń 2 ĐłŃŃĐż Đ·Đ° ŃĐșĐ»Đ°ĐŽĐœŃŃŃŃ ĐłĐ”ĐŸĐ»ĐŸĐłŃŃĐœĐŸŃ Đ±ŃĐŽĐŸĐČĐž â ĐżŃĐŸĐ”ĐșŃĐœĐžŃ
ĐŸŃĐłĐ°ĐœŃĐ·Đ°ŃŃĐč Ń ĐĐĐ.ЊДлŃ. ĐĐŸĐČŃŃĐ”ĐœĐžĐ” ŃŃŃĐ”ĐșŃĐžĐČĐœĐŸŃŃĐž ŃŃĐœĐșŃĐžĐŸĐœĐžŃĐŸĐČĐ°ĐœĐžŃ ĐłĐŸŃĐœĐŸŃŃĐŽĐœŃŃ
ĐżŃДЎпŃĐžŃŃĐžĐč Đž Đ°ĐłŃДгаŃĐžŃ ŃĐ°ĐœĐ”Đ” ĐżĐŸĐ»ŃŃĐ”ĐœĐœŃŃ
ŃДзŃĐ»ŃŃĐ°ŃĐŸĐČ ĐČ Đ”ĐŽĐžĐœŃŃ ŃĐžŃŃĐŸĐČŃŃ ŃĐžŃŃĐ”ĐŒŃ ĐżŃĐŸĐ”ĐșŃĐžŃĐŸĐČĐ°ĐœĐžŃ Đž ĐŸĐżĐ”ŃĐ°ŃĐžĐČĐœĐŸĐłĐŸ ŃĐżŃĐ°ĐČĐ»Đ”ĐœĐžŃ ŃĐ°Đ±ĐŸŃĐŸĐč ĐșĐ°ŃŃĐ”ŃĐŸĐČ.
ĐĐ”ŃĐŸĐŽĐžĐșĐ°. Đ ŃĐ°Đ±ĐŸŃĐ” ĐžŃĐżĐŸĐ»ŃĐ·ĐŸĐČĐ°ĐœŃ ĐșĐ°Đș ŃŃĐ°ĐŽĐžŃĐžĐŸĐœĐœŃĐ” (Đ°ĐœĐ°Đ»ĐžĐ· ĐœĐ°ŃŃĐœĐŸ-паŃĐ”ĐœŃĐœĐŸĐč лОŃĐ”ŃĐ°ŃŃŃŃ, Đ°ĐœĐ°Đ»ĐžŃĐžŃĐ”ŃĐșОД ĐŒĐ”ŃĐŸĐŽŃ ĐžŃŃĐ»Đ”ĐŽĐŸĐČĐ°ĐœĐžŃ ĐżĐ°ŃĐ°ĐŒĐ”ŃŃĐŸĐČ ĐŒĐ”ŃŃĐŸŃĐŸĐ¶ĐŽĐ”ĐœĐžŃ, Đ°ĐœĐ°Đ»ĐžĐ· ĐŸĐżŃŃĐ° Đž ŃĐșŃплŃĐ°ŃĐ°ŃОО ĐșĐ°ŃŃĐ”ŃĐŸĐČ, ĐżŃĐŸĐČĐ”ĐŽĐ”ĐœĐžĐ” паŃŃĐžĐČĐœĐŸĐłĐŸ ŃĐșŃпДŃĐžĐŒĐ”ĐœŃĐ° Đž ŃŃĐ°ŃĐžŃŃĐžŃĐ”ŃĐșĐŸĐč ĐŸĐ±ŃĐ°Đ±ĐŸŃĐșĐŸĐč ĐŽĐ°ĐœĐœŃŃ
), ŃĐ°Đș Đž ĐœĐŸĐČŃĐ” ŃĐŸŃĐŒŃ ĐœĐ°ŃŃĐœĐŸĐłĐŸ ĐžŃŃĐ»Đ”ĐŽĐŸĐČĐ°ĐœĐžŃ â ĐŒĐŸĐŽĐ”Đ»ĐžŃĐŸĐČĐ°ĐœĐžĐ” ĐŒĐ”ŃŃĐŸŃĐŸĐ¶ĐŽĐ”ĐœĐžŃ ĐœĐ° ĐŸŃĐœĐŸĐČĐ” ĐșлаŃŃĐžŃĐ”ŃĐșĐžŃ
Đž ĐœĐ”ĐčŃĐŸŃĐ”ŃĐ”ĐČŃŃ
