631 research outputs found

    Methodological issues in measures of imitative reaction times

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    Ideomotor (IM) theory suggests that observing someone else perform an action activates an internal motor representation of that behaviour within the observer. Evidence supporting the case for an ideomotor theory of imitation has come from studies that show imitative responses to be faster than the same behavioural measures performed in response to spatial cues. In an attempt to replicate these findings, we manipulated the salience of the visual cue and found that we could reverse the advantage of the imitative cue over the spatial cue. We suggest that participants utilised a simple visuomotor mechanism to perform all aspects of this task, with performance being driven by the relative visual salience of the stimuli. Imitation is a more complex motor skill that would constitute an inefficient strategy for rapid performance

    Spatial calibration of an optical see-through head-mounted display

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    We present here a method for calibrating an optical see-through Head Mounted Display (HMD) using techniques usually applied to camera calibration (photogrammetry). Using a camera placed inside the HMD to take pictures simultaneously of a tracked object and features in the HMD display, we could exploit established camera calibration techniques to recover both the intrinsic and extrinsic properties of the~HMD (width, height, focal length, optic centre and principal ray of the display). Our method gives low re-projection errors and, unlike existing methods, involves no time-consuming and error-prone human measurements, nor any prior estimates about the HMD geometry

    Constrained action selection in children with developmental coordination disorder

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    The effect of advance (‘precue’) information on short aiming movements was explored in adults, high school children, and primary school children with and without developmental coordination disorder (n = 10, 14, 16, 10, respectively). Reaction times in the DCD group were longer than in the other groups and were more influenced by the extent to which the precue constrained the possible action space. In contrast, reaction time did not alter as a function of precue condition in adults. Children with DCD showed greater inaccuracy of response (despite the increased RT). We suggest that the different precue effects reflect differences in the relative benefits of priming an action prior to definitive information about the movement goal. The benefits are an interacting function of the task and the skill level of the individual. Our experiment shows that children with DCD gain a benefit from advance preparation in simple aiming movements, highlighting their low skill levels. This result suggests that goal-directed RTs may have diagnostic potential within the clinic

    Grasping at laws:Speed-accuracy trade-offs in manual prehension

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    Most of human performance is subject to speed-accuracy trade-offs. For spatially constrained aiming, the trade-off is often said to take the specific form of Fitts' law, in which movement duration is predicted from a single factor combining target distance and target size. However, efforts to extend this law to the three-dimensional context of reaching to grasp (prehension) have had limited success. We suggest that there are potentially confounding influences in standard grasping, and we introduce a novel task to regularize the direction of approach and to eliminate the influences of nearby surfaces. In six participants, we examined speed-accuracy trade-offs for prehension, manipulating the depth (in the plane of the reach), height (orthogonal to the reach), and width (the grasped dimension) of the target object independently. We obtained lawful relationships that were consistent at the group and individual levels. It took longer to reach for more distant objects, and more time was allowed when placing the fingers on a contact surface smaller in either depth or height. More time was taken to grasp wider objects, but only beyond a critical width that varied between individuals. These speed-accuracy trade-offs showed substantial departures from Fitts' law, and were well described by a two-factor model in which reach distance and object size have separate influences on movement duration. We discuss empirical and theoretical reasons for preferring a two-factor model, and we propose that this may represent the most general form of speed-accuracy trade-off, not only for grasping but also for other spatially constrained aiming tasks. (PsycINFO Database Record [Abstract copyright: (c) 2018 APA, all rights reserved).

    A Behavioural Transformer for Effective Collaboration between a Robot and a Non-stationary Human

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    A key challenge in human-robot collaboration is the non-stationarity created by humans due to changes in their behaviour. This alters environmental transitions and hinders human-robot collaboration. We propose a principled meta-learning framework to explore how robots could better predict human behaviour, and thereby deal with issues of non-stationarity. On the basis of this framework, we developed Behaviour-Transform (BeTrans). BeTrans is a conditional transformer that enables a robot agent to adapt quickly to new human agents with non-stationary behaviours, due to its notable performance with sequential data. We trained BeTrans on simulated human agents with different systematic biases in collaborative settings. We used an original customisable environment to show that BeTrans effectively collaborates with simulated human agents and adapts faster to non-stationary simulated human agents than SOTA techniques

    Manual control age and sex differences in 4 to 11 year old children

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    To what degree does being male or female influence the development of manual skills in pre-pubescent children? This question is important because of the emphasis placed on developing important new manual skills during this period of a child's education (e.g. writing, drawing, using computers). We investigated age and sex-differences in the ability of 422 children to control a handheld stylus. A task battery deployed using tablet PC technology presented interactive visual targets on a computer screen whilst simultaneously recording participant's objective kinematic responses, via their interactions with the on-screen stimuli using the handheld stylus. The battery required children use the stylus to: (i) make a series of aiming movements, (ii) trace a series of abstract shapes and (iii) track a moving object. The tasks were not familiar to the children, allowing measurement of a general ability that might be meaningfully labelled 'manual control', whilst minimising culturally determined differences in experience (as much as possible). A reliable interaction between sex and age was found on the aiming task, with girls' movement times being faster than boys in younger age groups (e.g. 4-5 years) but with this pattern reversing in older children (10-11 years). The improved performance in older boys on the aiming task is consistent with prior evidence of a male advantage for gross-motor aiming tasks, which begins to emerge during adolescence. A small but reliable sex difference was found in tracing skill, with girls showing a slightly higher level of performance than boys irrespective of age. There were no reliable sex differences between boys and girls on the tracking task. Overall, the findings suggest that prepubescent girls are more likely to have superior manual control abilities for performing novel tasks. However, these small population differences do not suggest that the sexes require different educational support whilst developing their manual skills

