55 research outputs found

    Analisis Perbandingan Kurikulum Pendidikan Korea Selatan dan Indonesia

    Get PDF
    Abstrak Penelitian ini bertujuan untuk menganalisis dan mencari tahu secara lebih mendalam terkait perbandingan antara kurikulum pendidikan Korea Selatan dan Indonesia. Jenis penelitian yang digunakan pada penelitian ini yaitu studi kepustakaan. Sumber data pada penelitian ini berasal dari jurnal atau artikel ilmiah. Jurnal dalam penelitian ini diperoleh melalui google scholar dengan jumlah jurnal yang diperoleh sebanyak 11 jurnal. Hasil penelitian menunjukkan bahwa terdapat perbedaan diantara kedua Negara yaitu pada kurikulum pendidikannya. Kurikulum pendidikan Korea Selatan memiliki focus pada pemberian bekal kompetensi kepada peserta didik agar siap terjun ke dalam dunia kerja. Sedangkan kurikulum Indonesia berfokus untuk menjawab tantangan era revolusi 4.0. Oleh karena itu, Indonesia perlu mengambil beberapa contoh dari kurikulum pendidikan Korea Selatan terutama dalam mempersiapkan bekal agar peserta didik siap terjun ke dunia kerja mengingat di Negara ini masih banyak masalah pengangguran yang belum terselesaikan. Kata kunci: Perbandingan Kurikulum, Korea Selatan, Indonesi

    The Use of Banten Folklore and Vocabulary Mastery on The Students’ Narrative Text Writing Skill

    Get PDF
    The purpose of this study was to determine the influence of Banten folklore and vocabulary mastery on students' ability to write narrative texts. This quasi-experimental research used a two-by-two non-equivalent control group design with a factorial layout in four parallel classes, namely class XI IPS 1, XI IPS 2, XI IPS 3, XI IPS 4, and XI IPS 5. Pretest and posttest activities were used to collect data on learning outcomes. The sample consists of 80 students chosen at random according to the condition and purpose of the study. The findings indicate a substantial difference between the experimental and control groups on the posttest. The FO value is 5.225, and the Sig. value is 0.025 < 0.05. As a result, it demonstrates that the null hypothesis was rejected while the research hypothesis was supported. This also implies a distinction between the interaction impact of Banten folklore and vocabulary knowledge on students' ability to write narrative texts

    Early Intervention Program by Utilizing Family Resources to Achieve Autonomy for Children with Autism

    Get PDF
    Early intervention implementation must be carried out in its natural environment through family empowerment because it is more effective than an early intervention that focuses on children. This condition is based on home and family as a natural environment for children. The intensity of interaction and communication between children and families greatly influences achieving optimal child development. This study aims to optimize children who are known to have risks and children who have definitive obstacles in children aged 0 to 6. The implementation is focused on support, increasing the skills, and other positive aspects that exist in the family. The approach uses a qualitative method with a case study approach. Data collection was carried out through interviews, observation, and document study. The results show an effect of early intervention on the development of children who have communication barriers based on the subject assessment with parents. The conclusion of the implementation of the early intervention program is a change in the family paradigm towards the needs of their children, and the family also begins to understand that their children need a lot of vocabulary to increase their self-confidence

