114 research outputs found

    Can smartwatches replace smartphones for posture tracking?

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    This paper introduces a human posture tracking platform to identify the human postures of sitting, standing or lying down, based on a smartwatch. This work develops such a system as a proof-of-concept study to investigate a smartwatch's ability to be used in future remote health monitoring systems and applications. This work validates the smartwatches' ability to track the posture of users accurately in a laboratory setting while reducing the sampling rate to potentially improve battery life, the first steps in verifying that such a system would work in future clinical settings. The algorithm developed classifies the transitions between three posture states of sitting, standing and lying down, by identifying these transition movements, as well as other movements that might be mistaken for these transitions. The system is trained and developed on a Samsung Galaxy Gear smartwatch, and the algorithm was validated through a leave-one-subject-out cross-validation of 20 subjects. The system can identify the appropriate transitions at only 10 Hz with an F-score of 0.930, indicating its ability to effectively replace smart phones, if needed

    A Survey on Smartphone-Based Crowdsensing Solutions

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    © 2016 Willian Zamora et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.[EN] In recent years, the widespread adoption of mobile phones, combined with the ever-increasing number of sensors that smartphones are equipped with, greatly simplified the generalized adoption of crowdsensing solutions by reducing hardware requirements and costs to a minimum. These factors have led to an outstanding growth of crowdsensing proposals from both academia and industry. In this paper, we provide a survey of smartphone-based crowdsensing solutions that have emerged in the past few years, focusing on 64 works published in top-ranked journals and conferences. To properly analyze these previous works, we first define a reference framework based on how we classify the different proposals under study. The results of our survey evidence that there is still much heterogeneity in terms of technologies adopted and deployment approaches, although modular designs at both client and server elements seem to be dominant. Also, the preferred client platform is Android, while server platforms are typically web-based, and client-server communications mostly rely on XML or JSON over HTTP. The main detected pitfall concerns the performance evaluation of the different proposals, which typically fail to make a scalability analysis despite being critical issue when targeting very large communities of users.This work was partially supported by the Ministerio de Economia y Competitividad, Programa Estatal de Investigacion, Desarrollo e Innovacion Orientada a los Retos de la Sociedad, Proyectos I+D+I 2014, Spain, under Grant TEC2014-52690-R, the "Universidad Laica Eloy Alfaro de Manabi-ULEAM," and the "Programa de Becas SENESCYT de la Republica del Ecuador."Zamora-Mero, WJ.; Tavares De Araujo Cesariny Calafate, CM.; Cano Escribá, JC.; Manzoni, P. (2016). A Survey on Smartphone-Based Crowdsensing Solutions. Mobile Information Systems. 2016:1-26. https://doi.org/10.1155/2016/9681842S126201

    A framework for learning analytics using commodity wearable devices

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    We advocate for and introduce LEARNSense, a framework for learning analytics using commodity wearable devices to capture learner’s physical actions and accordingly infer learner context (e.g., student activities and engagement status in class). Our work is motivated by the observations that: (a) the fine-grained individual-specific learner actions are crucial to understand learners and their context information; (b) sensor data available on the latest wearable devices (e.g., wrist-worn and eye wear devices) can effectively recognize learner actions and help to infer learner context information; (c) the commodity wearable devices that are widely available on the market can provide a hassle-free and non-intrusive solution. Following the above observations and under the proposed framework, we design and implement a sensor-based learner context collector running on the wearable devices. The latest data mining and sensor data processing techniques are employed to detect different types of learner actions and context information. Furthermore, we detail all of the above efforts by offering a novel and exemplary use case: it successfully provides the accurate detection of student actions and infers the student engagement states in class. The specifically designed learner context collector has been implemented on the commodity wrist-worn device. Based on the collected and inferred learner information, the novel intervention and incentivizing feedback are introduced into the system service. Finally, a comprehensive evaluation with the real-world experiments, surveys and interviews demonstrates the effectiveness and impact of the proposed framework and this use case. The F1 score for the student action classification tasks achieve 0.9, and the system can effectively differentiate the defined three learner states. Finally, the survey results show that the learners are satisfied with the use of our system (mean score of 3.7 with a standard deviation of 0.55)

