201 research outputs found

    Converged digital TV services: the role of middleware and future directions of interactive television

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    The subject of the future of the interactive Television medium has become a topic of great interest to the academic and industrial communities particularly since in the recent years there has been a dramatic increase in the pace of innovation of convergence of digital TV systems and services. The purpose of this paper is to provide a brief overview of what we know as digital TV converged services, to present and categorise the digital Television middleware technologies that contributed to it, and to present possible future trends and directions. A new Television era of converged wireless and mobile content delivery, user-authored content, multimodal interaction, intelligent personalisation, smart space awareness, and 3D content sensations is foreseen, creating ambient and immersive experiences

    TV-Centric technologies to provide remote areas with two-way satellite broadband access

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    October 1-2, 2007, Rome, Italy TV-Centric Technologies To Provide Remote Areas With Two-Way Satellite Broadband Acces

    Network assisted content protection architectures for a connected world

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    Content protection is a key component for the success of a multimedia services platform, as proven by the plethora of solutions currently on the market. In this paper we analyze a new network scenario where permanent bidirectional connectivity and video-aware encryption technologies allow a trustful operation of ubiquitous end devices. We propose new scalable models for a content protection architecture that may achieve dramatic improvement in robustness, reliability, and scalability. Selective ciphering and countermeasures are included in those models, together with several examples of their application

    Otimização de distribuição de conteúdos multimédia utilizando software-defined networking

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    The general use of Internet access and user equipments, such as smartphones, tablets and personal computers, is creating a new wave of video content consumption. In the past two decades, the Television broadcasting industry went through several evolutions and changes, evolving from analog to digital distribution, standard definition to high definition TV-channels, form the IPTV method of distribution to the latest set of technologies in content distribution, OTT. The IPTV technology introduced features that changed the passive role of the client to an active one, revolutionizing the way users consume TV content. Thus, the clients’ habits started to shape the services offered, leading to an anywhere and anytime offer of video content. OTT video delivery is a reflection of those habits, meeting the users’ desire, introducing several benefits discussed in this work over the previous technologies. However, the OTT type of delivery poses several challenges in terms of scalability and threatens the Telecommunications Operators business model, because OTT companies use the Telcos infrastructure for free. Consequently, Telecommunications Operators must prepare their infrastructure for future demand while offering new services to stay competitive. This dissertation aims to contribute with insights on what infrastructure changes a Telecommunications Operator must perform with a proposed bandwidth forecasting model. The results obtained from the forecast model paved the way to the proposed video content delivery method, which aims to improve users’ perceived Quality-of-Experience while optimizing load balancing decisions. The overall results show an improvement of users’ experience using the proposed method.A generalização do acesso à Internet e equipamentos pessoais como smartphones, tablets e computadores pessoais, está a criar uma nova onda de consumo de conteúdos multimedia. Nas ultimas duas décadas, a indústria de transmissão de Televisão atravessou várias evoluções e alterações, evoluindo da distribuição analógica para a digital, de canais de Televisão de definição padrão para alta definição, do método de distribuição IPTV, até ao último conjunto de tecnologias na distribuição de conteúdos, OTT. A tecnologia IPTV introduziu novas funcionalidades que mudaram o papel passivo do cliente para um papel activo, revolucionando a forma como os utilizadores consumem conteúdos televisivos. Assim, os hábitos dos clientes começaram a moldar os serviços oferecidos, levando à oferta de consumo de conteúdos em qualquer lugar e em qualquer altura. A entrega de vídeo OTT é um reflexo destes hábitos, indo ao encontro dos desejos dos utilizadores, que introduz inúmeras vantagens sobre outras tecnologias discutidas neste trabalho. No entanto, a entrega de conteúdos OTT cria diversos problemas de escalabilidade e ameaça o modelo de negócio das Operadoras de Telecomunicações, porque os fornecedores de serviço OTT usam a infraestrutura das mesmas sem quaisquer custos. Consequentemente, os Operadores de Telecomunicações devem preparar a sua infraestrutura para o consumo futuro ao mesmo tempo que oferecem novos serviços para se manterem competitivos. Esta dissertação visa contribuir com conhecimento sobre quais alterações uma Operadora de Telecomunicações deve executar com o modelo de previsão de largura de banda proposto. Os resultados obtidos abriram caminho para o método de entrega de conteúdos multimedia proposto, que visa ao melhoramento da qualidade de experiência do utilizador ao mesmo tempo que se optimiza o processo de balanceamento de carga. No geral os testes confirmam uma melhoria na qualidade de experiência do utilizador usando o método proposto.Mestrado em Engenharia de Computadores e Telemátic