ĐŒĐ”ŃĐŸĐŽĐŸĐČ Đ°ĐżĐżŃĐŸĐșŃĐžĐŒĐ°ŃОО. ĐĐ»Ń ŃДалОзаŃОО ĐżŃĐŸĐłŃĐ°ĐŒĐŒĐœĐŸĐłĐŸ ĐżŃĐŸĐŽŃĐșŃĐ° ĐœĐ° ĐŸŃĐœĐŸĐČĐ” ĐŸĐ±Đ»Đ°ŃĐœŃŃ
ŃĐ”Ń
ĐœĐŸĐ»ĐŸĐłĐžĐč ĐžŃĐżĐŸĐ»ŃĐ·ĐŸĐČĐ°ĐœŃ: ĐŽĐ»Ń ŃДалОзаŃОО back-end â ŃĐ”ŃĐČĐ”ŃĐœŃĐč ŃĐșŃОпŃĐŸĐČŃĐč ŃĐ·ŃĐș ĐżŃĐŸĐłŃĐ°ĐŒĐŒĐžŃĐŸĐČĐ°ĐœĐžŃ php; ĐŽĐ»Ń front-end â ĐŒŃĐ»ŃŃОпаŃĐ°ĐŽĐžĐłĐŒĐ”ĐœĐœŃĐč ŃĐ·ŃĐș ĐżŃĐŸĐłŃĐ°ĐŒĐŒĐžŃĐŸĐČĐ°ĐœĐžŃ javascript, javascript framework jQuery Đž ŃĐ”Ń
ĐœĐŸĐ»ĐŸĐłĐžŃ Đ°ŃĐžĐœŃ
ŃĐŸĐœĐœĐŸĐłĐŸ ĐŸĐ±ĐŒĐ”ĐœĐ° ĐŽĐ°ĐœĐœŃĐŒĐž Ajax.
РДзŃĐ»ŃŃĐ°ŃŃ. ĐŃŃĐČĐ»Đ”ĐœĐ° ŃДлДĐČĐ°Ń Đ°ŃĐŽĐžŃĐŸŃĐžŃ ŃĐžŃŃĐ”ĐŒŃ, ĐżŃĐŸĐČĐ”ĐŽĐ”Đœ SWOT-Đ°ĐœĐ°Đ»ĐžĐ·, ĐŸĐżŃĐ”ĐŽĐ”Đ»Đ”ĐœŃ ĐșĐŸĐœŃДпŃŃĐ°Đ»ŃĐœŃĐ” ĐœĐ°ĐżŃĐ°ĐČĐ»Đ”ĐœĐžŃ ŃĐ°Đ·ĐČĐžŃĐžŃ ŃĐžŃŃĐ”ĐŒŃ 3D-ĐșĐ°ŃŃĐ”Ń, ŃĐ°Đ·ŃĐ°Đ±ĐŸŃĐ°ĐœŃ ŃŃŃĐ°ŃДгОО ŃĐ°Đ·ĐČĐžŃĐžŃ Đž ĐżŃĐŸĐŽĐČĐžĐ¶Đ”ĐœĐžŃ ĐżŃĐŸĐłŃĐ°ĐŒĐŒĐœĐŸĐłĐŸ ĐżŃĐŸĐŽŃĐșŃĐ°, ŃĐ°Đ·ŃĐ°Đ±ĐŸŃĐ°ĐœŃ ŃŃŃĐ°ŃДгОО Đ±Đ”Đ·ĐŸĐżĐ°ŃĐœĐŸŃŃĐž Đž ĐœĐ°ĐŽĐ”Đ¶ĐœĐŸŃŃĐž ĐżŃĐžĐ»ĐŸĐ¶Đ”ĐœĐžŃ ĐșĐ°Đș ĐŽĐ»Ń ĐșĐ»ĐžĐ”ĐœŃĐ°, ŃĐ°Đș Đž ĐČлаЎДлŃŃĐ° ŃĐžŃŃĐ”ĐŒŃ. Đ Đ°Đ·ŃĐ°Đ±ĐŸŃĐ°ĐœĐ° ĐŒĐŸĐŽŃĐ»ŃĐœĐ°Ń ŃŃŃŃĐșŃŃŃĐ° ĐżŃĐžĐ»ĐŸĐ¶Đ”ĐœĐžŃ, ĐżŃĐŸĐžĐ·ĐČĐ”ĐŽĐ”ĐœĐŸ ĐŽĐ”Đ»Đ”ĐœĐžĐ” ŃŃĐœĐșŃĐžĐč ŃĐžŃŃĐ”ĐŒŃ ĐŽĐ»Ń ŃДалОзаŃОО ĐșĐ°Đș back-end Đž