    Modeling the Internet of Things: a simulation perspective

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    This paper deals with the problem of properly simulating the Internet of Things (IoT). Simulating an IoT allows evaluating strategies that can be employed to deploy smart services over different kinds of territories. However, the heterogeneity of scenarios seriously complicates this task. This imposes the use of sophisticated modeling and simulation techniques. We discuss novel approaches for the provision of scalable simulation scenarios, that enable the real-time execution of massively populated IoT environments. Attention is given to novel hybrid and multi-level simulation techniques that, when combined with agent-based, adaptive Parallel and Distributed Simulation (PADS) approaches, can provide means to perform highly detailed simulations on demand. To support this claim, we detail a use case concerned with the simulation of vehicular transportation systems.Comment: Proceedings of the IEEE 2017 International Conference on High Performance Computing and Simulation (HPCS 2017

    Mechanisms for improving information quality in smartphone crowdsensing systems

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    Given its potential for a large variety of real-life applications, smartphone crowdsensing has recently gained tremendous attention from the research community. Smartphone crowdsensing is a paradigm that allows ordinary citizens to participate in large-scale sensing surveys by using user-friendly applications installed in their smartphones. In this way, fine-grained sensing information is obtained from smartphone users without employing fixed and expensive infrastructure, and with negligible maintenance costs. Existing smartphone sensing systems depend completely on the participants\u27 willingness to submit up-to-date and accurate information regarding the events being monitored. Therefore, it becomes paramount to scalably and effectively determine, enforce, and optimize the information quality of the sensing reports submitted by the participants. To this end, mechanisms to improve information quality in smartphone crowdsensing systems were designed in this work. Firstly, the FIRST framework is presented, which is a reputation-based mechanism that leverages the concept of mobile trusted participants to determine and improve the information quality of collected data. Secondly, it is mathematically modeled and studied the problem of maximizing the likelihood of successful execution of sensing tasks when participants having uncertain mobility execute sensing tasks. Two incentive mechanisms based on game and auction theory are then proposed to efficiently and scalably solve such problem. Experimental results demonstrate that the mechanisms developed in this thesis outperform existing state of the art in improving information quality in smartphone crowdsensing systems --Abstract, page iii

    A mobile agent and message ferry mechanism based routing for delay tolerant network

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    Delay Tolerant Network (DTN) is a class of networks characterized by long delays, frequent disconnections and partitioning of communication paths between network nodes. Due to the frequent disconnection and network partitioning, the overall performance of the network will be deteriorated sharply. The problem is how to make the network fairly connected to optimize data routing and enhance the performance of a network. The aim of this study is to improve the performance of DTN by minimizing end-to-end delivery time and increasing message delivery ratio. Therefore, this research tackles the problem of intermittent connectivity and network partitioning by introducing Agents and Ferry Mechanism based Routing (AFMR). The AFMR comprises of two stages by applying two schemes: mobile agents and ferry mechanism. The agents' scheme is proposed to deal with intermittent connectivity and network partitioning by collecting the basic information about network connection such as signal strength, nodes position in the network and distance to the destination nodes to minimize end-to-end delivery time. The second stage is to increase the message delivery ratio by moving the nodes towards the path with available network connectivity based on agents' feedback. The AFMR is evaluated through simulations and the results are compared with those of Epidemic, PRoPHET and Message Ferry (MF). The findings demonstrate that AFMR is superior to all three, with respect to the average end-to-end delivery time, message delivery ratio, network load and message drop ratio, which are regarded as extremely important metrics for the evaluation of DTN routing protocols. The AFMR achieves improved network performance in terms of end-to-end delivery time (56.3%); enhanced message delivery ratio (60.0%); mitigation of message drop (63.5%) and reduced network load (26.1 %). The contributions of this thesis are to enhance the performance of DTN by significantly overcoming the intermittent connectivity and network partitioning problems in the network

    Pill Assist: Using Principles of Design to Improve Medication Adherence among People Living with HIV/AIDS (PLWHA) in Ghana

