87 research outputs found

    Holistic Dwelling: Integrating Biophilic Design, Environmental Psychology and Feng Shui

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    Holistic Dwelling endeavors to explore different design methods to create a more conscientious approach to designing homes. The three approaches that are being utilized are environmental psychology, feng shui, and biophilic design. The study of these diverse methods gives a more extensive look at the concept of home, what has not previously been investigated. In this document each of these methods is examined, starting by looking at how the methods were developed over time. Theories, schools of thought, and popular studies, schools explored to fully understand each method. Beyond this background information, there are specific attributes from each method that are significant towards the design of a residence. At this point the methods interact with each other and how they overlap to agree on certain elements. The final portion of the Doctor of Architecture project is a design of a house that takes what has been discovered and tests it in a practical setting. The research does not support a total overlap that was initially hypothesized. However, for most attributes, there are at least two methods with recommendations, and at least one element within the attributes that two methods both agree upon as being beneficial. This comes from the different approaches and foci of environmental psychology, feng shui, and biophilic design. In architecture, the future inhabitants are important in the design process. To consider this aspect, a design project takes a practical took at the research. A small family volunteered to act as a client looking for a new single family residence on Peacham Pond in Vermont. Through a series of meetings, the client explained what they needed in the home and narrowed down specifically what layout they were interested in. The final design takes the attributes from the research and marries it with the input of the client. Beyond the building, the site and landscaping is taken into consideration since a common theme throughout biophilic design, environmental psychology and feng shui. The design is extensively analyzed against the attributes of the home identified in the research portion. The overarching objective of this document is to find a technique of designing homes that are more attuned to the well-being of the client. Since this is the environment where people consistently spend the most of their time, it needs take specific needs of individual clients into consideration. This document introduces a framework that aids in this process

    Audio for Virtual, Augmented and Mixed Realities: Proceedings of ICSA 2019 ; 5th International Conference on Spatial Audio ; September 26th to 28th, 2019, Ilmenau, Germany

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    The ICSA 2019 focuses on a multidisciplinary bringing together of developers, scientists, users, and content creators of and for spatial audio systems and services. A special focus is on audio for so-called virtual, augmented, and mixed realities. The fields of ICSA 2019 are: - Development and scientific investigation of technical systems and services for spatial audio recording, processing and reproduction / - Creation of content for reproduction via spatial audio systems and services / - Use and application of spatial audio systems and content presentation services / - Media impact of content and spatial audio systems and services from the point of view of media science. The ICSA 2019 is organized by VDT and TU Ilmenau with support of Fraunhofer Institute for Digital Media Technology IDMT

    Sonic Interactions in Virtual Environments

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    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments

    11th Annual Undergraduate Research Symposium

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    Sonic Interactions in Virtual Environments

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    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments

    14th Annual Symposium of the School of Science, Engineering and Health

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    Welcome to the 14th Annual Symposium of the School of Science, Engineering and Health. This event continues a strong tradition showcasing student and faculty innovation, creativity and productivity in academic departments largely from within the School of Science, Engineering and Health

    Sonic interactions in virtual environments

    Get PDF
    This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments
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