272 research outputs found
Journal of a missionary tour to the Labaya Country (Guinea/Conakry) in 1850
The paper is an edited transcription of the journal of a missionary based in Freetown (Sierra Leone), who in 1850 visited part of what is today Guinea-Conakry, inhabited by Susu people. It is particularly informative about the protocols established in this region for commerce. The original text is supplemented by an introduction, a map, annotation and a detailed index
VMA: Divide-and-Conquer Vectorized Map Annotation System for Large-Scale Driving Scene
High-definition (HD) map serves as the essential infrastructure of autonomous
driving. In this work, we build up a systematic vectorized map annotation
framework (termed VMA) for efficiently generating HD map of large-scale driving
scene. We design a divide-and-conquer annotation scheme to solve the spatial
extensibility problem of HD map generation, and abstract map elements with a
variety of geometric patterns as unified point sequence representation, which
can be extended to most map elements in the driving scene. VMA is highly
efficient and extensible, requiring negligible human effort, and flexible in
terms of spatial scale and element type. We quantitatively and qualitatively
validate the annotation performance on real-world urban and highway scenes, as
well as NYC Planimetric Database. VMA can significantly improve map generation
efficiency and require little human effort. On average VMA takes 160min for
annotating a scene with a range of hundreds of meters, and reduces 52.3% of the
human cost, showing great application value
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Multilingual media components directly embeddable in open educational resources in science and technology
The use and reuse of OER (Open Educational Resources) depends on several conditions. Amongst others, the richness of their metadata, their granularity and the languages in which they are made available.
This work aims to facilitate efficient production of graphical and language-neutral components. It is assumed that the STEM areas (Science, Technology, Engeneering and Mathematics) share a common mathematical language and, more intuitively, an iconographic approach linked to the structures that satisfy the formulas used in each case. The work is limited to these areas of knowledge, primarily as presentations and animations of very low granularity, which can be directly integrated into larger resources in any language.
The overall research design consists of four stages:
1. Initially, the manual generation of presentations and animations, with no literal in any language, and very concisely focused (mainly, definitions of a single concept for each animation). Determination of common graphics primitives to differentiate the common subtasks: presentation of examples to make the concept emerge inductively, graphical construction of the definition, highlighting the generalization or instantiation steps, homogeneous use of icons for emphasising or posing a question to the observer .. .
2. Evaluation of the expressiveness and effectiveness of these resources. Currently, these resources are being presented to small groups of students. This fall begins a multilingual evaluation process on a larger scale: as part of a regular course at the UNED and as LabSpace course in the Open University. Here we attempt to clarify the appropriate assessment tools (preferably in the same graphics language) with the minimum amount of additional external comments to constitute a course in a particular language.
3. The first two stages must provide an intuitive and graphical interface of the selected formalism (mainly Discrete Mathematics and Logic). The third stage addresses the effect of changing the output device on the selection of the graphics primitives for each generic subtask. Possible variations of the graphical language will be studied in the context of HCI analyses.
4. Finally the approach addresses semi-automatic generation, via script, of these resources: from formal description of the definitions or processes (as described, for example, in OMDoc) to the production of the corresponding animation. Additionally, the injection of semantics should facilitate the link between different animations, the navigation and search of conceptual dependency and the identification of concepts that have supporting collections of resources as described.
At this point, the current development of this work provides results for the first two stages described
The benefits of opening recommendation to human interaction
This paper describes work in progress that uses an interactive recommendation process to construct new objects which are tailored to user preferences. The novelty in our work is moving from the recommendation of static objects like consumer goods, movies or books, towards dynamically-constructed recommendations which are built as part of the recommendation process. As a proof-of-concept we build running or jogging routes for visitors to a city, recommending routes to users according to their preferences and we present details of this system
A content-based retrieval system for UAV-like video and associated metadata
In this paper we provide an overview of a content-based retrieval (CBR) system that has been specifically designed for handling UAV video and associated meta-data. Our emphasis in designing this system is on managing large quantities of such information and providing intuitive and efficient access mechanisms to this content, rather than on analysis of the video content. The retrieval unit in our system is termed a "trip". At capture time, each trip consists of an MPEG-1 video stream and a set of time stamped GPS locations. An analysis process automatically selects and associates GPS locations with the video timeline. The indexed trip is then stored in a shared trip repository. The repository forms the backend of a MPEG-211 compliant Web 2.0 application for subsequent querying, browsing, annotation and video playback. The system interface allows users to search/browse across the entire archive of trips and, depending on their access rights, to annotate other users' trips with additional information. Interaction with the CBR system is via a novel interactive map-based interface. This interface supports content access by time, date, region of interest on the map, previously annotated specific locations of interest and combinations of these. To develop such a system and investigate its practical usefulness in real world scenarios, clearly a significant amount of appropriate data is required. In the absence of a large volume of UAV data with which to work, we have simulated UAV-like data using GPS tagged video content captured from moving vehicles
Tales of Archaeological Places: Visualizing Mayan Pre-Colonial Settlement Patterns