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    People's lives are made easier through design and technology, whether it is a smartphone or a device that assists visually impaired people. This research explores new approaches to pillbox design for people taking medication. Pillboxes are meant to support patients with serious illnesses like HIV/AIDS for which regular medication-taking is necessary. Using electronics, experiments were conducted on different designs, forms, and structures of traditional pillboxes. This research uses a qualitative research and prototyping strategy to investigate the potential of good design on technological advancements to improve low medication adherence rates due to stigma for people living with HIV/AIDS (PLWHA) in Ghana, while also making medicine-taking a more private experience. The Pill Assist prototype is a wearable device that takes a traditional wallet design and transforms it into a dual-purpose medication storage and reminder system. This device assists people with pill-taking in a timely manner while keeping their status private. Pill Assist introduces new ways in which wearable design can be integrated into pill-taking and as a lifestyle solution. Findings from this study are an initial step toward applying good design principles and technology to develop solutions that cater to all stigma-related diseases

    Improvement of non-uniform node deployment mechanism for corona-based wireless sensor networks

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    The promising technology of Wireless Sensor Networks (WSNs), lots of applications have been developed for monitoring and tracking in military, commercial, and educational environments. Imbalance energy of sensors causes significant reduction in the lifetime of the network. In corona-based Wireless Sensor Networks (WSNs), nodes that are positioned in coronas near the sink drain their energy faster than others as they are burdened with relaying traffic come from distant coronas forming energy holes in the network. This situation shows significant effects on the network efficiency in terms of lifetime and energy consumption. The network may stop operation prematurely even though there is much energy left unused at the distant nodes. In this thesis, non-uniform node deployments and energy provisioning strategies are proposed to mitigate energy holes problem. These strategies concerns the optimal number of sensors required in each corona in order to balance the energy consumption and to meet the coverage and connectivity requirements in the network. In order to achieve this aim, the number of sensors should be optimized to create sub-balanced coronas in the sense of energy consumption. The energy provisioning technique is proposed for harmonizing the energy consumption among coronas by computing the extra needed energy in every corona. In the proposed mechanism, the energy required in each corona for balanced energy consumption is computed by determining the initial energy in each node with respect to its corona, and according to the corona load while satisfying the network coverage and connectivity requirements. The theoretical design and modeling of the proposed sensors placement strategy promise a considerable improvement in the lifetime of corona-based networks. The proposed technique could improve the network lifetime noticeably via fair balancing of energy consumption ratio among coronas about 9.4 times more than other work. This is confirmed by the evaluation results that have been showed that the proposed solution offers efficient energy distribution that can enhance the lifetime about 40% compared to previous research works

    Pattern Recognition Techniques for the Identification of Activities of Daily Living Using a Mobile Device Accelerometer

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    The application of pattern recognition techniques to data collected from accelerometers available in off-the-shelf devices, such as smartphones, allows for the automatic recognition of activities of daily living (ADLs). This data can be used later to create systems that monitor the behaviors of their users. The main contribution of this paper is to use artificial neural networks (ANN) for the recognition of ADLs with the data acquired from the sensors available in mobile devices. Firstly, before ANN training, the mobile device is used for data collection. After training, mobile devices are used to apply an ANN previously trained for the ADLs’ identification on a less restrictive computational platform. The motivation is to verify whether the overfitting problem can be solved using only the accelerometer data, which also requires less computational resources and reduces the energy expenditure of the mobile device when compared with the use of multiple sensors. This paper presents a method based on ANN for the recognition of a defined set of ADLs. It provides a comparative study of different implementations of ANN to choose the most appropriate method for ADLs identification. The results show the accuracy of 85.89% using deep neural networks (DNN).This work is funded by FCT/MCTES through national funds, and when applicable, co-funded EU funds under the project UIDB/EEA/50008/2020 (Este trabalho é financiado pela FCT/MCTES através de fundos nacionais e quando aplicável cofinanciado por fundos comunitários no âmbito do projeto UIDB/EEA/50008/2020)
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