front-end ĐżŃĐžĐ»ĐŸĐ¶Đ”ĐœĐžŃ. Đ Đ°Đ·ŃĐ°Đ±ĐŸŃĐ°Đœ ĐŒĐŸĐŽŃĐ»Ń âĐĐ”ŃŃĐŸŃĐŸĐ¶ĐŽĐ”ĐœĐžĐ”â: ĐżŃĐŸĐČĐ”ĐŽĐ”ĐœĐŸ ĐŒĐŸĐŽĐ”Đ»ĐžŃĐŸĐČĐ°ĐœĐžĐ” ĐłĐ”ĐŸĐ»ĐŸĐłĐžŃĐ”ŃĐșĐŸĐč ŃŃŃŃĐșŃŃŃŃ ĐŒĐ”ŃŃĐŸŃĐŸĐ¶ĐŽĐ”ĐœĐžŃ Đž ĐżĐŸŃŃŃĐŸĐ”ĐœĐ° Đ”ĐłĐŸ Đ±Đ»ĐŸŃĐœĐ°Ń ĐŒĐŸĐŽĐ”Đ»Ń. ĐĐŸĐșĐ°Đ·Đ°ĐœĐŸ, ŃŃĐŸ ĐžŃĐżĐŸĐ»ŃĐ·ĐŸĐČĐ°ĐœĐžĐ” ĐœĐ”ĐčŃĐŸŃĐ”ŃĐ”ĐČŃŃ
Đ°Đ»ĐłĐŸŃĐžŃĐŒĐŸĐČ ĐœĐ” ĐŽĐ°Đ”Ń ĐżŃĐžĐœŃОпОалŃĐœĐŸĐłĐŸ ĐżĐŸĐČŃŃĐ”ĐœĐžŃ ŃĐŸŃĐœĐŸŃŃĐž Đ±Đ»ĐŸŃĐœĐŸĐč ĐŒĐŸĐŽĐ”Đ»Đž ĐŽĐ»Ń ĐŒĐ”ŃŃĐŸŃĐŸĐ¶ĐŽĐ”ĐœĐžĐč 1 Đž 2 ĐłŃŃпп ĐżĐŸ ŃĐ»ĐŸĐ¶ĐœĐŸŃŃĐž ĐłĐ”ĐŸĐ»ĐŸĐłĐžŃĐ”ŃĐșĐŸĐłĐŸ ŃŃŃĐŸĐ”ĐœĐžŃ. ĐŃŃĐČĐ»Đ”ĐœŃ ĐœĐ”ĐŽĐŸŃŃĐ°ŃĐșĐž ĐœĐ”ĐčŃĐŸŃĐ”ŃĐ”ĐČŃŃ
Đ°Đ»ĐłĐŸŃĐžŃĐŒĐŸĐČ, ŃĐ°ĐșОД ĐșĐ°Đș ĐČŃŃĐŸĐșОД Đ·Đ°ŃŃĐ°ŃŃ ĐČŃŃĐžŃлОŃДлŃĐœŃŃ
ŃĐ”ŃŃŃŃĐŸĐČ ŃĐ”ŃĐČĐ”ŃĐ° Đž ĐżŃĐŸĐ±Đ»Đ”ĐŒŃ ĐČОзŃалОзаŃОО Đ±ĐŸĐ»ŃŃĐžŃ
ĐŒĐ°ŃŃĐžĐČĐŸĐČ ĐłĐ”ĐŸĐŽĐ°ĐœĐœŃŃ
ĐżŃĐž ĐžŃĐżĐŸĐ»ŃĐ·ĐŸĐČĐ°ĐœĐžĐž web-ŃĐ”ŃĐ”ĐœĐžĐč, ĐœĐ°ĐčĐŽĐ”ĐœŃ ĐżŃŃĐž ĐžŃ
ŃĐ”ŃĐ”ĐœĐžŃ. ĐĐŸĐșĐ°Đ·Đ°ĐœĐ° ĐČĐŸĐ·ĐŒĐŸĐ¶ĐœĐŸŃŃŃ Đž пДŃŃпДĐșŃĐžĐČĐœĐŸŃŃŃ ĐżĐŸŃŃŃĐŸĐ”ĐœĐžŃ ŃĐžŃŃĐ”ĐŒ ĐŽĐ»Ń ĐœĐ”ĐŽŃĐŸĐżĐŸĐ»ŃĐ·ĐŸĐČĐ°ŃДлДĐč ĐœĐ° ĐŸŃĐœĐŸĐČĐ” ĐŸĐ±Đ»Đ°ŃĐœŃŃ
ŃĐ”Ń
ĐœĐŸĐ»ĐŸĐłĐžĐč Đž ĐșĐŸĐœŃДпŃОО SaaS.