    PENGEMBANGAN BAHAN AJAR DALAM MENUMBUHKAN JIWA BAHARI PADA ANAK USIA DINI

    Get PDF
    Bahan ajar adalah alat atau dokumen yang disusun secara sistematis yang digunakan guru dan siswa dalam proses pembelajaran untuk mencapai tujuan dan memperlancar kegiatan belajar mengajar. Berdasarkan hasil observasi kepada guru dan kepala sekolah di PAUD NURANI BUNDA dengan Alamat di Jl. Silet, Kp Mendong Rt/w 001/001, desa Baros Jaya, Kecamatan Cinangka kabupaten Serang. Pendekatan yang digunakan dalam penelitian ini adalah model ADDIE dengan metode yang dipopulerkan oleh Dick and Carey, yaitu melalui empat tahap Analysis, Design, Development, Implementasi, dan Evaluasi. Dari hasil observasi tersebut terdapat 54.5% dari 15 pertanyaan terkait dengan materi kemaritiman tergolong masih rendah. Hal ini disebabkan oleh kurangnya motivasi dari guru dan orang tua mengenalkan literasi laut pada anak. penelitian ini berusaha untuk merancang dan membuat sebuah buku bahan ajar dalam bentuk buku ceritera anak tentang laut yang dapat mengembangkan literasi tentang kelautan dan menumbuhkan jiwa Bahari pada anak sesuai dengan capaian pembelajaran pada kurikulum PAUD. Penelitian yang dilakukan menghasilkan buku bahan ajar dalam bentuk buku Cerita Bergambar dengan Tema Aku Anak Pantai yang telah tervalidasi oleh para ahli.  Buku bahan ajar yang telah dihasilkan dapat dijadikan sebagai sumber referensi bagi guru, orang tua dan peserta didik dalam menumbuhkan jiwa Bahari pada anak usia dini

