51 research outputs found

    Boolean Operator

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    https://openscholarship.wustl.edu/bcs/1413/thumbnail.jp

    5G Individualized Eyewear

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    http://deepblue.lib.umich.edu/bitstream/2027.42/108416/1/zmoscot_1366736240.pd

    Into a Forest of Script

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    Critical examination of computational design in contemporary architectur

    Aprendiendo de la naturaleza. Estrategia biodigital para una arquitectura sostenible

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    Throughout history, man has turned to biology to solve his design problems. Today, we face a new stage in design that demands that we take care of nature and its non-renewable resources. From this standpoint, this work conducts an interdisciplinary investigation aimed to identify and classify the concepts that define environmentally friendly architectural projects. It studies paradigmatic cases that position biology and digital systems as a reference barycenter, and that analyzes their application in the field of design. Based on several examples, we attempt to verify results that demonstrate that we stand before a spirit of overcoming, a bio-learning that contributes to the benefit and development of a more human environment. A new design model to conceive architecture in its relationship with nature.A lo largo de la historia, el hombre ha recurrido a la biología para resolver sus problemas proyectuales. Actualmente, nos encontramos ante una nueva etapa del diseño que exige que nos hagamos cargo de la naturaleza y de sus recursos no renovables. A partir de esta perspectiva, este trabajo elabora una investigación interdisciplinaria que tiene como objetivo identificar y clasificar aquellos conceptos que definen a los proyectos arquitectónicos respetuosos del medioambiente. Se trata de un estudio de casos paradigmáticos que posicionan a la biología y a los sistemas digitales como baricentro de referencia y que analiza su aplicación en el campo del diseño. Con una serie de ejemplos, se intentará verificar resultados que nos demuestren que estamos en presencia de una actitud superadora, un bio-learning que contribuya al beneficio y desarrollo de un entorno más humano. Un nuevo modelo proyectual para pensar la arquitectura y su relación con la naturalez

    Consideraciones y recursos para la concepción de la forma en la arquitectura de la era digital

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    Ensayo que reivindica la generación y representación de la forma en la arquitectura, tomando em consideración basamentos teóricos recientemente revisados en lo que respecta a la topología en la arquitectura y uno de sus recursos de modelado, la NURBS. Se presentan antecedentes a las actuales técnicas generativas, desde la computación manual hasta la programación con lenguajes interpretados como el RhinoScript, del cual se expone un esbozo del estado de la cuestión dentro del área de la proyectación arquitectónica tanto a nivel profesional como académico, especialmente en el ámbito iberoamericano. Esto muestra los recursos con los que cuentan los diseñadores que están poniendo de manifiesto una nueva sensibilidad por la forma en la arquitectura de la era digital

    Mobiliário têxtil insuflável

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    Dissertação de mestrado em Design e Marketing de Produtos Têxteis, Vestuário e AcessóriosA presente dissertação propõe a criação de mobiliário têxtil insuflável com base na exploração de uma nova tecnologia, de modo a desenvolver novas peças de mobiliário com formas alternativas às convencionais. Num mundo que é dominado por uma sociedade consumista, sustentada com uma enorme gama de produtos que surgem todos os dias e com uma crescente preocupação ambiental, começamos a idealizar objetos que seguem vários parâmetros, quer ao nível da sustentabilidade, quer ao nível da evolução da própria tecnologia. Atualmente, fala-se de mobiliário organizado em várias categorias: mobiliário de interiores, decorativo ou urbano. É um elemento que vai desde o funcional, para arrumação ou conforto, até ao elemento meramente decorativo, com o objetivo de atrair pessoas aos respetivos espaços. Este mercado é cada vez mais amplo, a cada dia que passa com mais ofertas para todas as bolsas, com mais variedade e com soluções que jamais se imaginavam há alguns anos atrás, devido ao aparecimento do design e de novas tecnologias. Para quem se apaixona por esta área sabe que é possível criar as mais diversas formas, combinadas com cores, materiais e tecnologias mas também existe a noção de que, para se destacar num mercado tão grande, é preciso estudar bem tudo o que envolve o processo de design, assim como criar algo diferenciador, como uma tecnologia ou um processo de criação distinto. Deste modo, o desenvolvimento de produtos tem de ser estudado e pensado para agradar ao maior público possível dentro do nicho considerado. No final desde projeto foi possível concluir que, com a tecnologia estudada é possível a criação de novas peças de mobiliário seguindo algumas condicionantes, desde a forma como se aprisiona o ar até ao modo de resinagem. Apesar dessa conclusão, serão necessários mais estudos de modo a garantir a validação tanto da tecnologia como do design.This project proposes the creation of inflatable textile furniture based on the exploration of new technologies, in order to design new furniture with different shapes from conventional. In a world dominated by a consumer society, sustained by a huge range of products that emerge every day, the environmental issues became a big concern and we have begun to idealize objects that follow various parameters, in terms of sustainability and technological evolution itself. Nowadays, furniture is organized into several categories: interior furniture, decorative furniture or urban furniture. It is an element that goes from the functional, for storage or comfort, to the merely decorative element, with the objective of attracting people to their spaces. This market is getting bigger and bigger, with more offers for every pocket, with more variety and solutions that were never imagined several years ago, due to the appearance of design and new technologies. Those who fall in love with this area know that it is possible to create the most diverse shapes, combined with colors, materials and technologies but there is also the notion that to stand out in such a large market you need to study everything that involves the design process, as well as create something different, such as a technology or a unique creation process. Thus, product development has to be studied and designed to appeal to the widest possible audience within the niche considered. At the end of this project, it was possible to conclude that, with the studied technology, it is possible to create new pieces of furniture following some conditions, like the way the air is trapped and the resin application. Despite this conclusion, further studies are needed to ensure the validation of both technology and design

