531 research outputs found

    Weak Singular Hybrid Automata

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    The framework of Hybrid automata, introduced by Alur, Courcourbetis, Henzinger, and Ho, provides a formal modeling and analysis environment to analyze the interaction between the discrete and the continuous parts of cyber-physical systems. Hybrid automata can be considered as generalizations of finite state automata augmented with a finite set of real-valued variables whose dynamics in each state is governed by a system of ordinary differential equations. Moreover, the discrete transitions of hybrid automata are guarded by constraints over the values of these real-valued variables, and enable discontinuous jumps in the evolution of these variables. Singular hybrid automata are a subclass of hybrid automata where dynamics is specified by state-dependent constant vectors. Henzinger, Kopke, Puri, and Varaiya showed that for even very restricted subclasses of singular hybrid automata, the fundamental verification questions, like reachability and schedulability, are undecidable. In this paper we present \emph{weak singular hybrid automata} (WSHA), a previously unexplored subclass of singular hybrid automata, and show the decidability (and the exact complexity) of various verification questions for this class including reachability (NP-Complete) and LTL model-checking (PSPACE-Complete). We further show that extending WSHA with a single unrestricted clock or extending WSHA with unrestricted variable updates lead to undecidability of reachability problem

    Does Church-Turing thesis apply outside computer science?

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    We analyze whether Church-Turing thesis can be applied to mathematical and physical systems. We find the factors that allow to a class of systems to reach a Turing or a super-Turing computational power. We illustrate our general statements by some more concrete theorems on hybrid and stochastic systems

    An algorithmic complexity interpretation of Lin's third law of information theory

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    Instead of static entropy we assert that the Kolmogorov complexity of a static structure such as a solid is the proper measure of disorder (or chaoticity). A static structure in a surrounding perfectly-random universe acts as an interfering entity which introduces local disruption in randomness. This is modeled by a selection rule RR which selects a subsequence of the random input sequence that hits the structure. Through the inequality that relates stochasticity and chaoticity of random binary sequences we maintain that Lin's notion of stability corresponds to the stability of the frequency of 1s in the selected subsequence. This explains why more complex static structures are less stable. