158 research outputs found

    ContextErlang: A language for distributed context-aware self-adaptive applications

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    Self-adaptive software modifies its behavior at run time to satisfy changing requirements in a dynamic environment. Context-oriented programming (COP) has been recently proposed as a specialized programming paradigm for context-aware and adaptive systems. COP mostly focuses on run time adaptation of the application’s behavior by supporting modular descriptions of behavioral variations. However, self-adaptive applications must satisfy additional requirements, such as distribution and concurrency, support for unforeseen changes and enforcement of correct behavior in the presence of dynamic change. Addressing these issues at the language level requires a holistic design that covers all aspects and takes into account the possibly cumbersome interaction of those features, for example concurrency and dynamic change. We present ContextErlang, a COP programming language in which adaptive abstractions are seamlessly integrated with distribution and concurrency. We define ContextErlang’s formal semantics, validated through an executable prototype, and we show how it supports formal proofs that the language design ensures satisfaction of certain safety requirements. We provide empirical evidence that ContextErlang is an effective solution through case studies and a performance assessment. We also show how the same design principles that lead to the development of ContextErlang can be followed to systematically design contextual extensions of other languages. A concrete example is presented concerning ContextScala

    Rediflow Multiprocessing

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    We discuss the concepts underlying Rediflow, a multiprocessing system being designed to support concurrent programming through a hybrid model of reduction, dataflow, and von Neumann processes. The techniques of automatic load-balancing in Rediflow are described in some detail

    A Formalization of an Extended Object Model Using Views

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    Reuse of software designs, experience and components is essential to making substantial improvements in software productivity, development cost, and quality. However, the many facets of reuse are still rarely used in the various phases of the software development lifecycle because of a lack of adequate theories, processes, and tools to support consistent application of reuse concepts. There is a need for approaches including definitions, models and properties of reuse that would provide explicit guidance to a software development team in applying reuse. In particular there is a need to provide abstractions that clearly separate the various functional concerns addressed in a software system. Separating concerns simplifies the identification of the software components that can benefit from reuse and can provide guidance on how reuse may be applied. In this thesis we present an extended model related to the separation of concerns in object-oriented design. The model, called views, indicates how an object-oriented design can be clearly separated into objects and their corresponding interfaces. In this model objects can be designed so that they are independent of their environment, because adaptation to the environment is the responsibility of the interface or view. The view can be seen as expressing the semantics for the 'glue' that joins components or objects together to create a software system. Informal versions of the views model have already been successfully applied to operational and commercial software systems. The objective of this thesis is to provide the views notion with a theoretical foundation to address reuse and separation of concerns. After clearly defining the views model we show the formal approach to combining the objects, interfaces (views), and their interconnection into a complete software system. The objects and interfaces are defined using an object calculus based on temporal logic, while the interconnections among object and views are specified using category theory. This formal framework provides the mathematical foundation to support the verification of the properties of both the components and the composite software system. We then show how verification can be mechanized by converting the formal version of the views model into higher-order logic and using PVS to support mechanical proofs

    Ada as a design specification language

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    The primary thesis objective is research into current approaches to design specification languages, emphasizing Ada. Requirements specification is touched upon. Design specification is explored and related to requirements and implementation. The role of language in design is discussed, as well as objectives of the design specification and features that a specification language should provide in order to meet those objectives. Formal language is contrasted with natural language. Some formal specification languages are described, both Ada related and not Ada related. The secondary objective, the thesis project, is to illustrate a design specification in a formal language, Ada. The purpose of the project is to compare the Ada expression of an example design with the natural language specification for the same system

    Run-time Variability with First-class Contexts

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    Software must be regularly updated to keep up with changing requirements. Unfortunately, to install an update, the system must usually be restarted, which is inconvenient and costly. In this dissertation, we aim at overcoming the need for restart by enabling run-time changes at the programming language level. We argue that the best way to achieve this goal is to improve the support for encapsulation, information hiding and late binding by contextualizing behavior. In our approach, behavioral variations are encapsulated into context objects that alter the behavior of other objects locally. We present three contextual language features that demonstrate our approach. First, we present a feature to evolve software by scoping variations to threads. This way, arbitrary objects can be substituted over time without compromising safety. Second, we present a variant of dynamic proxies that operate by delegation instead of forwarding. The proxies can be used as building blocks to implement contextualization mechanisms from within the language. Third, we contextualize the behavior of objects to intercept exchanges of references between objects. This approach scales information hiding from objects to aggregates. The three language features are supported by formalizations and case studies, showing their soundness and practicality. With these three complementary language features, developers can easily design applications that can accommodate run-time changes