ĐĐ°ŃŃĐœĐ°Ń ĐœĐŸĐČĐžĐ·ĐœĐ°. ĐпДŃĐČŃĐ” ĐœĐ° ĐŸŃĐœĐŸĐČĐ” ĐșĐŸĐœŃДпŃОО ASP ŃŃпДŃĐœĐŸ ĐżĐŸŃŃŃĐŸĐ”ĐœŃ ŃĐŸĐČŃĐ”ĐŒĐ”ĐœĐœŃĐ” ĐżŃĐŸĐłŃĐ°ĐŒĐŒĐœŃĐ” ĐżŃĐŸĐŽŃĐșŃŃ ĐŽĐ»Ń ŃĐ”ŃĐ”ĐœĐžŃ Đ·Đ°ĐŽĐ°Ń ĐżŃĐŸĐ”ĐșŃĐžŃĐŸĐČĐ°ĐœĐžŃ Đž ĐŸĐżĐ”ŃĐ°ŃĐžĐČĐœĐŸĐłĐŸ ŃĐżŃĐ°ĐČĐ»Đ”ĐœĐžŃ ĐłĐŸŃĐœŃĐŒĐž ŃĐ°Đ±ĐŸŃĐ°ĐŒĐž.
ĐŃĐ°ĐșŃĐžŃĐ”ŃĐșĐ°Ń Đ·ĐœĐ°ŃĐžĐŒĐŸŃŃŃ. РДзŃĐ»ŃŃĐ°ŃŃ ĐżŃĐžĐŒĐ”ĐœĐžĐŒŃ ĐŽĐ»Ń ĐżŃДЎпŃĐžŃŃĐžĐč-ĐœĐ”ĐŽŃĐŸĐżĐŸĐ»ŃĐ·ĐŸĐČĐ°ŃДлДĐč, ŃĐ°Đ±ĐŸŃĐ°ŃŃĐžŃ
Ń ĐŒĐ”ŃŃĐŸŃĐŸĐ¶ĐŽĐ”ĐœĐžŃĐŒĐž 1 Đž 2 ĐłŃŃпп ĐżĐŸ ŃĐ»ĐŸĐ¶ĐœĐŸŃŃĐž ĐłĐ”ĐŸĐ»ĐŸĐłĐžŃĐ”ŃĐșĐŸĐłĐŸ ŃŃŃĐŸĐ”ĐœĐžŃ â ĐżŃĐŸĐ”ĐșŃĐœŃŃ
ĐŸŃĐłĐ°ĐœĐžĐ·Đ°ŃĐžĐč Đž ĐĐĐĐŸĐČ.We express our profound gratitude to A.B. Naizabekov for his assistance in scientific research, to A.F. Tsekhovoy, P.A. Tsekhovoy, D.Sh. Akhmedov, V. V. Yankovenko and D.V. Nikitas for scientific advice in implementation of the program code. The research was carried out within the framework of the initiative research theme âImproving the Efficiency of Mining Enterprisesâ on the basis of the RSE at the Rudny Industrial Institute of the Ministry of Education and Science of the Republic of Kazakhstan
Integration of knowledge-based system, artificial neural networks and multimedia for gear design
Design is a complicated area consisting of a combination of rules, technical information and personal judgement. The quality of design depends highly on the designer's knowledge and experience. This system attempts to simulate the design process and to capture design expertise by combining artificial neural networks (ANNs) and knowledge based system (KBS) together with multi-media (MM). It has been applied to the design of gears. Within the system the knowledge based system handles clearly defined design knowledge, the artificial neural networks capture knowledge which is difficult to quantify and multi-media provides a user-friendly interface prompting the user to input information and to retrieve results during design process. The finished system illustrates how features of different Artificial Intelligence techniques, KBS, ANNs and MM, are combined in a hybrid manner to conduct complicated design tasks
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Group influence on blogs design behaviour
Issues of national culture influence on web design behaviour have been rampant and stimulating on static web pages across the globe. The emergence of a new breed of publication-type web page brought about by the advancement of web technology however, saw a different species of online communication groups. Bloggers as these groups are called; used blogs as their communication and publication tool to distinguish themselves from other websites and online social media users. Since bloggers are groups that are recognised and credited to cultivate their own culture, the idea that national culture has an influence on blogs design behaviour and preferences may have been weakened. Bloggers groups themselves would be the influential factor that determines design preferences of bloggers in a network of blogs. To address the issue, this paper has conducted an assessment on blogs from six countries using content analysis method, national culture traits and SIDE model to ascertain design features characteristics and behaviour. Results from both the global and local blogs in each country showed that blogs design preferences in one country differ between both the global and local bloggers. Furthermore, global bloggers design preferences in countries under observation are found to be similar to one another
Video Data Visualization System: Semantic Classification And Personalization
We present in this paper an intelligent video data visualization tool, based
