141,845 research outputs found

    Procedural content creation in VR

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    3D content creation for virtual worlds is a difficult task, requiring specialized tools based on a WIMP interface for modelling, composition and animation. Natural interaction systems for modelling in augmented or virtual reality are currently being developed and studied, making use of pens, handheld controllers, voice commands, tracked hand gestures like pinching, tapping and dragging mid-air, etc. We propose a content creation approach for virtual reality, placing a focus on making procedural content generation (PCG) intuitive and generalizable. Our approach is to start with a library of 3D assets, with which the user populates an initially empty world by placing and replicating objects individually. The user can then construct procedural rules to automate this process on the fly, creating abstract entities that behave like a block of objects while still being treated and manipulated like other singleton objects. To this end, we design a rule system for procedural content generation adequate for virtual reality, including nested object replication, relative placement and spacing, and randomized selection. We then design and prototype a natural interaction model for virtual reality suited to this rule system, based on two-handed object manipulation, controller input and user voice commands. A prototype of this interaction model is built, and finally, a former user evaluation is conducted to assess its viability and identify avenues for improvement and future work

    Constraint specification by example in a Meta-CASE tool

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    CASE tools are very helpful to software engineers in different ways and in different phases of software development. However, they are not easy to specialise to meet the needs of particular application domains or particular software modelling requirements. Meta-CASE tools offer a way of providing such specialisation by enabling a designer to specify a tool which is then generated automatically. Constraints are often used in such meta-CASE tools as a technique for governing the syntax and semantics of model elements and the values of their attributes. However, although constraint definition is a difficult process it has attracted relatively little research attention. The PhD research described here presents an approach for improving the process of CASE tool constraint specification based on the notion of programming by example (or demonstration). The feasibility of the approach will be demonstrated via experiments with a prototype using the meta-CASE tool Diagram Editor Constraints System (DECS) as context

    Reusable Knowledge-based Components for Building Software Applications: A Knowledge Modelling Approach

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    In computer science, different types of reusable components for building software applications were proposed as a direct consequence of the emergence of new software programming paradigms. The success of these components for building applications depends on factors such as the flexibility in their combination or the facility for their selection in centralised or distributed environments such as internet. In this article, we propose a general type of reusable component, called primitive of representation, inspired by a knowledge-based approach that can promote reusability. The proposal can be understood as a generalisation of existing partial solutions that is applicable to both software and knowledge engineering for the development of hybrid applications that integrate conventional and knowledge based techniques. The article presents the structure and use of the component and describes our recent experience in the development of real-world applications based on this approach

    Cognitive Modelling in HCI Research

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    Neuro-fuzzy knowledge processing in intelligent learning environments for improved student diagnosis

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    In this paper, a neural network implementation for a fuzzy logic-based model of the diagnostic process is proposed as a means to achieve accurate student diagnosis and updates of the student model in Intelligent Learning Environments. The neuro-fuzzy synergy allows the diagnostic model to some extent "imitate" teachers in diagnosing students' characteristics, and equips the intelligent learning environment with reasoning capabilities that can be further used to drive pedagogical decisions depending on the student learning style. The neuro-fuzzy implementation helps to encode both structured and non-structured teachers' knowledge: when teachers' reasoning is available and well defined, it can be encoded in the form of fuzzy rules; when teachers' reasoning is not well defined but is available through practical examples illustrating their experience, then the networks can be trained to represent this experience. The proposed approach has been tested in diagnosing aspects of student's learning style in a discovery-learning environment that aims to help students to construct the concepts of vectors in physics and mathematics. The diagnosis outcomes of the model have been compared against the recommendations of a group of five experienced teachers, and the results produced by two alternative soft computing methods. The results of our pilot study show that the neuro-fuzzy model successfully manages the inherent uncertainty of the diagnostic process; especially for marginal cases, i.e. where it is very difficult, even for human tutors, to diagnose and accurately evaluate students by directly synthesizing subjective and, some times, conflicting judgments

    Model transformations and Tool Integration

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    Model transformations are increasingly recognised as being of significant importance to many areas of software development and integration. Recent attention on model transformations has particularly focused on the OMGs Queries/Views/Transformations (QVT) Request for Proposals (RFP). In this paper I motivate the need for dedicated approaches to model transformations, particularly for the data involved in tool integration, outline the challenges involved, and then present a number of technologies and techniques which allow the construction of flexible, powerful and practical model transformations

    On the Identification of Agents in the Design of Production Control Systems

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    This paper describes a methodology that is being developed for designing and building agent-based systems for the domain of production control. In particular, this paper deals with the steps that are involved in identifying the agents and in specifying their responsibilities. The methodology aims to be usable by engineers who have a background in production control but who have no prior experience in agent technology. For this reason, the methodology needs to be very prescriptive with respect to the agent-related aspects of design

    Towards Practical Graph-Based Verification for an Object-Oriented Concurrency Model

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    To harness the power of multi-core and distributed platforms, and to make the development of concurrent software more accessible to software engineers, different object-oriented concurrency models such as SCOOP have been proposed. Despite the practical importance of analysing SCOOP programs, there are currently no general verification approaches that operate directly on program code without additional annotations. One reason for this is the multitude of partially conflicting semantic formalisations for SCOOP (either in theory or by-implementation). Here, we propose a simple graph transformation system (GTS) based run-time semantics for SCOOP that grasps the most common features of all known semantics of the language. This run-time model is implemented in the state-of-the-art GTS tool GROOVE, which allows us to simulate, analyse, and verify a subset of SCOOP programs with respect to deadlocks and other behavioural properties. Besides proposing the first approach to verify SCOOP programs by automatic translation to GTS, we also highlight our experiences of applying GTS (and especially GROOVE) for specifying semantics in the form of a run-time model, which should be transferable to GTS models for other concurrent languages and libraries.Comment: In Proceedings GaM 2015, arXiv:1504.0244

    Requirements modelling and formal analysis using graph operations

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    The increasing complexity of enterprise systems requires a more advanced analysis of the representation of services expected than is currently possible. Consequently, the specification stage, which could be facilitated by formal verification, becomes very important to the system life-cycle. This paper presents a formal modelling approach, which may be used in order to better represent the reality of the system and to verify the awaited or existing system’s properties, taking into account the environmental characteristics. For that, we firstly propose a formalization process based upon properties specification, and secondly we use Conceptual Graphs operations to develop reasoning mechanisms of verifying requirements statements. The graphic visualization of these reasoning enables us to correctly capture the system specifications by making it easier to determine if desired properties hold. It is applied to the field of Enterprise modelling

    CBR and MBR techniques: review for an application in the emergencies domain

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    The purpose of this document is to provide an in-depth analysis of current reasoning engine practice and the integration strategies of Case Based Reasoning and Model Based Reasoning that will be used in the design and development of the RIMSAT system. RIMSAT (Remote Intelligent Management Support and Training) is a European Commission funded project designed to: a.. Provide an innovative, 'intelligent', knowledge based solution aimed at improving the quality of critical decisions b.. Enhance the competencies and responsiveness of individuals and organisations involved in highly complex, safety critical incidents - irrespective of their location. In other words, RIMSAT aims to design and implement a decision support system that using Case Base Reasoning as well as Model Base Reasoning technology is applied in the management of emergency situations. This document is part of a deliverable for RIMSAT project, and although it has been done in close contact with the requirements of the project, it provides an overview wide enough for providing a state of the art in integration strategies between CBR and MBR technologies.Postprint (published version
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