333 research outputs found

    Researches on the Strategy of Shanxi Telecom Corporation

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    Abstract With the stiff competition in communication market in recent years, Shanxi Telecom Corporation is facing severe challenges both inside self-development and outside environment. Can the enterprise survive and develop in the stiff competition? The answer will be yes if the business activities of the enterprise adapt to the change of outside environment and make right response in active ...学位:工商管理硕士院系专业:管理学院工商管理教育中心_企业管理(含财务管理、市场营销、人力资源管理)学号:X20021519

    The Standardized Robust Tests for Spatial Econometric Model

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    现有的空间相关性检验文献通常假设扰动项服从正态分布,而且要求空间权重矩阵满足Rook或Queen规则。在检验某一种空间相关性时,又经常需要假设不存在另一种空间相关性。然而,在大量的真实经济现象及其描述模型中,不仅扰动项通常不服从正态分布,而且不同的空间相关性经常同时存在,经济个体的空间布局也错综复杂。此时,如果仍然采用传统的空间相关性检验方法,则不仅与客观对象和分析方法的实际要求相差太大,而且极有可能得出错误的结论。 针对参数局部误设、未知的扰动项分布以及不同形式空间布局对检验的影响及产生的偏误,本文构建空间截面模型的标准化稳健LM检验,放松了扰动项服从正态分布以及空间布局为Rook或Que...Now these existing tests of spatial correlation usually are established on the condition that the disturbance terms yield normal distribution and the weighted matrix are Rook or Queen Contiguity. When diagnosing a type of spatial correlation, they often assume that there are not other types. However, in real economic models, these assumptions above are not satisfied and also the spatial layout of ...学位:经济学硕士院系专业:经济学院计划统计系_数量经济学学号:1542009115167

    Design and Implementation of Chain Supermarket Inventory Management System

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    计算机与通信技术为基础的信息系统正处于蓬勃发展的时期,随着科学技术的不断提高,计算机网络日渐成熟,其强大的功能已为人们深刻认识,而基于计算机网络的B/S模式的超市库存管理系统的实现是比较流行的模式。 在我国加入WTO后,商品零售业首当其中成为面临严峻挑战的行业。面对乐购、家乐福、麦德隆等超市巨头气势汹汹的扩张步伐,发挥自身优势、不断提升竞争力,是各超市高层最为关注的问题。我国的超市产业飞速发展,现代超市的经营模式更为复杂,旧的管理体制已经无法适应超市的发展,这就迫切的需要引进新的管理技术,并且保持在同行业竞争中“低价格、高质量”的竞争优势是十分必要的。超市作为规模疾速扩大的超市,数据和业务也...Information system based on computer and communications technology is in a period of vigorous development. As science and technology continue to improve, computer network is increasingly mature, its powerful features for people to have a profound understanding. The supermarket inventory management system based on B/S mode is more popular mode. After our country joins WTO, the retail industry is f...学位:工程硕士院系专业:软件学院_工程硕士(软件工程)学号:X201223049

    渤海海峡区域地壳稳定性评价

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    区域地壳稳定性评价在我国主要作为工程建设的决策和规划的重要参考。这一方法是在我国的大型工程的建设活动中得到了广泛地应用,其应用范围包括大坝、核电站的决策和选址以及城市规划、铁路、隧道等工程的建设等。近年来,随着工程活动规模的扩大,对区域地壳稳定性评价也提出了新的要求:一是需要更加贴近工程实践,实现由场地评价向地质工程设计的转变;二是需要将评价区域由传统的陆地区域扩展到海域。本文即是一次进行海域工程区域地壳稳定性评价的尝试,利用所采集到的渤海海峡及邻区最新的GPS 数据、重磁场数据、高分辨率地震数据和地应力数据等资料,对该区域的断裂活动性、地震活动性、地形变特征、地球物理场和地应力特征等方面进行综合分析,采用基于层次分析法的模糊综合评价方法,按照稳定、较稳定、较不稳定、不稳定四个等级,将渤海海峡跨海通道工程区划分为1600 个5 km×5 km 的评价小区域进行了区域地壳稳定性评价。结果表明,在1600 个评价区中,稳定区和较稳定区较少,分别为204 个和141 个,主要集中在北黄海区域;而研究区大部分区域处于较不稳定和不稳定状态,其数量分别为775 和480 个,且主要位于渤海南部和渤海海峡南部,这明显是因为受到了NNE 向郯庐断裂和NW 向张家口蓬莱断裂的影响。这种评价结果对即将开展的渤海海峡跨海通道工程的规划和建设是十分不利的,需要采用更加详细的工程地质调查手段对这一区域进行进一步的调查和研究

    Empirical Study on M&A Decision-making and Financial Performance of Chinese Real Estate Listed Companies

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    随着世界经济形势的逐步复苏,资本流动性渐进充足,融资成本越来越低,并购企业的信心逐渐增强。2010年全球的并购活动比上一年增长近22.9%,全球已迎来新一轮并购浪潮。我国房地产企业的并购整合也步入加速阶段,但是居高不下的并购失败率值得决策者们的深思。本文将对房地产企业的战略属性和并购支付方式的决策选择与并购绩效的关系进行研究,其结论对丰富和完善企业并购绩效影响因素理论有一定的理论意义,并可以为房地产企业并购决策提供有益的借鉴。 本文从并购战略、策略和绩效的关系出发,建立房地产企业的并购决策模型,分析了决策路径选择对并购绩效的影响。本研究选取2005-2009年年度支付方式单一的78宗房地产...Within the environment of world economy gradual recovery, huge pool of mobile capital, lower financing cost, company is growing confidence in Merger and Acquisition (M&A) business. Global M&A activity is increased by nearly 22.9% in 2010 compared with last year, signaling another wave of global M&A. Chinese real estate companies has also gone into acceleration stage in M&A, but the high failure ra...学位:管理学硕士院系专业:管理学院管理科学系_☆管理科学与工程学号:1772008115125

