339 research outputs found

    PICOZOOM: A context sensitive multimodal zooming interface

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    This paper introduces a novel zooming interface deploying a pico projector that, instead of a second visual display, leverages audioscapes for contextual information. The technique enhances current flashlight metaphor approaches, supporting flexible usage within the domain of spatial augmented reality to focus on object or environment-related details. Within a user study we focused on quantifying the projection limitations related to depiction of details through the pico projector and validated the interaction approach. The quantified results of the study correlate pixel density, detail and proximity, which can greatly aid to design more effective, legible zooming interfaces for pico projectors - the study can form an example testbed that can be applied well for testing aberrations with other projectors. Furthermore, users rated the zooming technique using audioscapes well, showing the validity of the approach. The studies form the foundation for extending our work by detailing out the audio-visual approach and looking more closely in the role of real-world features on interpreting projected content

    Tiny Devices Project Sharp, Colorful Images

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    Displaytech Inc., based in Longmont, Colorado and recently acquired by Micron Technology Inc. of Boise, Idaho, first received a Small Business Innovation Research contract in 1993 from Johnson Space Center to develop tiny, electronic, color displays, called microdisplays. Displaytech has since sold over 20 million microdisplays and was ranked one of the fastest growing technology companies by Deloitte and Touche in 2005. Customers currently incorporate the microdisplays in tiny pico-projectors, which weigh only a few ounces and attach to media players, cell phones, and other devices. The projectors can convert a digital image from the typical postage stamp size into a bright, clear, four-foot projection. The company believes sales of this type of pico-projector may exceed $1.1 billion within 5 years

    Field deployable dynamic lighting system for turbid water imaging

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    Submitted in partial fulfillment of the requirements for the degree of Master of Science at the Massachusetts Institute of Technology and the Woods Hole Oceanographic Institution September 2011The ocean depths provide an ever changing and complex imaging environment. As scientists and researches strive to document and study more remote and optically challenging areas, specifically scatter-limited environments. There is a requirement for new illumination systems that improve both image quality and increase imaging distance. One of the most constraining optical properties to underwater image quality are scattering caused by ocean chemistry and entrained organic material. By reducing the size of the scatter interaction volume, one can immediately improve both the focus (forward scatter limited) and contrast (backscatter limited) of underwater images. This thesis describes a relatively simple, cost-effective and field-deployable low-power dynamic lighting system that minimizes the scatter interaction volume with both subjective and quantifiable improvements in imaging performance

    Mobile collaborative video

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    The emergence of pico projectors as a part of future mobile devices presents unique opportunities for collaborative settings, especially in entertainment applications, such as video playback. By aggregating pico projectors from several users, it is possible to enhance resolution, brightness, or frame rate. In this paper we present a camera-based methodology for the alignment and synchronization of multiple projectors. The approach does not require any complicated ad hoc network setup among the mobile devices. A prototype system has been set up and used to test the proposed techniques

    Developing downloadable TUIs for online pedagogic activities

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    The Web has changed how we interact with the World’s information and knowledge. As a result there have been several changes to the education sector, especially in online distance learning. Nevertheless, most of the e-Learning activities struggle to break the GUI paradigm. The HCI community has focused on the use of Tangible User Interfaces (TUI) for pedagogic purposes thus producing some evidence of the potential that embodied cognition might bring to constructivist learning. New education movements such as the Edupunk movement argue for an empowerment of independent learners, following the constructivist perspective where learners have to have a more active role by experimenting and discovering concepts on their own. However, we think that accessing TUI systems via Web can lead to pedagogic activities that break the GUI paradigm in education on the Web. This paper presents a case study: three prototypes of TUIs for online learning and exploration were developed and tested, investigating the usability and engagement provided by this kind of interactive tools. <br/

    Projected fiducial markers for dynamic content display on guided tours

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    In this paper, we present a novel interaction technique – combining mobile projection and visible, fiducial marker based information display. We vision it to be suitable for small groups e.g. for narrative playful experiences and guided on places, where physical tags would be disturbing. This interaction technique, where one person (guide) is projecting a marker and other users can read it with their mobile devices, enables in situ information delivery while the guide can control the dynamics of the situation. We present an example use case of using the interaction technique on a guided tour, and a preliminary results from the user evaluatio
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