1,001 research outputs found

    Construction cost estimation using a case-based reasoning hybrid genetic algorithm based on local search method

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    Estimates of project costs in the early stages of a construction project have a significant impact on the operator\u27s decision-making in essential matters, such as the site\u27s decision or the construction period. However, it is not easy to carry out the initial stage with confidence, because information such as design books and specifications is not available. In previous studies, case-based reasoning (CBR) is used to estimate initial construction costs, and genetic algorithms are used to calculate the weight of the retrieve phase in CBR\u27s process. However, it is difficult to draw a better solution than the current one, because existing genetic algorithms use random numbers. To overcome these limitations, we reflect correlation numbers in the genetic algorithms by using the method of local search. Then, we determine the weights using a hybrid genetic algorithm that combines local search and genetic algorithms. A case-based reasoning model was developed using a hybrid genetic algorithm. Then, the model was verified with construction cost data that were not used for the development of the model. As a result, it was found that the hybrid genetic algorithm and case-based reasoning applied with the local search performed better than the existing solution. The detail mean error value was found to be 3.52%, 6.15%, and 0.33% higher for each case than the previous one

    Toward a Mobile Platform for Pervasive Games

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    Emerging pervasive games will be immersed into real-life situations and leverage new types of contextual interactions therein. For instance, a player's punching gesture, running activity, and fast heart rate conditions can be used as the game inputs. Although the contextual interaction is the core building blocks of pervasive games, individual game developers hardly utilize a rich set of interactions within a game play. Most challenging, it is significantly difficult for developers to expect dynamic availability of input devices in real life, and adapt to the situation without system-level support. Also, it is challenging to coordinate its resource use with other gaming logics or applications. To address such challenges, we propose Player Space Director (PSD), a novel mobile platform for pervasive games. PSD facilitates the game developers to incorporate diverse contextual interactions in their game without considering complications in player's real-life situations, e.g., heterogeneity, dynamics or resource scarcity of input devices. We implemented the PSD prototype on mobile devices, diverse set of sensors, and actuators. On top of PSD, we developed three exploratory applications, ULifeAvatar, Swan Boat, U-Theater, and showed the effectiveness of PSD through extensive deployment of those games.

    Automatic Longitudinal Regenerative Control of EVs Based on a Driver Characteristics-Oriented Deceleration Model

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    To preserve the fun of driving and enhance driving convenience, a smart regenerative braking system (SRS) is developed. The SRS provides automatic regeneration that is appropriate for the driving conditions, but the existing technology has a low level of acceptability and comfort. To solve this problem, this paper presents an automatic regenerative control system based on a deceleration model that reflects the driver&rsquo s characteristics. The deceleration model is designed as a parametric model that mimics the driver&rsquo s behavior. In addition, it consists of parameters that represent the driver&rsquo s characteristics. These parameters are updated online by a learning algorithm. The validation results of the vehicle testing show that the vehicle maintained a safe distance from the leading car while simulating a driver&rsquo s behavior. Of all the deceleration that occurred during the testing, 92% was conducted by the automatic regeneration system. In addition, the results of the online learning algorithm are different based on the driver&rsquo s deceleration pattern. The presented automatic regenerative control system can be safely used in diverse car-following situations. Moreover, the system&rsquo s acceptability is improved by updating the driver characteristics. In the future, the algorithm will be extended for use in more diverse deceleration situations by using intelligent transportation system information. Document type: Articl

    ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices

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    We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exergame devices (e.g., jump ropes) and interact with remote users anytime, anywhere. Towards this goal, we explore the potential of using heterogeneous exercise devices as game controllers for a multi-player social exergame; e.g., playing a boat paddling game with two remote exercisers (one with a jump rope, and the other with a treadmill). In this paper, we propose a novel platform called ExerLink that converts exercise intensity to game inputs and intelligently balances intensity/delay variations for fair game play experiences. We report the design considerations and guidelines obtained from the design and development processes of game controllers. We validate the efficacy of game controllers and demonstrate the feasibility of social exergames with heterogeneous exercise devices via extensive human subject studies.