    Wireless triple play system

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    Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e ComputadoresTriple play is a service that combines three types of services: voice, data and multimedia over a single communication channel for a price that is less than the total price of the individual services. However there is no standard for provisioning the Triple play services, rather they are provisioned individually, since the requirements are quite different for each service. The digital revolution helped to create and deliver a high quality media solutions. One of the most demanding services is the Video on Demand (VoD). This implicates a dedicated streaming channel for each user in order to provide normal media player commands (as pause, fast forward). Most of the multimedia companies that develops personalized products does not always fulfil the users needs and are far from being cheap solutions. The goal of the project was to create a reliable and scalable triple play solution that works via Wireless Local Area Network (WLAN), fully capable of dealing with the existing state of the art multimedia technologies only resorting to open-source tools. This project was design to be a transparent web environment using only web technologies to maximize the potential of the services. HyperText Markup Language (HTML),Cascading Style Sheets (CSS) and JavaScript were the used technologies for the development of the applications. Both a administration and user interfaces were developed to fully manage all video contents and properly view it in a rich and appealing application, providing the proof of concept. The developed prototype was tested in a WLAN with up to four clients and the Quality of Service (QoS) and Quality of Experience (QoE) was measured for several combinations of active services. In the end it is possible to acknowledge that the developed prototype was capable of dealing with all the problems of WLAN technologies and successfully delivery all the proposed services with high QoE

    Converged Digital TV Services: The Role of Middleware and Future Directions of Interactive Television

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    The migration from analog to digital of the broadcasting technologies, already well consolidated for satellite systems, is becoming a reality also for terrestrial transmission. Digital Terrestrial Television (DTT) is also evolving to offer interactive services and a degree of flexibility which can be exploited to offer tailored applications to users which include, for instance interactivity, different levels of personalization, and innovative location-based, as well as context-aware, services. A clear example of this trend is given by the rising success of the Internet Protocol Television (IPTV) which allows for a degree of flexibility on offered services unknown to the traditional broadcasting systems. In this framework, several satellite operators are starting to launch IPTV services using direct satellite links, as well as some terrestrial internet service providers are offering digital TV channels embedded in the IP streaming over XDSL. Furthermore, IPTV services are likely to be broadcast also wirelessly, exploiting advanced broadband access technologies such asWiMAX, LTE, or LTEA. Last, but not least, TV and broadcast services for mobile users have also been deployed in many countries using DVBH and will be soon available on an even broader scale thanks to its satellite counterpart, DVB-SH. In the near future, a set of different technologies able to offer personalized and customized services to different classes of users are expected in the area of wireless broadcasting and convergence of technologies is auspicious. This concept entails different levels of convergence, namely, at terminal level (one device fits all), at service level (convergence of traditional fixed, mobile, and broadcast services), and at transport and network level with a common and standardized set of protocols and at access layer thanks to the harmonic coexistence of different radio technologies. This special issue aims to capture the state-of-the-art research work concerning the integration of DTT/Satellite/IPTV systems for the broadcasting of multimedia and interactive services

    Development and standardization of an embedded Linux based triple-play IP settop box

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    Thesis (Master)--Izmir Institute of Technology, Electronics and Communication Engineering, Izmir, 2007Includes bibliographical references (leaves: 46-48)Text in English; Abstract: Turkish and Englishix, 57 leavesWith the recent enhancements to the delivery of IP services and of the video codecs such as h.264, transmission of television through IP-based communication systems has been a viable option. An IP settop box (IPSTB) constructs a bridge between a television set and a broadband IP network such as DSL, cable modem, powerline or wireless broadband. IPSTB brings new challenges for the system designers, especially in the areas of inherently organized home networking systems, protocols, and architectures. Future IPSTB products are candidate to converge the information and entertainment technologies. This thesis suggests newly developed device and service discovery methods for the design of an IPSTB software structure that is compatible with the Universal Plug and Play (UPnP) audio video (AV) device descriptions. At the design process, it suggests optimized communication schemes between the servers that are in the control of service providers, and the consumer IPSTBs. As a newly developed technology, since there is not any standardization for most parts of the overall IPTV system, this thesis takes proven mechanisms as basis and adapts them to the overall design that consists of the hardware drivers, middleware, and the additional programs which helps the middleware to handle the external components of the system connected via USB or serial interfaces. Being an innovative idea, we have used a control system called Virtual Bus Manager so as to communicate between the aforementioned system components. Some system components such as web browser is based on the X Windows architecture, so cross compiling the X system for the embedded platform has also been a challenge for the feasibility of the final design. Being the second part of the Triple-Play system, Voice over IP application has also been included and based on the compilation of open source software for the corresponding embedded system. Finally, the web browser itself has been based on the popular Gecko web-core that is derived from Firefox
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