    Unplugged Coding Activities for Early Childhood Problem-Solving Skills

    Get PDF
    Problem solving skills are very important in supporting social development. Children with problem solving skills can build healthy relationships with their friends, understand the emotions of those around them, and see events with other people's perspectives. The purpose of this study was to determine the implementation of playing unplugged coding programs in improving early childhood problem solving skills. This study used a classroom action research design, using the Kemmis and Taggart cycle models. The subjects of this study were children aged 5-6 years in Shafa Marwah Kindergarten. Research can achieve the target results of increasing children's problem-solving abilities after going through two cycles. In the first cycle, the child's initial problem-solving skills was 67.5% and in the second cycle it increased to 80.5%. The initial skills of children's problem-solving increases because children tend to be enthusiastic and excited about the various play activities prepared by the teacher. The stimulation and motivation of the teacher enables children to find solutions to problems faced when carrying out play activities. So, it can be concluded that learning unplugged coding is an activity that can attract children's interest and become a solution to bring up children's initial problem-solving abilities. Keywords: Early Childhood, Unplugged Coding, Problem solving skills References: Akyol-Altun, C. (2018). Algorithm and coding education in pre-school teaching program integration the efectiveness of problem-solving skills in students. Angeli, C., Smith, J., Zagami, J., Cox, M., Webb, M., Fluck, A., & Voogt, J. (2016). A K-6 Computational Thinking Curriculum Framework: Implications for Teacher Knowledge. Educational Technology & Society, 12. Anlıak, Ş., & Dinçer, Ç. (2005). Farklı eğitim yaklaşımları uygulayan okul öncesi eğitim kurumlarına devam eden çocukların kişilerarası problem çözme becerilerinin değerlendirilmesi. Ankara Üniversitesi Eğitim Bilimleri Fakülte Dergis. Aranda, G., & Ferguson, J. P. (2018). Unplugged Programming: The future of teaching computational thinking? Pedagogika, 68(3). https://doi.org/10.14712/23362189.2018.859 Arinchaya Threekunprapa. (2020). Patterns of Computational Thinking Development while Solving Unplugged Coding Activities Coupled with the 3S Approach for Self_Directed Learning. European Journal of Educational Research, 9(3), 1025–1045. Arı, M. (2003). Türkiye’de erken çocukluk eğitimi ve kalitenin önemiNo Title. Erken Çocuklukta Gelişim ve Eğitimde Yeni Yaklaşımlar. Armoni, M. (2012). Teaching CS in kindergarten: How early can the pipeline begin? ACM Inroads, 3(4), 18–19. https://doi.org/10.1145/2381083.2381091 Aydoğan, Y. (2004). İlköğretim ikinci ve dördüncü sınıf öğrencilerine genel problem çözme becerilerinin kazandırılmasında eğitimin etkisinin incelenmesi. Bell, T., Alexander, J., Freeman, I., & Grimley, M. (2009). Computer Science Unplugged: School students doing real computing without computers. 10. Berk, L. E. (2013). Bebekler ve çocuklar: Doğum öncesinden orta çocukluğa. N. Işıkoğlu Erdoğan, Çev. Bers, M. U. (2018). Coding, playgrounds, and literacy in early childhood education: The devel_opment of KIBO robotics and Scratch Jr. IEEE. Brackmann, C. P., Moreno-León, J., Román-González, M., Casali, A., Robles, G., & Barone, D. (2017). Development of computational thinking skills through unplugged activities in primary school. ACM International Conference Proceeding Series, 65–72. https://doi.org/10.1145/3137065.3137069 Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the development of computational thinking. 25. Deek, F. P. (1999). The software process: A parallel approach through problem solving and program development. Computer Science Education. Demi̇Rer, V., & Sak, N. (2016). Programming Education and New Approaches Around the World and in Turkey. 