In order to visualize ancient Mayan settlement patterns and demography through time, data derived from 26 published archaeological sites were collected and plotted onto three discrete map media. These data were subdivided into six time periods ranging from Pre-Classic to Post-Classic, and were simulated for each map medium. Specific attention was given during the selection of geographical locations, natural landscape features, map annotation, layers and coordinates. Tabulated information were site names, coordinates, site founding dates, site decline/abandonment dates, and estimated population. Combined with existing country base map layers downloaded from online geographical sources and time series animation (an animated map), the data show ancient Mayan settlement patterns and demography during the time period spanning from 1500 BC to AD 1542. This pilot study demonstrated that of the three applied map media (static, interactive, and animated), it is the animated version that best represents data visualization changes in ancient Mayan settlement patterns, demography, and potential causes of decline/abandonment
A representational framework and user-interface for an image understanding workstation
Problems in image understanding involve a wide variety of data (e.g., image arrays, edge maps, 3-D shape models) and processes or algorithms (e.g., convolution, feature extraction, rendering). The underlying structure of an Image Understanding Workstation designed to support mulitple levels and types of representations for both data and processes is described, also the user-interface. The Image Understanding Workstation consists of two parts: the Image Understanding (IU) Framework, and the user-interface. The IU Framework is the set of data and process representations. It includes multiple levels of representation for data such as images (2-D), sketches (2-D), surfaces (2 1/2 D), and models (3-D). The representation scheme for processes characterizes their inputs, outputs, and parameters. Data and processes may reside on different classes of machines. The user-interface to the IU Workstation gives the user convenient access for creating, manipulating, transforming, and displaying image data. The user-interface follows the structure of the IU Framework and gives the user control over multiple types of data and processes. Both the IU Framework and user-interface are implemented on a LISP machine
Mitogenome and Nuclear-encoded Fungicide-target Genes of Thecaphora frezii - Causal Agent of Peanut Smut
Background: Thecaphora frezii Carranza and Lindquist causes smut disease in peanut (Arachis hypogaea L.) resulting in up to 35% yield losses. Fungicides have shown ineffective in controlling the disease; whereas research on the molecular basis of that fungicide resistance has been hindered because of the lack of genetic information about T. frezii. The goal of this work was to provide molecular information about fungicide-target loci in T. frezii, including its mitochondrial genome (mitogenome) and critical nuclear-encoded genes.
Results: Here we report the complete annotated mitogenome of T. frezii, a 123,773 bp molecule containing the standard 14 genes that form part of mitochondrial complexes I, III, IV and V, 22 transfer RNAs, small and large subunits of ribosomal RNA, DNA polymerase, ribonuclease P, GII-reverse transcriptase/maturase, nine hypothetical open-reading frames and homing endonucleases (LAGLIDADG, GIY-YIG, HEG). In addition, we report the full-length cDNA sequence of T. frezii cytochrome b (cob) and cytochrome oxidase 1 (cox1) genes; as well as partial sequences of T. frezii succinate dehydrogenase (sdhb), ergosterol biosynthesis (Erg4), cytochrome P450 (cyp51), and beta tubulin (β-tubulin) genes, which are respective targets of strobilurins, quinone oxidation inhibitors, triazoles and beta-tubulin inhibitor fungicides commonly used in the peanut crop. Translation of cob and sdhb genes in this particular T. frezii isolate suggests potential resistance to strobilurin and carboxamide fungicides.
Conclusion: The mitogenome and nuclear-encoded gene sequences presented here provide the molecular tools to research T. frezii fungicide-target loci
The association between green space and cause-specific mortality in urban New Zealand: an ecological analysis of green space utility
<b>Background:</b>
There is mounting international evidence that exposure to green environments is associated with health benefits, including lower mortality rates. Consequently, it has been suggested that the uneven distribution of such environments may contribute to health inequalities. Possible causative mechanisms behind the green space and health relationship include the provision of physical activity opportunities, facilitation of social contact and the restorative effects of nature. In the New Zealand context we investigated whether there was a socioeconomic gradient in green space exposure and whether green space exposure was associated with cause-specific mortality (cardiovascular disease and lung cancer). We subsequently asked what is the mechanism(s) by which green space availability may influence mortality outcomes, by contrasting health associations for different types of green space.
<b>Methods:</b>
This was an observational study on a population of 1,546,405 living in 1009 small urban areas in New Zealand. A neighbourhood-level classification was developed to distinguish between usable (i.e., visitable) and non-usable green space (i.e., visible but not visitable) in the urban areas. Negative binomial regression models were fitted to examine the association between quartiles of area-level green space availability and risk of mortality from cardiovascular disease (n = 9,484; 1996 - 2005) and from lung cancer (n = 2,603; 1996 - 2005), after control for age, sex, socio-economic deprivation, smoking, air pollution and population density.
<b>Results:</b>
Deprived neighbourhoods were relatively disadvantaged in total green space availability (11% less total green space for a one standard deviation increase in NZDep2001 deprivation score, p < 0.001), but had marginally more usable green space (2% more for a one standard deviation increase in deprivation score, p = 0.002). No significant associations between usable or total green space and mortality were observed after adjustment for confounders.
<b>Conclusion</b>
Contrary to expectations we found no evidence that green space influenced cardiovascular disease mortality in New Zealand, suggesting that green space and health relationships may vary according to national, societal or environmental context. Hence we were unable to infer the mechanism in the relationship. Our inability to adjust for individual-level factors with a significant influence on cardiovascular disease and lung cancer mortality risk (e.g., diet and alcohol consumption) will have limited the ability of the analyses to detect green space effects, if present. Additionally, green space variation may have lesser relevance for health in New Zealand because green space is generally more abundant and there is less social and spatial variation in its availability than found in other contexts
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