    Engineering Self-Adaptive Collective Processes for Cyber-Physical Ecosystems

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    The pervasiveness of computing and networking is creating significant opportunities for building valuable socio-technical systems. However, the scale, density, heterogeneity, interdependence, and QoS constraints of many target systems pose severe operational and engineering challenges. Beyond individual smart devices, cyber-physical collectives can provide services or solve complex problems by leveraging a “system effect” while coordinating and adapting to context or environment change. Understanding and building systems exhibiting collective intelligence and autonomic capabilities represent a prominent research goal, partly covered, e.g., by the field of collective adaptive systems. Therefore, drawing inspiration from and building on the long-time research activity on coordination, multi-agent systems, autonomic/self-* systems, spatial computing, and especially on the recent aggregate computing paradigm, this thesis investigates concepts, methods, and tools for the engineering of possibly large-scale, heterogeneous ensembles of situated components that should be able to operate, adapt and self-organise in a decentralised fashion. The primary contribution of this thesis consists of four main parts. First, we define and implement an aggregate programming language (ScaFi), internal to the mainstream Scala programming language, for describing collective adaptive behaviour, based on field calculi. Second, we conceive of a “dynamic collective computation” abstraction, also called aggregate process, formalised by an extension to the field calculus, and implemented in ScaFi. Third, we characterise and provide a proof-of-concept implementation of a middleware for aggregate computing that enables the development of aggregate systems according to multiple architectural styles. Fourth, we apply and evaluate aggregate computing techniques to edge computing scenarios, and characterise a design pattern, called Self-organising Coordination Regions (SCR), that supports adjustable, decentralised decision-making and activity in dynamic environments.Con lo sviluppo di informatica e intelligenza artificiale, la diffusione pervasiva di device computazionali e la crescente interconnessione tra elementi fisici e digitali, emergono innumerevoli opportunità per la costruzione di sistemi socio-tecnici di nuova generazione. Tuttavia, l'ingegneria di tali sistemi presenta notevoli sfide, data la loro complessità—si pensi ai livelli, scale, eterogeneità, e interdipendenze coinvolti. Oltre a dispositivi smart individuali, collettivi cyber-fisici possono fornire servizi o risolvere problemi complessi con un “effetto sistema” che emerge dalla coordinazione e l'adattamento di componenti fra loro, l'ambiente e il contesto. Comprendere e costruire sistemi in grado di esibire intelligenza collettiva e capacità autonomiche è un importante problema di ricerca studiato, ad esempio, nel campo dei sistemi collettivi adattativi. Perciò, traendo ispirazione e partendo dall'attività di ricerca su coordinazione, sistemi multiagente e self-*, modelli di computazione spazio-temporali e, specialmente, sul recente paradigma di programmazione aggregata, questa tesi tratta concetti, metodi, e strumenti per l'ingegneria di ensemble di elementi situati eterogenei che devono essere in grado di lavorare, adattarsi, e auto-organizzarsi in modo decentralizzato. Il contributo di questa tesi consiste in quattro parti principali. In primo luogo, viene definito e implementato un linguaggio di programmazione aggregata (ScaFi), interno al linguaggio Scala, per descrivere comportamenti collettivi e adattativi secondo l'approccio dei campi computazionali. In secondo luogo, si propone e caratterizza l'astrazione di processo aggregato per rappresentare computazioni collettive dinamiche concorrenti, formalizzata come estensione al field calculus e implementata in ScaFi. Inoltre, si analizza e implementa un prototipo di middleware per sistemi aggregati, in grado di supportare più stili architetturali. Infine, si applicano e valutano tecniche di programmazione aggregata in scenari di edge computing, e si propone un pattern, Self-Organising Coordination Regions, per supportare, in modo decentralizzato, attività decisionali e di regolazione in ambienti dinamici