26. Dereli-İman. (2014). Değerler eğitimi programının 5-6 yaş çocukların sosyal gelişimine etkisi: Sosyal beceri, psiko-sosyal gelişim ve sosyal problem çözme becerisi. Kuram ve Uygulamada Eğitim Bilimleri. Doğru, M., Arslan, A., & Şeker, F. (2011). Okul öncesinde uygulanan fen etkinliklerinin 5-6 yaş çocukların problem çözme becerilerine etkisi. Uluslararası Türkiye Eğiti Araştırmaları Kongresi. Erickson, A. S. G., Noonan, P., Zheng, C., & Brussow, J. A. (2015). The relationship between self-determination and academic achievement for adolescents with intellectual disabilities. Research in Developmental Disabilities, 36, 45–54. Fee, S. B., & Holland-Minkley, A. M. (2010). Teaching computer science through problems, not solutions. Computer Science Education, 20(2), 129–144. https://doi.org/10.1080/08993408.2010.486271 Futschek, G., & Moschitz, J. (2010). Developing algorithmic thinking by inventing and playing algo_rithms. Gretter, S., & Yadav, A. (2016). Computational Thinking and Media & Information Literacy: An Integrated Approach to Teaching Twenty-First Century Skills. Grover, S., & Pea, R. (2013). Computational thinking in k-12: A review of the state of the field. Educational Researcher. Harrop, W. (2018). Coding for children and young adults in libraries: A practical guide for librarians. 45. Hazzan, O., Lapidot, T., & Ragonis, N. (2011). Guide to Teaching Computer Science. Springer London. https://doi.org/10.1007/978-0-85729-443-2 Horn, M. S., Crouser, R. J., & Bers, M. U. (2012). Tangible interaction and learning: The case for a hybrid approach. Personal and Ubiquitous Computing, 16(4), 379–389. https://doi.org/10.1007/s00779-011-0404-2 Hsu, T.-C., Chang, S.-C., & Hung, Y.-T. (2018). How to learn and how to teach computational thinking: Suggestions based on a review of the literature. Computers & Education, 126, 296–310. https://doi.org/10.1016/j.compedu.2018.07.004 Ismail, M. N., Ngah, N. A., & Umar, I. N. (2010). Instructional strategy in the teaching of computer programming: A need assessment analyses. TOJET: The Turkish Online Journal of Educational Technology. Ismail, M. N., Ngah, N. A., & Umar, I. N. (2010). Instructional Strategy in The Teaching of Computer Programming: A Need Assessment Analyses. The Turkish Online Journal of Educational Technology, 9(2), 7. Jitendra, A. K., Petersen-Brown, S., Lein, A. E., Zaslofsky, A. F., Kunkel, A. K., Jung, P.-G., & Egan, A. M. (2013). Teaching Mathematical Word Problem Solving: The Quality of Evidence for Strategy Instruction Priming the Problem Structure. Journal of Learning Disabilities, 48(1), 51–72. https://doi.org/10.1177/0022219413487408 Joohi Lee. (2019). Coding in early childhood. Contemporary Issues in Early Childhood. Kalyuga, S., Renkl, A., & Paas, F. (2010). Facilitating flexible problem solving: A cognitive load perspective. Educational Psychology Review. Kemmis, S., McTaggart, R., & Nixon, R. (2014). The Action Research Planner. Springer Singapore. https://doi.org/10.1007/978-981-4560-67-2 Kesicioğlu, O. S. (2015). Okul öncesi dönem çocukların kişilerarası problem çözme becerilerinin incelenmesi. Eğitim ve Bilim. Koksal Akyol, A. ve Didin, E. (2016). Ahlak gelisimi [Moral development]. In Cocuk Gelisimi icinde [In Child Development]. Lazakidou, G., & Retalis, S. (2010). Using computer supported collaborative learning strategies for helping students acquire self-regulated problem-solving skills in mathematics. Computers & Education, 54(1), 3–13. https://doi.org/10.1016/j.compedu.2009.02.020 Looi, C.-K., How, M.-L., Longkai, W., Seow, P., & Liu, L. (2018). Analysis of linkages between an unplugged activity and the development of computational thinking. Computer Science Education, 28(3), 255–279. https://doi.org/10.1080/08993408.2018.1533297 McClure, E. R., Guernsey, L., Clements, D. H., Bales, S. N., Nichols, J., Kendall-Taylor, N., & Levine, M. H. (2017). Grounding science, technology, engineering, and math education in early childhood. 68. McLennan, D. P. (2017). Creating coding stories and games. Teaching Young Children. McNerney, TimothyS. (2004). From turtles to Tangible Programming Bricks: Explorations in physical language design. Personal and Ubiquitous Computing, 8(5). https://doi.org/10.1007/s00779-004-0295-6 Mittermeir, R. T. (2013). Algorithmics for preschoolers—A contradiction? Montemayor, J., Druin, A., Chipman, G., Farber, A., & Guha, M. L. (2004). Tools for children to create physical interactive storyrooms. Computers in Entertainment, 2(1), 12–12. https://doi.org/10.1145/973801.973821 Pane, J. F. (2002). A Programming System for Children that is Designed for Usability. 204. Papanastasiou, G., Drigas, A., Skianis, C., Lytras, M., & Papanastasiou, E. (2018). Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-29 first century skills. Pellegrino, J. W., & Hilton, M. L. (2012). Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century. Pila, S., Aladé, F., Sheehan, K. J., Lauricella, A. R., & Wartella, E. A. (2019). Learning to code via tablet applications: An evaluation of Daisy the Dinosaur and Kodable as learning tools for young children. Computers & Education, 128, 52–62. https://doi.org/10.1016/j.compedu.2018.09.006 Root, J., Saunders, A., Spooner, F., & Brosh, C. (2017). Teaching Personal Finance Mathematical Problem Solving to Individuals with Moderate Intellectual Disability. Career Development and Transition for Exceptional Individuals, 40(1), 5–14. https://doi.org/10.1177/2165143416681288 Scanlan, D. A. (1989). Structured flowcharts outperform pseudocode: An experimental comparison. IEEE Software, 6(5), 28–36. https://doi.org/10.1109/52.35587 Sheehan, K. J., Pila, S., Lauricella, A. R., & Wartella, E. A. (2019). Parent-child interaction and children’s learning from a coding application. Computers & Education, 140, 103601. https://doi.org/10.1016/j.compedu.2019.103601 Shute, V. J., Sun, C., & Asbell-clarke, J. (2017). Demystifying computational thinking. Educational Research Review. Sigelman, C. K., & Rider, E. A. (2012). Life-span Human Development (7th ed.). Cengage Learning. Sullivan, A., & Bers, M. U. (2016). Robotics in the early childhood classroom: Learning outcomes from an 8-week robotics curriculum in pre-kindergarten through second grade. International Journal of Tech_nology and Design Education, 26, 3–20. Sullivan, A. A., Bers, M. U., & Mihm, C. (2017). International conference on com_putational thinking education. Imagining, Playing, and Coding with KIBO: Using Robot_ics to Foster Computational Thinking in Young ChildreImagining, Playing, and Coding with KIBO: Using Robot_ics to Foster Computational Thinking in Young Children. Sullivan, A., Elkin, M., & Bers, M. U. (2015). KIBO robot demo: Engaging young children in programming and engineering. Proceedings of the 14th International Conference on Interaction Design and Children, 418–421. https://doi.org/10.1145/2771839.2771868 Threekunprapa, A., & Yasri, P. (n. d.). (2020). The role of augmented reality based unplugged computer programming approach in the effectiveness of computational thinking. Uysal, A. & Kaya-Balkan, İ. (2015). Sosyal beceri eğitimi alan ve almayan okul öncesi çocukların, sosyal beceri ve benlik kavramı düzeyleri açısından karşılaştırılması. Psikoloji Çalışmaları. Vorderman, C. (2017). Computer coding for kids: A unique step-by-step visual guide, from binary code to building games. Voronina, L. V., Sergeeva, N. N., & Utyumova, E. A. (2016). Development of algorithm skills in preschool children. Procedia-Social and Behavioral Sciences, 233, 155-159. Wang, D., Han, H., Zhan, Z., Xu, J., Liu, Q., & Ren, G. (2015). A problem solving oriented intelligent tutoring system to improve students’ acquisition of basic computer skills. Comput. Educ., 81, 102–112. Wang, D., Zhang, C., & Wang, H. (2010). Proceedings of the 10th international conference on interaction design and children. T-Maze: A Tangible Programming Tool for Children. Wang, Danli, Zhang, C., & Wang, H. (2011). T-Maze: A tangible programming tool for children. Proceedings of the 10th International Conference on Interaction Design and Children - IDC ’11, 127–135. https://doi.org/10.1145/1999030.1999045 Woods, D. R., Hrymak, A. N., Marshall, R. R., Wood, P. E., Crowe, C. M., Hoffman, T. W., Wright, J. D., Taylor, P. A., Woodhouse, K. A., & Bouchard, C. G. K. (1997). Developing Problem Solving Skills: The McMaster Problem Solving Program. Journal of Engineering Education, 86(2), 75–91. https://doi.org/10.1002/j.2168-9830.1997.tb00270.x Yıldırım, A. (2014). Okul öncesinde yaratıcı problem çözme etkinliklerinin yaratıcılığa etkisi (5 yaş örneği). Hacettepe University, Ankara, Turkey. Yohanes. (2018). Mengajarkan Computational Thinking dan Coding Pada Anak-Anak. Amazing Grace. https://blog.compactbyte.com/2018/05/26/mengajarkan-computational-thinking-dan-coding-pada-anak-anak/ Yu, K.-C., Fan, S.-C., & Lin, K.-Y. (2015). Enhancing Students’ Problem-Solving Skills Through Context-Based Learning. International Journal of Science and Mathematics Education, 13(6), 1377–1401. https://doi.org/10.1007/s10763-014-9567-4 Yuksel, H. S. (2019). Experiences of Prospective Physical Education Teachers on Active Gaming within the Context of School-Based Physical Activity. European Journal of Educational Research, 8(1). https://doi.org/10.12973/eu-jer.8.1.199 Zvarych, I., Kalaur, S. M., Prymachenko, N. M., Romashchenko, I. V., & Romanyshyna, O. Ia. (2019). Gamification as a Tool for Stimulating the Educational Activity of Students of Higher Educational Institutions of Ukraine and the United States. European Journal of Educational Research, 8(3). https://doi.org/10.12973/eu-jer.8.3.875 &nbsp