    PowerForecaster: Predicting Smartphone Power Impact of Continuous Sensing Applications at Pre-installation Time

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    Today's smartphone application (hereinafter 'app') markets miss a key piece of information, power consumption of apps. This causes a severe problem for continuous sensing apps as they consume significant power without users' awareness. Users have no choice but to repeatedly install one app after another and experience their power use. To break such an exhaustive cycle, we propose PowerForecaster, a system that provides users with power use of sensing apps at pre-installation time. Such advanced power estimation is extremely challenging since the power cost of a sensing app largely varies with users' physical activities and phone use patterns. We observe that the time for active sensing and processing of an app can vary up to three times with 27 people's sensor traces collected over three weeks. PowerForecaster adopts a novel power emulator that emulates the power use of a sensing app while reproducing users' physical activities and phone use patterns, achieving accurate, personalized power estimation. Our experiments with three commercial apps and two research prototypes show that PowerForecaster achieves 93.4% accuracy under 20 use cases. Also, we optimize the system to accelerate emulation speed and reduce overheads, and show the effectiveness of such optimization techniques.

    Sandra Helps You Learn: The More You Walk, The More Battery Your Phone Drains

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    Emerging continuous sensing apps introduce new major factors governing phones' overall battery consumption behaviors: (1) added nontrivial persistent battery drain, and more importantly (2) different battery drain rate depending on the user's different mobility condition. In this paper, we address the new battery impacting factors significant enough to outdate users' existing battery model in real life. We explore an initial approach to help users understand the cause and effect between their physical activity and phones' battery life. To this end, we present Sandra, a novel mobility-aware smartphone battery information advisor, and study its potential to help users redevelop their battery model. We perform an extensive explorative study and deployment for 30 days with 24 users. Our findings reveal what they essentially learned, and in which situations they found Sandra very helpful. We share the lessons learned to help in the design of future mobility-aware battery advisors.1

    Spatial Changes in the Atrial Fibrillation Wave-Dynamics After Using Antiarrhythmic Drugs: A Computational Modeling Study

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    Background: We previously reported that a computational modeling-guided antiarrhythmic drug (AAD) test was feasible for evaluating multiple AADs in patients with atrial fibrillation (AF). We explored the anti-AF mechanisms of AADs and spatial change in the AF wave-dynamics by a realistic computational model.Methods: We used realistic computational modeling of 25 AF patients (68% male, 59.8 ± 9.8 years old, 32.0% paroxysmal AF) reflecting the anatomy, histology, and electrophysiology of the left atrium (LA) to characterize the effects of five AADs (amiodarone, sotalol, dronedarone, flecainide, and propafenone). We evaluated the spatial change in the AF wave-dynamics by measuring the mean dominant frequency (DF) and its coefficient of variation [dominant frequency-coefficient of variation (DF-COV)] in 10 segments of the LA. The mean DF and DF-COV were compared according to the pulmonary vein (PV) vs. extra-PV, maximal slope of the restitution curves (Smax), and defragmentation of AF.Results: The mean DF decreased after the administration of AADs in the dose dependent manner (p < 0.001). Under AADs, the DF was significantly lower (p < 0.001) and COV-DF higher (p = 0.003) in the PV than extra-PV region. The mean DF was significantly lower at a high Smax (≥1.4) than a lower Smax condition under AADs. During the episodes of AF defragmentation, the mean DF was lower (p < 0.001), but the COV-DF was higher (p < 0.001) than that in those without defragmentation.Conclusions: The DF reduction with AADs is predominant in the PVs and during a high Smax condition and causes AF termination or defragmentation during a lower DF and spatially unstable (higher DF-COV) condition

    Measurement of the top quark forward-backward production asymmetry and the anomalous chromoelectric and chromomagnetic moments in pp collisions at √s = 13 TeV

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    Abstract The parton-level top quark (t) forward-backward asymmetry and the anomalous chromoelectric (d̂ t) and chromomagnetic (μ̂ t) moments have been measured using LHC pp collisions at a center-of-mass energy of 13 TeV, collected in the CMS detector in a data sample corresponding to an integrated luminosity of 35.9 fb−1. The linearized variable AFB(1) is used to approximate the asymmetry. Candidate t t ¯ events decaying to a muon or electron and jets in final states with low and high Lorentz boosts are selected and reconstructed using a fit of the kinematic distributions of the decay products to those expected for t t ¯ final states. The values found for the parameters are AFB(1)=0.048−0.087+0.095(stat)−0.029+0.020(syst),μ̂t=−0.024−0.009+0.013(stat)−0.011+0.016(syst), and a limit is placed on the magnitude of | d̂ t| < 0.03 at 95% confidence level. [Figure not available: see fulltext.
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