31 research outputs found

    Three-dimensional interactive maps: theory and practice

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    Development of a New Method to Support a Participatory Planning for Piped Water Supply Infrastructure in Informal Settlements

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    For decades, infrastructure planning in informal settlements has been a major challenge for urban planners and engineers. In particular, the planning process for the rapidly changing heterogeneous structures in these areas usually require individual and non-sustainable solutions. In this report, a method for the sustainable and practical planning of a piped water distribution system (WDS) that generates different expansion variants as a planning support tool is presented. In this tool, all real-world routing options are included in the decision-making process, based on the existing infrastructure, settlement structure, and identifiable open spaces. Additionally, proposals for the localization of the future public water points are supported by methods from Logistics. The consideration of the existing settlement structure and real route lengths (pedestrian walking distance) to a potential water point location lead to very practical and realizable results. The principle of participatory planning was considered, to easily include individual adjustments at any given timeframe. At the same time, automated processes generate fast results. The method is modular and linked to a geographic information system (GIS) to directly visualize the impacts and effects of the planning and decision-making process

    Application of Geographic Information Systems

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    The importance of Geographic Information Systems (GIS) can hardly be overemphasized in today’s academic and professional arena. More professionals and academics have been using GIS than ever – urban & regional planners, civil engineers, geographers, spatial economists, sociologists, environmental scientists, criminal justice professionals, political scientists, and alike. As such, it is extremely important to understand the theories and applications of GIS in our teaching, professional work, and research. “The Application of Geographic Information Systems” presents research findings that explain GIS’s applications in different subfields of social sciences. With several case studies conducted in different parts of the world, the book blends together the theories of GIS and their practical implementations in different conditions. It deals with GIS’s application in the broad spectrum of geospatial analysis and modeling, water resources analysis, land use analysis, infrastructure network analysis like transportation and water distribution network, and such. The book is expected to be a useful source of knowledge to the users of GIS who envision its applications in their teaching and research. This easy-to-understand book is surely not the end in itself but a little contribution to toward our understanding of the rich and wonderful subject of GIS

    Homotopy Based Reconstruction from Acoustic Images

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    Association of Architecture Schools in Australasia

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    "Techniques and Technologies: Transfer and Transformation", proceedings of the 2007 AASA Conference held September 27-29, 2007, at the School of Architecture, UTS

    Terrain synthesis: the creation, management, presentation and validation of artificial landscapes

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    'Synthetic Terrain' is the term used for artificially-composed computer-based Digital Terrain Models (DTMs) created by a combination of techniques and heavily influenced by Earth Sciences applications. The synthetic landscape is created to produce 'geographically acceptable', 'realistic' or 'valid' computer-rendered landscapes, maps and 3D images, which are themselves based on synthetic terrain Digital Elevation Models (OEMs). This thesis examines the way in which mainly physical landscapes can be synthesised, and presents the techniques by which terrain data sets can be managed (created, manipulated, displayed and validated), both for academic reasons and to provide a convenient and cost-effective alternative to expensive 'real world' data sets. Indeed, the latter are collected by ground-based or aerial surveying techniques (e.g. photogrammetry), normally at considerable expense, depending on the scale, resolution and type required. The digital information for a real map could take months to collect, process and reproduce, possibly involving demanding Information Technology (IT) resources and sometimes complicated by differing (or contradictory) formats. Such techniques are invalid if the region lies within an 'unfriendly' or inaccessible part of the globe, where (for example), overflying or ground surveys are forbidden. Previous attempts at synthesising terrain have not necessarily aimed at realism. Digital terrain sets have been created by using fractal mathematical models, as 'special effects' for the entertainment industry (e.g. science fiction 'alien' landscapes' for motion pictures and arcade games) or for artistic reasons. There are no known examples of synthesised DTMs being created with such a wide range of requirements and functionality, and with such a regard to validation and realism. This thesis addresses the whole concept of producing' alternative' landscapes in artificial form - nearly 22 years of research aimed at creating' geographically-sensible' synthetic terrain is described with the emphasis on the last 5 years, when this PhD thesis was conceived. These concepts are based on radical, inexpensive and rapid techniques for synthesising terrain, yet value is also placed on the 'validity', realism and 'fitness for purpose' of such models. The philosophy - or the 'thought processes' - necessary to achieve the development of the algorithms leading to synthesised DTMs is one of the primary achievement of the research. This in turn led to the creation of an interactive software package called GEOFORMA, which requires some manual intervention in the form of preliminary terrain classification. The sequence is thus: the user can choose to create terrain or landform assemblages without reference to any real world area. Alternatively, he can select a real world region or a 'typical' terrain type on a 'dial up' basis, which requires a short period of intensive parametric analysis based on research into established terrain classification techniques (such as fractals and other mathematical routines, process-response models etc.) The creates a composite synthesised terrain model of high quality and realism, a factor examined both qualitatively and quantitatively. Although the physical terrain is the primary concern, similar techniques are applied to the human landscape, noting such attributes as the density, type, nature and distribution of settlements, transport systems etc., and although this thread of the research is limited in scope compared with the physical landscape synthesis, some spectacular results are presented. The system also creates place names based on a simple algorithm. Fluvial landscapes, upland regions and coastlines have been selected from the many possible terrain types for 'treatment', and the thesis gives each of these sample landscapes a separate chapter with appropriate illustrations from this original and extensive research. Finally, and inevitably, the work also poses questions in attempting to provide answers, this is perhaps inevitable in a relatively new genre, encompassing so many disciplines, and with relatively sparse literature on the subject