    NILAI-NILAI POSITIF YANG TERKANDUNG DALAM PENCAK SILAT BANDRONG

    Get PDF
    Banten merupakan salah satu Provinsi di Indonesia yang memiliki keanekaragaman seni, budaya, dansuku bangsa. Keanekaragaman ini menjadi aset yang sangat penting dalam perkembangan pariwisatadaerah. Berbagai seni pertunjukan berkembang di Banten, salah satunya seni pencak silat Bandrongyang memiliki keunikan bentuk pada jurus-jurusnya. Pencak silat bandrong memiliki dua versi sejarahyang menjadi landasan utama terbentuknya suatu padepokan, kemudian inovasi yang dilakukan olehPencak Silat Bandrong dalam melestarikan kebudayaan yakni melalui pengangkatan nilai jual atau dayatarik yang terdapat dalam Pencak Silat Bandrong. Nilai-nilai positif yang muncul dalam kegiatanpelaksanaan Pencak Silat Bandrong yang terdiri dari nilai religius, disiplin, percaya diri, kerja keras,mandiri, dan tanggung jawa

    The Relationship Between Information Access and Parental Understanding of Early Childhood Sexual Education

    Get PDF
    The number of sexual violence against children in Indonesia continues to increase yearly, and most incidents of sexual violence occur in households and nearby places. They are perpetrated by people close to the child. So parents need to understand sex education for early childhood in order to prevent sexual violence experienced in early childhood. This study aimed to analyze the relationship between access to information obtained by parents on an understanding of early childhood sexual education. The method used in this research is descriptive with a quantitative approach. Data collection was carried out by observation, interviews, and questionnaires given to parents of early childhood at the Delima PAUD unit, Bengkulu City. The results showed that 57.78% of parents most often access information through social media, 33.33% through television, 4.44% through books, newspapers, and magazines, and 4.44% through radio. The data processing results using SPSS show a reasonably close relationship between access to information obtained by parents and understanding of early childhood sexual education. The more quality access to information obtained, the better understanding parents will have. The coefficient of determinant shows that access to information obtained by parents explains the understanding of early childhood sexual education by 19.9%, and other variables explain the remaining 80.1%

    PEMBERDAYAAN MASYARAKAT BERBASIS ETNIK DAYAK

    Get PDF
    Penelitian ini mengkaji deskripsi pemberdayaan masyarakat berbasis etnik Dayak di Kota Palangka Raya. Berbagai permasalahan melatarbelakangi penelitian ini, seperti masih terjadinya kerusakan hutan atau alam, serta permasalahan ekonomi masyarakat Dayak. Dalam mengkaji permasalahan ini, penelitian menggunakan metode kualitatif dengan memperkuat observasi dan wawancara. Hasil penelitian menunjukkan bahwa pemberdayaan masyarakat berbasis etnik Dayak dapat dilakukan dalam kegiatan penyuluhan, pelatihan, dan seminar. Adapun ketiga kegiatan tersebut yaitu: penyuluhan sebagai upaya penyadaran akan ancaman bahaya kerusakan lingkungan dan penanggulangannya. Mengingat terdapat desa-desa dengan daerah pedesaan yang berpotensi rawan bencana akibat aktivitas masyarakat melakukan penambangan liar dan penggunaan zat berbahaya pada lahan dan sungai. Kemudian pelatihan. Pelatihan berkaitan dengan usaha mengolah kerupuk berbahan dasar sekitar seperti ikan saluang, bayam dan kalakai berupa usaha rumahan yang mendapatkan pembinaan instansi terkait seperti perindustrian. Pelatihan pemberdayaan masyarakat juga dilakukan dengan menanam sengon dalam program sejuta pohon. Menanam sengon sebagai kayu industri  bagi para petani tidak serta merta membuat mereka bisa. Kegiatan kelompok tani juga meliputi kegiatan bercocok tanam. Kemudian pelatihan bercocok tanam yang dilakukan pada lahan berupa pekarangan rumah, juga bagi sebagian masyarakat yang tidak memiliki lahan pekarangan yang luas. Terakhir ialah seminar. Seminar berupa kegiatan seminar kesehatan: bahaya obat terlarang, kesehatan ibu dan anak, gizi keluarga dan toilet bersih. Anggota kelompok tani juga membutuhkan pengetahuan mereka tentang hal membahayakan dirinya maupun anggota keluarganya

