17,633 research outputs found

    A review of velocity-type PSO variants

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    This paper presents a review of the particular variants of particle swarm optimization, based on the velocity-type class. The original particle swarm optimization algorithm was developed as an unconstrained optimization technique, which lacks a model that is able to handle constrained optimization problems. The particle swarm optimization and its inapplicability in constrained optimization problems are solved using the dynamic-objective constraint-handling method. The dynamic-objective constraint-handling method is originally developed for two variants of the basic particle swarm optimization, namely restricted velocity particle swarm optimization and self-adaptive velocity particle swarm optimization. Also on the subject velocity-type class, a review of three other variants is given, specifically: (1) vertical particle swarm optimization; (2) velocity limited particle swarm optimization; and (3) particle swarm optimization with scape velocity. These velocity-type particle swarm optimization variants all have in common a velocity parameter which determines the direction/movements of the particles.info:eu-repo/semantics/publishedVersio

    A Self-Adaptive Chaos Particle Swarm Optimization Algorithm

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    As a new evolutionary algorithm, particle swarm optimization (PSO) achieves integrated evolution through the information between the individuals. All the particles have the ability to adjust their own speed and remember the optimal positions they have experienced. This algorithm has solved many practical engineering problems and achieved better optimization effect. However, PSO can easily get trapped in local extremum, making it fail to get the global optimal solution and reducing its convergence speed. To settle these deficiencies, this paper has proposed an adaptive chaos particle swarm optimization (ACPSO) based on the idea of chaos optimization after analyzing the basic principles of PSO. This algorithm can improve the population diversity and the ergodicity of particle search through the property of chaos; adjust the inertia weight according to the premature convergence of the population and the individual fitness; consider the global optimization and local optimization; effectively avoid premature convergence and improve algorithm efficiency. The experimental simulation has verified its effectiveness and superiority

    Study of Cooperative Control System for Multiple Mobile Robots Using Particle Swarm Optimization

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    The idea of using multiple mobile robots for tracking targets in an unknown environment can be realized with Particle Swarm Optimization proposed by Kennedy and Eberhart in 1995. The actual implementation of an efficient algorithm like Particle Swarm Optimization (PSO) is required when robots need to avoid the randomly placed obstacles in unknown environment and reach the target point. However, ordinary methods of obstacle avoidance have not proven good results in route planning. PSO is a self-adaptive population-based method in which behavior of the swarm is iteratively generated from the combination of social and cognitive behaviors and is an effective technique for collective robotic search problem. When PSO is used for exploration, this algorithm enables robots to travel on trajectories that lead to total swarm convergence on some target

    A self-learning particle swarm optimizer for global optimization problems

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    Copyright @ 2011 IEEE. All Rights Reserved. This article was made available through the Brunel Open Access Publishing Fund.Particle swarm optimization (PSO) has been shown as an effective tool for solving global optimization problems. So far, most PSO algorithms use a single learning pattern for all particles, which means that all particles in a swarm use the same strategy. This monotonic learning pattern may cause the lack of intelligence for a particular particle, which makes it unable to deal with different complex situations. This paper presents a novel algorithm, called self-learning particle swarm optimizer (SLPSO), for global optimization problems. In SLPSO, each particle has a set of four strategies to cope with different situations in the search space. The cooperation of the four strategies is implemented by an adaptive learning framework at the individual level, which can enable a particle to choose the optimal strategy according to its own local fitness landscape. The experimental study on a set of 45 test functions and two real-world problems show that SLPSO has a superior performance in comparison with several other peer algorithms.This work was supported by the Engineering and Physical Sciences Research Council of U.K. under Grants EP/E060722/1 and EP/E060722/2

    Improved particle swarm optimization algorithm for multi-reservoir system operation