    Kinematic Measures of Imitation Fidelity in Primary School Children

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    We sought to develop a method for measuring imitation accuracy objectively in primary school children. Children imitated a model drawing shapes on the same computer-tablet interface they saw used in video clips, allowing kinematics of model and observers' actions to be directly compared. Imitation accuracy was reported as a correlation reflecting the statistical dependency between values of the model's and participant's sets of actions, or as a mean absolute difference between them. Children showed consistent improvement in imitation accuracy across middle childhood. They appeared to rationalize the demands of the task by remembering duration and size of action, which enabled them to reenact speed through motor-planning mechanisms. Kinematic measures may provide a window into the cognitive mechanisms involved in imitation

    The 'Goldilocks Zone': getting the measure of manual asymmetries

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    Some studies have shown that manual asymmetries decrease in older age. These results have often been explained with reference to models of reduced hemispheric specialisation. An alternative explanation, however, is that hand differences are subtle, and capturing them requires tasks that yield optimal performance with both hands. Whereas the hemispheric specialisation account implies that reduced manual asymmetries should be reliably observed in older adults, the ‘measurement difficulty’ account suggests that manual asymmetries will be hard to detect unless a task has just the right level of difficulty – i.e. within the ‘Goldilocks Zone’, where it is not too easy or too hard, but just right. Experiment One tested this hypothesis and found that manual asymmetries were only detected when participants performed in this zone; specifically, performance on a tracing task was only superior in the preferred hand when task constraints were high (i.e. fast speed tracing). Experiment Two used three different tasks to examine age differences in manual asymmetries; one task produced no asymmetries, whilst two tasks revealed asymmetries in both younger and older groups (with poorer overall performance in the old group across all tasks). Experiment Three revealed task-dependent asymmetries in both age groups, but highlighted further detection difficulties linked with the metric of performance and compensatory strategies used by participants. Results are discussed with reference to structural learning theory, whereby we suggest that the processes of inter-manual transfer lead to relatively small performance differences between the hands (despite a strong phenomenological sense of performance disparities)

    Predicting the duration of reach-to-grasp movements to objects with asymmetric contact surfaces.

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    The duration of reach-to-grasp movements is influenced by the size of the contact surfaces, such that grasping objects with smaller contact surface areas takes longer. But what is the influence of asymmetric contact surfaces? In Experiment 1a, participants reached-to-lift wooden blocks off a table top, with the contact locations for the thumb and index finger varying in surface size. The time taken to lift the block was driven primarily by the thumb contact surface, which showed a larger effect size for the dependent variable of movement duration than the index finger's contact surface. In Experiment 1b participants reached-to-grasp (but not lift) the blocks. The same effect was found with duration being largely driven by contact surface size for the thumb. Experiment 2 tested whether this finding generalised to movements towards conical frusta grasped in a different plane mounted off the table top. Experiment 2 showed that movement duration again was dictated primarily by the size of the thumb's contact surface. The thumb contact surface was the visible surface in experiments 1 and 2 so Experiment 3 explored grasping when the index finger's contact surface was visible (participants grasped the frusta with the index finger at the top). An interaction between thumb and finger surface size was now found to determine movement duration. These findings provide the first empirical report of the impact of asymmetric contact surfaces on prehension, and may have implications for scientists who wish to model reach-to-grasp behaviours

    Drilling into the functional significance of stereopsis: The impact of stereoscopic information on surgical performance

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    Purpose: One suggested advantage of human binocular vision is the facilitation of sophisticated motor control behaviors via stereopsis - but little empirical evidence exists to support this suggestion. We examined the functional significance of stereopsis by exploring whether stereopsis is used to perform a highly skilled real-world motor task essential for the occupational practice of dentistry. Methods: We used a high fidelity virtual reality simulator to study how dentists’ performance is affected by the removal of horizontal retinal image disparities under direct and indirect (mirror) observation. Thirteen qualified dentists performed a total of four different dental tasks under non-stereoscopic and stereoscopic vision conditions, with two levels of task complexity (direct and indirect observation) using a virtual reality dental simulator. Results: Depth related errors were significantly higher under non-stereoscopic viewing but lateral errors did not differ between conditions. Indirect observation led to participants drilling less of the target area compared to direct viewing, but this did not interact with the stereopsis manipulation. Conclusions: The data confirm that dental practitioners use stereopsis and its presence results in improved dental performance. It remains to be determined whether individuals with stereo-deficits can compensate adequately. Nevertheless, these findings suggest an important role for stereopsis within at least one occupation and justify the design of simulators with 3D displays
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