62 research outputs found
A Framework to Manage the Complex Organisation of Collaborating: Its Application to Autonomous Systems
In this paper we present an analysis of the complexities of large group
collaboration and its application to develop detailed requirements for
collaboration schema for Autonomous Systems (AS). These requirements flow from
our development of a framework for collaboration that provides a basis for
designing, supporting and managing complex collaborative systems that can be
applied and tested in various real world settings. We present the concepts of
"collaborative flow" and "working as one" as descriptive expressions of what
good collaborative teamwork can be in such scenarios. The paper considers the
application of the framework within different scenarios and discuses the
utility of the framework in modelling and supporting collaboration in complex
organisational structures
2005 Rockefeller New Media Foundation Proposal
This proposal is for a set of projects developing new technologies for politically activist
interventions. The proposal is largely similar to last year's, as the overall goals remain unchanged
and (mostly) unfunded. I will outline three activist technologies, with varying levels of technical
sophistication, but in actuality I hope to develop more, and to do so in quick response to future
political situations. In addition to developing the actual final technologies, I will develop a set of
open source resources to teach hardware engineering from an activist perspective, and a set of
open source designs for building-block technologies. Finally, I will stage, exhibit, and publicly
use these technologies
Recursive space: play and creating space
Space is reconfigured through the participations of both gamers and the game, where game is understood as the programming and hardware of a game technology. Extending our understandings of the contributions of both gamer and game, the outcome of play emerges as the agencies of each are co-constituted. This space is recursive, based on feedback between the state of the game (relations between the objects) and the state of the gamer, which includes their knowledge, skill, mood and attention. The idea of recursive space is developed in two ways. First, as another means of describing a gamer's engagement with space, one that gives a greater account of the participation of technology. Secondly, it gives us a way of thinking about play as a process of creating space
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