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    AbstractIn this paper, a hybrid improved particle swarm optimization (IPSO) algorithm is proposed for the optimization of hydroelectric power scheduling in multi-reservoir systems. The conventional particle swarm optimization (PSO) algorithm is improved in two ways: (1) The linearly decreasing inertia weight coefficient (LDIWC) is replaced by a self-adaptive exponential inertia weight coefficient (SEIWC), which could make the PSO algorithm more balanceable and more effective in both global and local searches. (2) The crossover and mutation idea inspired by the genetic algorithm (GA) is imported into the particle updating method to enhance the diversity of populations. The potential ability of IPSO in nonlinear numerical function optimization was first tested with three classical benchmark functions. Then, a long-term multi-reservoir system operation model based on IPSO was designed and a case study was carried out in the Minjiang Basin in China, where there is a power system consisting of 26 hydroelectric power plants. The scheduling results of the IPSO algorithm were found to outperform PSO and to be comparable with the results of the dynamic programming successive approximation (DPSA) algorithm

    Multi-waypoint-based path planning for free-floating space robots

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    This paper studies the multi-waypoint-based path planning problem (MWPP) for redundant space robots. The end-effector of a space robot should visit a set of predefined waypoints with optimal distance, and the free-floating base should suffer minimum attitude disturbances from the manipulator during manoeuver. The MWPP is decomposed into two sub-problems: the problem of optimal waypoint-sequence and the problem of optimal joint-movements. First, the Hybrid Self-adaptive Particle Swarm Optimization algorithm is proposed for optimal waypoint-sequence. Second, an Improved Particle Swarm Optimization algorithm, combined with direct kinematics of the space robot, is proposed for optimal jointmovements. Finally, simulations are presented to validate the approach, including comparisons with other approaches

    Stochastic Fractal Based Multiobjective Fruit Fly Optimization

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    The fruit fly optimization algorithm (FOA) is a global optimization algorithm inspired by the foraging behavior of a fruit fly swarm. In this study, a novel stochastic fractal model based fruit fly optimization algorithm is proposed for multiobjective optimization. A food source generating method based on a stochastic fractal with an adaptive parameter updating strategy is introduced to improve the convergence performance of the fruit fly optimization algorithm. To deal with multiobjective optimization problems, the Pareto domination concept is integrated into the selection process of fruit fly optimization and a novel multiobjective fruit fly optimization algorithm is then developed. Similarly to most of other multiobjective evolutionary algorithms (MOEAs), an external elitist archive is utilized to preserve the nondominated solutions found so far during the evolution, and a normalized nearest neighbor distance based density estimation strategy is adopted to keep the diversity of the external elitist archive. Eighteen benchmarks are used to test the performance of the stochastic fractal based multiobjective fruit fly optimization algorithm (SFMOFOA). Numerical results show that the SFMOFOA is able to well converge to the Pareto fronts of the test benchmarks with good distributions. Compared with four state-of-the-art methods, namely, the non-dominated sorting generic algorithm (NSGA-II), the strength Pareto evolutionary algorithm (SPEA2), multi-objective particle swarm optimization (MOPSO), and multiobjective self-adaptive differential evolution (MOSADE), the proposed SFMOFOA has better or competitive multiobjective optimization performance

    Stochastic Fractal Based Multiobjective Fruit Fly Optimization

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    The fruit fly optimization algorithm (FOA) is a global optimization algorithm inspired by the foraging behavior of a fruit fly swarm. In this study, a novel stochastic fractal model based fruit fly optimization algorithm is proposed for multiobjective optimization. A food source generating method based on a stochastic fractal with an adaptive parameter updating strategy is introduced to improve the convergence performance of the fruit fly optimization algorithm. To deal with multiobjective optimization problems, the Pareto domination concept is integrated into the selection process of fruit fly optimization and a novel multiobjective fruit fly optimization algorithm is then developed. Similarly to most of other multiobjective evolutionary algorithms (MOEAs), an external elitist archive is utilized to preserve the nondominated solutions found so far during the evolution, and a normalized nearest neighbor distance based density estimation strategy is adopted to keep the diversity of the external elitist archive. Eighteen benchmarks are used to test the performance of the stochastic fractal based multiobjective fruit fly optimization algorithm (SFMOFOA). Numerical results show that the SFMOFOA is able to well converge to the Pareto fronts of the test benchmarks with good distributions. Compared with four state-of-the-art methods, namely, the non-dominated sorting generic algorithm (NSGA-II), the strength Pareto evolutionary algorithm (SPEA2), multi-objective particle swarm optimization (MOPSO), and multiobjective self-adaptive differential evolution (MOSADE), the proposed SFMOFOA has better or competitive multiobjective optimization performance
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