130 research outputs found

    Games for peace: Design of historical cooperative games in the classroom

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    Planteamos el empleo de una metodología novedosa para el aprendizaje del pasado en ámbito universitario con dos objetivos: la educación en la justicia social y la formación de ciudadanos activos en una cultura de paz. El caso de estudio afecta tanto a la narración del pasado (y por consiguiente a procesos identitarios presentes conectados a ese pasado mediante la memoria) como a la conciencia de ciudadanía global y procesos de transición ecológica, especialmente en el antropoceno. Para ello hemos recurrido a categorías y herramientas postcoloniales y feministas, así como a procesos de trabajo de grupo y cooperativos. El caso de estudio consiste en la creación de juegos de mesa cooperativos en el aula en materias del grado de Estudios Internacionales y del grado de Historia en la Universidad Autónoma de Madrid durante tres cursos académicos consecutivos, apoyado en parte por un proyecto de innovación docente. En la introducción planteamos el estado de la cuestión de los métodos pedagógicos lúdicos en ámbito universitario, particularmente su problemática en relación con el tratamiento del pasado y sus consecuencias para la formación en la paz y la justicia social de una ciudadanía activa global. Posteriormente explicamos su relevancia para la historia. Pasamos a exponer la metodología seguida en el estudio de campo, describiendo los materiales y dinámicas empleados. A partir de esos datos discutimos los resultados de la investigación, en relación con los objetivos planteados y las posibles mejoras a realizar. Finalmente concluimos, explicando las ventajas e inconvenientes de aplicar dicho método y sus posibilidades de futuroThe current paper offers an original methodology in university-based learning on history, focusing on social justice education and the formation of active citizens on peace culture. These deals not only with narratives about the past (identity processes connecting the past with the present through the mechanisms of memory) but also with citizen conscience and process of transition to ecology. Thus, we employ categories and a toolkit drawn from postcolonialism and feminism, while encouraging collaborative work to promote a culture based in peace. The case study is the design of cooperative tabletop games applied in the undergraduate curricula of International Studies and History Grades at Autonomous University of Madrid. In the introduction, we consider the pedagogic methodologies in a context of college education, discussing issues regarding the role of the past in the formation of a globally active citizenship and the training in peace. Secondly, we analyze its relevance for the teaching of history. Thirdly, we explain the methodology followed in our fieldwork and describe both the tools and dynamics employed. The analysis of the resulting data allows us to discuss the results of our research in relation with the initial goals, and how the project can be further improved. Finally, we explain the advantages and disadvantages of applying such a methodology and its future possibilitie

    Towards information architecture 3.0: past, present and future

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    The discipline of information architecture (IA), although present in some way for over 50 years, has taken on special relevance with the advent of the Web and the explosion of the amount of available information. Nowadays, IA has clear pillars based on the managed content but especially on users, without forgetting the context. This article discusses components to combine when developing IA, and a basic methodology is identified. As the amount of information around us is still growing, IA continues to innovate with new forms of organization, more efficient search engines and Semantic Web technologies that let computers take care of the less creative part of coping with the avalanche of information

    Secondary use of data extracted from a clinical information system to assess the adherence of tidal volume and its impact on outcomes.

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    Objectives To extract data from clinical information systems to automatically calculate high-resolution quality indicators to assess adherence to recommendations for low tidal volume. Design We devised two indicators: the percentage of time under mechanical ventilation with excessive tidal volume (>8 mL/kg predicted body weight) and the percentage of patients who received appropriate tidal volume (≤8 mL/kg PBW) at least 80% of the time under mechanical ventilation. We developed an algorithm to automatically calculate these indicators from clinical information system data and analyzed associations between them and patients’ characteristics and outcomes. Settings This study has been carried out in our 30-bed polyvalent intensive care unit between January 1, 2014 and November 30, 2019. Patients All patients admitted to intensive care unit ventilated >72 h were included. Intervention Use data collected automatically from the clinical information systems to assess adherence to tidal volume recommendations and its outcomes. Main variables of interest Mechanical ventilation days, ICU length of stay and mortality. Results Of all admitted patients, 340 met the inclusion criteria. Median percentage of time under mechanical ventilation with excessive tidal volume was 70% (23%–93%); only 22.3% of patients received appropriate tidal volume at least 80% of the time. Receiving appropriate tidal volume was associated with shorter duration of mechanical ventilation and intensive care unit stay. Patients receiving appropriate tidal volume were mostly male, younger, taller, and less severely ill. Adjusted intensive care unit mortality did not differ according to percentage of time with excessive tidal volume or to receiving appropriate tidal volume at least 80% of the time. Conclusions Automatic calculation of process-of-care indicators from clinical information systems high-resolution data can provide an accurate and continuous measure of adherence to recommendations. Adherence to tidal volume recommendations was associated with shorter duration of mechanical ventilation and intensive care unit stay.pre-print1126 K

    Descripción geológica-minera de las provincias de Murcia y Albacete

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    Creación y edición de imágenes

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    Repasa los principales aspectos, técnicos y didácticos, a tener en cuenta para la creación y edición de imágenes para uso en docencia. Descubre herramientas con las que hacerlo.https://forms.gle/sBwS2LqnwkUrgq7w

    Comportamiento en la red

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    En este módulo podrás conocer diferentes ejemplos de buenas y malas prácticas en la red, de las precauciones recomendables para usar las redes -teniendo en cuenta cómo se construye tu huella digital-, y de las posibilidades de denuncia o filtro de la información que te llega diariamente por internet.https://forms.gle/WREQ2MfUnFHoiA7J

    Identidad digital

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    Con la información de este módulo podrás ser capaz de reconocer el concepto de identidad digital y todo aquello que implica respecto a tu huella en la red y la reputación digital que construyes.https://forms.gle/99gmzYARkJ3VkKeX

    Cocreación de contenidos universales: publicación en Wikipedia

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    Con la información de este módulo conocerás varias herramientas de la Suite de Documentos de Google que te permitirán crear contenido online de forma colaborativa con otros usuarios, como son los documentos, las hojas de cálculo y las presentaciones. Estos recursos integran funcionalidades para interactuar de modo síncrono con el resto de editores, a través de chat y vídeo, lo que facilitará la edición colaborativa.https://forms.gle/Qv4LJDLjPQPDBvtb
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