    Well-Formed and Scalable Invasive Software Composition

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    Software components provide essential means to structure and organize software effectively. However, frequently, required component abstractions are not available in a programming language or system, or are not adequately combinable with each other. Invasive software composition (ISC) is a general approach to software composition that unifies component-like abstractions such as templates, aspects and macros. ISC is based on fragment composition, and composes programs and other software artifacts at the level of syntax trees. Therefore, a unifying fragment component model is related to the context-free grammar of a language to identify extension and variation points in syntax trees as well as valid component types. By doing so, fragment components can be composed by transformations at respective extension and variation points so that always valid composition results regarding the underlying context-free grammar are yielded. However, given a language’s context-free grammar, the composition result may still be incorrect. Context-sensitive constraints such as type constraints may be violated so that the program cannot be compiled and/or interpreted correctly. While a compiler can detect such errors after composition, it is difficult to relate them back to the original transformation step in the composition system, especially in the case of complex compositions with several hundreds of such steps. To tackle this problem, this thesis proposes well-formed ISC—an extension to ISC that uses reference attribute grammars (RAGs) to specify fragment component models and fragment contracts to guard compositions with context-sensitive constraints. Additionally, well-formed ISC provides composition strategies as a means to configure composition algorithms and handle interferences between composition steps. Developing ISC systems for complex languages such as programming languages is a complex undertaking. Composition-system developers need to supply or develop adequate language and parser specifications that can be processed by an ISC composition engine. Moreover, the specifications may need to be extended with rules for the intended composition abstractions. Current approaches to ISC require complete grammars to be able to compose fragments in the respective languages. Hence, the specifications need to be developed exhaustively before any component model can be supplied. To tackle this problem, this thesis introduces scalable ISC—a variant of ISC that uses island component models as a means to define component models for partially specified languages while still the whole language is supported. Additionally, a scalable workflow for agile composition-system development is proposed which supports a development of ISC systems in small increments using modular extensions. All theoretical concepts introduced in this thesis are implemented in the Skeletons and Application Templates framework SkAT. It supports “classic”, well-formed and scalable ISC by leveraging RAGs as its main specification and implementation language. Moreover, several composition systems based on SkAT are discussed, e.g., a well-formed composition system for Java and a C preprocessor-like macro language. In turn, those composition systems are used as composers in several example applications such as a library of parallel algorithmic skeletons

    Proceedings of Monterey Workshop 2001 Engineering Automation for Sofware Intensive System Integration

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    The 2001 Monterey Workshop on Engineering Automation for Software Intensive System Integration was sponsored by the Office of Naval Research, Air Force Office of Scientific Research, Army Research Office and the Defense Advance Research Projects Agency. It is our pleasure to thank the workshop advisory and sponsors for their vision of a principled engineering solution for software and for their many-year tireless effort in supporting a series of workshops to bring everyone together.This workshop is the 8 in a series of International workshops. The workshop was held in Monterey Beach Hotel, Monterey, California during June 18-22, 2001. The general theme of the workshop has been to present and discuss research works that aims at increasing the practical impact of formal methods for software and systems engineering. The particular focus of this workshop was "Engineering Automation for Software Intensive System Integration". Previous workshops have been focused on issues including, "Real-time & Concurrent Systems", "Software Merging and Slicing", "Software Evolution", "Software Architecture", "Requirements Targeting Software" and "Modeling Software System Structures in a fastly moving scenario".Office of Naval ResearchAir Force Office of Scientific Research Army Research OfficeDefense Advanced Research Projects AgencyApproved for public release, distribution unlimite

    Foundations of Software Science and Computation Structures

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    This open access book constitutes the proceedings of the 23rd International Conference on Foundations of Software Science and Computational Structures, FOSSACS 2020, which took place in Dublin, Ireland, in April 2020, and was held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2020. The 31 regular papers presented in this volume were carefully reviewed and selected from 98 submissions. The papers cover topics such as categorical models and logics; language theory, automata, and games; modal, spatial, and temporal logics; type theory and proof theory; concurrency theory and process calculi; rewriting theory; semantics of programming languages; program analysis, correctness, transformation, and verification; logics of programming; software specification and refinement; models of concurrent, reactive, stochastic, distributed, hybrid, and mobile systems; emerging models of computation; logical aspects of computational complexity; models of software security; and logical foundations of data bases.
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