    LIPIcs, Volume 277, GIScience 2023, Complete Volume

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    LIPIcs, Volume 277, GIScience 2023, Complete Volum

    Terrain synthesis: the creation, management, presentation and validation of artificial landscapes

    Get PDF
    'Synthetic Terrain' is the term used for artificially-composed computer-based Digital Terrain Models (DTMs) created by a combination of techniques and heavily influenced by Earth Sciences applications. The synthetic landscape is created to produce 'geographically acceptable', 'realistic' or 'valid' computer-rendered landscapes, maps and 3D images, which are themselves based on synthetic terrain Digital Elevation Models (OEMs). This thesis examines the way in which mainly physical landscapes can be synthesised, and presents the techniques by which terrain data sets can be managed (created, manipulated, displayed and validated), both for academic reasons and to provide a convenient and cost-effective alternative to expensive 'real world' data sets. Indeed, the latter are collected by ground-based or aerial surveying techniques (e.g. photogrammetry), normally at considerable expense, depending on the scale, resolution and type required. The digital information for a real map could take months to collect, process and reproduce, possibly involving demanding Information Technology (IT) resources and sometimes complicated by differing (or contradictory) formats. Such techniques are invalid if the region lies within an 'unfriendly' or inaccessible part of the globe, where (for example), overflying or ground surveys are forbidden. Previous attempts at synthesising terrain have not necessarily aimed at realism. Digital terrain sets have been created by using fractal mathematical models, as 'special effects' for the entertainment industry (e.g. science fiction 'alien' landscapes' for motion pictures and arcade games) or for artistic reasons. There are no known examples of synthesised DTMs being created with such a wide range of requirements and functionality, and with such a regard to validation and realism. This thesis addresses the whole concept of producing' alternative' landscapes in artificial form - nearly 22 years of research aimed at creating' geographically-sensible' synthetic terrain is described with the emphasis on the last 5 years, when this PhD thesis was conceived. These concepts are based on radical, inexpensive and rapid techniques for synthesising terrain, yet value is also placed on the 'validity', realism and 'fitness for purpose' of such models. The philosophy - or the 'thought processes' - necessary to achieve the development of the algorithms leading to synthesised DTMs is one of the primary achievement of the research. This in turn led to the creation of an interactive software package called GEOFORMA, which requires some manual intervention in the form of preliminary terrain classification. The sequence is thus: the user can choose to create terrain or landform assemblages without reference to any real world area. Alternatively, he can select a real world region or a 'typical' terrain type on a 'dial up' basis, which requires a short period of intensive parametric analysis based on research into established terrain classification techniques (such as fractals and other mathematical routines, process-response models etc.) The creates a composite synthesised terrain model of high quality and realism, a factor examined both qualitatively and quantitatively. Although the physical terrain is the primary concern, similar techniques are applied to the human landscape, noting such attributes as the density, type, nature and distribution of settlements, transport systems etc., and although this thread of the research is limited in scope compared with the physical landscape synthesis, some spectacular results are presented. The system also creates place names based on a simple algorithm. Fluvial landscapes, upland regions and coastlines have been selected from the many possible terrain types for 'treatment', and the thesis gives each of these sample landscapes a separate chapter with appropriate illustrations from this original and extensive research. Finally, and inevitably, the work also poses questions in attempting to provide answers, this is perhaps inevitable in a relatively new genre, encompassing so many disciplines, and with relatively sparse literature on the subject
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