    Uang Panai Sebagai Harga Diri Perempuan Suku Bugis Bone (Antara Tradisi dan Gengsi)

    Get PDF
    Artikel ini bertujuan untuk memahami makna uang panai sebagai harga diri perempuan suku Bugis Bone baik dari segi tradisi maupun dari segi gengsi, uang panai secara tradisi merupakan sesuatu yang harus dipenuhi pihak laki-laki sebelum menikahi perempuan suku Bugis, pemberian uang panai terkadang dipengaruhi gengsi sehingga jumlah uang panai yang diminta keluarga perempuan sangatlah besar. Penelitian ini menggunakan metode studi kasus dengan pendekatan kualitatif. Teknik pengumpulan datanya melalui wawancara, observasi, dan studi dokumentasi. Data kemudian dianalisis dengan melihat tradisi pemberian uang panai kepada perempuan suku Bugis Bone yang kemudian dipengaruhi oleh gengsi. Hasil penelitian menunjukkan bahwa: 1). Pemberian uang panai secara tradisi merupakan kewajiban yang harus dipenuhi pihak laki-laki, tanpa uang panai maka tidak ada pernikahan. 2). Tradisi uang panai menjadi gengsi dalam masyarakat suku Bugis Bone sehingga jumlah uang panai sangat tinggi. 3) Ketika ingin melihat status sosial perempuan lihatlah berapa jumlah uang panai yang diberikan pihak laki-laki kepada pihak perempuan, semakin tinggi uang panai yang diberikan maka semakin tinggi status sosial perempuan

    MEMBANGUN PENDIDIKAN KARAKTER BERBASIS NILAI-NILAI BUDAYA DAN RELIGI DALAM TRADISI PANJANG MULUD

    Get PDF
    Penelitian ini bertujuan untuk: (1) Untuk mengetahui nilai-nilai budaya dan religi yang terkandungdalam tradisi panjang mulud, (2) Untuk mengetahui tantangan dari pendidikan karakter berbasis nilai-nilai budaya dan religi dan (3) Untuk mengetahui membangun pendidikan karakter berbasis nilai-nilaibudaya dan religi dalam tradisi panjang mulud. Metode penelitian yang digunakan adalah metodekualitatif dengan jenis penelitian kualitatif deskriptif. Penelitian ini membahas tentang dasar acuandalam membangun pendidikan karakter berbasis nilai-nilai budaya dan religi dalam tradisi panjangmulud. Objek pada penelitian ini yaitu masyarakat di wilayah Kota Serang yang terdiri dari enamkecamatan yaitu Kecamatan Serang, Kecamatan Kasemen, Kecamatan Walantaka, Kecamatan Curug,Kecamatan Cipocok Jaya dan Kecamatan Taktakan. Berdasarkan hasil penelitian diperoleh hasil bahwadengan pendidikan karakter berbasis nilai-nilai budaya dan religi dalam tradisi panjang muluddiharapkan menjadi modal dasar tiap-tiap individu agar tidak hanya pandai di bidang akademiknya,tetapi juga harus pandai dalam karakternya. Urgensi dari membangun pendidikan karakter berbasisnilai-nilai budaya dan religi dalam tradisi panjang mulud itu sendiri untuk membentuk karakter dan jiwayang sadar akan jati dirinya. Hal ini diperlukan ditanam sedari kecil. Karakter yang terbentuk akanmenjadikan individu tersebut adaptif terhadap perubaha
    corecore