    异化劳动视野下农民工的生存困境分析

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    马克思在《1844年经济学哲学手稿》中首次提出了异化劳动理论,随着时代的发展,该理论仍然具有现实指导意义。当前,我国在城镇化建设进程中出现的农民工群体也在一定程度上出现了异化趋向,如何在生产劳动中减轻农民工的异化程度,是需要政府、用人单位和农民工自身合力解决的重要问题。厦门大学哲学社会科学繁荣计划项目“中国发展道路的理论与实践研究

    从严治党必须防止“儒化”倾向——基于国、共两党意识形态建设的路径比较及启示

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    作为近代中国影响最大的两个主流意识形态,三民主义和马克思主义有着客观上相似的传入渠道和相同的衍生背景,并且共同促成了"中国"意识的高扬。但在"中国"国情的解读视角上,却存在着儒学本位与现实本位的实质差异,并进而在"知"与"行"、政党与民族、化大众与大众化、旧秩序与新中国等一系列运作层面的关系上,出现了明显的路径分歧,三民主义儒学化暴露出明显的伦理色彩、狭隘视野、精英观念、偏安倾向,最终难脱失败的结局;而马克思主义中国化则立足革命实践,着眼民族大业,深植民众根基,在不断推进中国变革中找到了现实的发展路径。新时期,只有超越儒学化的纠葛,坚守现实实践的客观本位,才能不断促成马克思主义中国化理论与实践的新飞跃。中央高校基本科研业务费专项资助项目“中国共产党与中华民族文化复兴”(20720151232);; 中国博士后科学基金特别资助项目“‘儒化’思潮与马克思主义中国化”;; 厦门大学哲学社会科学繁荣计划项目“中国发展道路的理论与实践研究

    M&A Strategy and Performance of Chinese Real Estate Companies

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    建立房地产企业的并购战略、策略和绩效的并购决策模型,主要分析支付方式对并购绩效的短期影响。选取2005~2009年支付方式单一的78宗房地产并购企业案例为研究对象,对剖析的企业并购战略,并购支付方式与并购财务绩效进行实证研究。结论表明,房地产企业的短期并购绩效与一般企业不同;并购支付方式对短期并购绩效影响显著;决策类型为水平一体化战略和证券支付的方式较其他决策路径取得更高的短期并购绩效。This paper aims to develop a conceptual model of M&A's strategy,measure and performance.It focuses on analyzing the relationship of strategy attribute;method of payment and financial performance indicator in the decision making mode.This research selected 78 real estate M&A cases between 2005-2009 from database.Based on the tested results,this paper comes to the conclusions that there is a great difference of M&A financial performance comparing real estate industry to other industries.The payment methods have a significant influence on short-term performance indicator.Horizontal integration strategy plus security payment have higher score in short-term performance.国家自然科学基金项目(71272078); 福建省新世纪优秀人才支持计

    The Robust LM Test of Spatial Lag Model with Non-normal Distribution and Spatial Layout

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    针对误差项非正态分布和不同空间布局的复杂环境,本文提出一种新的空间滞后模型的稳健lM检验统计量及其检验方法,对比现有lM检验方法,它不仅消除了空间误差效应对检验的影响,而且克服了传统检验方法会受误差项非正态分布以及不同空间布局差异的影响。同时还具有在小样本情况下表现依然良好的优点。最后通过蒙特卡罗模拟的结果支持上述论断。This paper proposes a robust LM statistic for diagnosing spatial lag effects,which is not sensitive to spatial error effect,spatial layout and distribution misspecification,while the existing test is not.Meanwhile,it has good performance under small sample.Monte Carlo results prove this

    Gamification of crucial subordinate skills training in working life

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    The purpose of this thesis was to explain how gamification can be utilized when learn-ing crucial subordinate skills. The term gamification, its advantages and challenges are determined in this paper. Furthermore, subordinate skills are discussed together with the responsibilities and rights of employee. Finally, factors influencing on work well-being are described. The above-mentioned subjects were covered to be able to create content for game-like working place training. The project was done in cooperation with company called Varamiespalvelu. The results of the project made by the author can be found as attach-ments. The created content includes subordinate skills, different sectors of work well-being such as rest, nutrition, exercise and work environment. Tasks in training encom-pass also improvement ideas for work wellbeing. The thesis was made about this spe-cific topic because usage of gamification is increasing, and work wellbeing gain more and more attention all the time. Relevant theory was searched from many different sources, books, webpages, videos, articles and blog posts. Both English and Finnish sources were used. Main phases of the thesis were theory collection, creating content for the training and analyzing the experiences of first users. The training experiences of the first users were collected by questionnaires. When it comes to research methods, a qualitative approach was chosen to be most suitable for study. Five university students tested the training and answered to the questionnaire about their experiences of the training. The purpose was to figure out the general user experience, what was good, was the training useful, if there was some-thing missing, what were the advantages the training was implemented by using gam-ification and to gain development ideas. Questionnaire results confirmed gamification is interesting and meaningful way to learn subordinate skills. One of the best sides of it was it can be played in own speed and continued whenever it is suitable for an employee. Many testers reported that in comparison to lectures, gamification was more interesting since it required own activity. There occurred several development ideas. Ideas concerned to both content and user interface
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