on semantic classification, for retrieving and exploring a large scale corpus
of videos. Our work is based on semantic classification resulting from semantic
analysis of video. The obtained classes will be projected in the visualization
space. The graph is represented by nodes and edges, the nodes are the keyframes
of video documents and the edges are the relation between documents and the
classes of documents. Finally, we construct the user's profile, based on the
interaction with the system, to render the system more adequate to its
references.Comment: graphic
Automated user modeling for personalized digital libraries
Digital libraries (DL) have become one of the most typical ways of accessing any kind of digitalized information. Due to this key role, users welcome any improvements on the services they receive from digital libraries. One trend used to
improve digital services is through personalization. Up to now, the most common approach for personalization in digital libraries has been user-driven. Nevertheless, the design of efficient personalized services has to be done, at least in part, in
an automatic way. In this context, machine learning techniques automate the process of constructing user models. This paper proposes a new approach to construct digital libraries that satisfy userâs necessity for information: Adaptive Digital Libraries, libraries that automatically learn user preferences and goals and personalize their interaction using this information
The memory space: Exploring future uses of Web 2.0 and mobile internet through design interventions.
The QuVis Quantum Mechanics Visualization project aims to address challenges
of quantum mechanics instruction through the development of interactive
simulations for the learning and teaching of quantum mechanics. In this
article, we describe evaluation of simulations focusing on two-level systems
developed as part of the Institute of Physics Quantum Physics resources.
Simulations are research-based and have been iteratively refined using student
feedback in individual observation sessions and in-class trials. We give
evidence that these simulations are helping students learn quantum mechanics
concepts at both the introductory and advanced undergraduate level, and that
students perceive simulations to be beneficial to their learning.Comment: 15 pages, 5 figures, 1 table; accepted for publication in the
American Journal of Physic
Security by Spatial Reference:Using Relative Positioning to Authenticate Devices for Spontaneous Interaction
Spontaneous interaction is a desirable characteristic associated with mobile and ubiquitous computing. The aim is to enable users to connect their personal devices with devices encountered in their environment in order to take advantage of interaction opportunities in accordance with their situation. However, it is difficult to secure spontaneous interaction as this requires authentication of the encountered device, in the absence of any prior knowledge of the device. In this paper we present a method for establishing and securing spontaneous interactions on the basis of emphspatial references that capture the spatial relationship of the involved devices. Spatial references are obtained by accurate sensing of relative device positions, presented to the user for initiation of interactions, and used in a peer authentication protocol that exploits a novel mechanism for message transfer over ultrasound to ensures spatial authenticity of the sender
The memory space: Exploring future uses of Web 2.0 and mobile internet through design interventions.
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