8,178 research outputs found

    Holographic and 3D teleconferencing and visualization: implications for terabit networked applications

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    Distributed Management of Massive Data: an Efficient Fine-Grain Data Access Scheme

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    This paper addresses the problem of efficiently storing and accessing massive data blocks in a large-scale distributed environment, while providing efficient fine-grain access to data subsets. This issue is crucial in the context of applications in the field of databases, data mining and multimedia. We propose a data sharing service based on distributed, RAM-based storage of data, while leveraging a DHT-based, natively parallel metadata management scheme. As opposed to the most commonly used grid storage infrastructures that provide mechanisms for explicit data localization and transfer, we provide a transparent access model, where data are accessed through global identifiers. Our proposal has been validated through a prototype implementation whose preliminary evaluation provides promising results

    The design and implementation of a multimedia storage server tosupport video-on-demand applications

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    In this paper we present the design and implementation of a client/server based multimedia architecture for supporting video-on-demand applications. We describe in detail the software architecture of the implementation along with the adopted buffering mechanism. The proposed multithreaded architecture obtains, on one hand, a high degree of parallelism at the server side, allowing both the disk controller and the network card controller work in parallel. On the other hand; at the client side, it achieves the synchronized playback of the video stream at its precise rate, decoupling this process from the reception of data through the network. Additionally, we have derived, under an engineering perspective, some services that a real-time operating system should offer to satisfy the requirements found in video-on-demand applications.This research has been supported by the Regional Research Plan of the Autonomus Community of Madrid under an F.P.I. research grant.Publicad

    Mapping RT-LOTOS specifications into Time Petri Nets

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    RT-LOTOS is a timed process algebra which enables compact and abstract specification of real-time systems. This paper proposes and illustrates a structural translation of RT-LOTOS terms into behaviorally equivalent (timed bisimilar) finite Time Petri nets. It is therefore possible to apply Time Petri nets verification techniques to the profit of RT-LOTOS. Our approach has been implemented in RTL2TPN, a prototype tool which takes as input an RT-LOTOS specification and outputs a TPN. The latter is verified using TINA, a TPN analyzer developed by LAAS-CNRS. The toolkit made of RTL2TPN and TINA has been positively benchmarked against previously developed RT-LOTOS verification tool

    Cloud for Gaming

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    Cloud for Gaming refers to the use of cloud computing technologies to build large-scale gaming infrastructures, with the goal of improving scalability and responsiveness, improve the user's experience and enable new business models.Comment: Encyclopedia of Computer Graphics and Games. Newton Lee (Editor). Springer International Publishing, 2015, ISBN 978-3-319-08234-
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