    In Darkness There Is Light: Designing for The Insect Play

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    This serves as documentation of my scenic design process for the School of Theatre & Dance at West Virginia University’s production of The Insect Play by Karel Čapek. This thesis includes a plot summary, text analysis, and historical context. It also contains conversations with the director and design team, as well as a description of my design process befitting the needs of the play. The design aspects will be presented through research photos, models, drafting plates, and execution photos. It will conclude with a self-reflection of the overall production process

    Estructuras destinadas a la escalada

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    El trabajo se centrará en el estudio de las estructuras de rocódromos y escalada. El alumno deberá estudiar la aportación de esta tipología a la arquitectura contemporánea

    Structural Innovation Through Digital Means: Wooden Waves, Galaxia, Conifera, Sandwaves, Polibot, Silkworm

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    This folio presents a body of investigation into the possibilities of innovative built structures developed by manipulating digital technologies to generate new structural systems and tested using manual as well as digital construction methods. Research is generated through a range of projects, in different contexts, at various scales, using innovative building and structural design, and considering the tools generated to make the project as part of the research output. The work further tests new and emerging patterns of architectural practice, construction and procurement. Projects have moved towards a more environmentally-friendly parametrically generated approach e.g. through developing re-useable and compostable structures. Mamou-Mani developed this research through commissioned briefs by clients and self-initiated competition entries for large-scale permanent structures. Often, projects are inspired by patterns found in nature, and the research explores, develops, tests and expands upon these parametrically to suggest new structural models. Structures included are the installations for Buro Happold’s headquarters (2015): for fashion brand COS (2018) –one of the largest PLA (bioplastic made from fermented sugar) 3D-printed structures in the world to date; the largest sand-printed installation to date; and the well-published 60 metre-wide, 20 metre-high Galaxia temporary temple building erected for the 2018 Burning Man event in the USA, duly burned down after use. Innovative procurement and construction methods involved working with volunteers and students as well as skilled construction teams, and formulating self-generated projects that raise finance using crowd-funding platforms and ‘investment angels’, and considering the new architectures these might generate. Software innovations include the Silkworm plugin that exports G-code from Grasshopper, enabling one of the world’s largest 3D-printed pavilions. Iterative knowledge development from this research is shared through the WeWantToLearn.net blog which has 1.6M viewers, as well hands-on exchange with volunteers, students and skilled construction teams, as well as more conventional dissemination

    Disruptive Technologies: Scripting and Digital Fabrication in Latin America

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    SIGRADI 2010. XIV Congreso de la Sociedad Iberomaericana de Gráfica Digital, desarrollados los días 17, 18 y 19 de Noviembre del 2010. Bogotá, ColombiaSince 2008 the preference for using different programming methods (Rhinoscript) had been analyzed using blogs. Searching for answers to explain the negative tendency of this year (from 48,063 to 16,332), a second repository was created (Grasshopper) featuring interactive methods and techniques. It has been discovered that of the five geographic regions analyzed Latin America is the only one that preferred the interactive interface (18% over programming). This shows that we are still keeping a strong dependency on the use of stable and safe technologies over disruptive ones that proved to be more efficient in design and fabrication
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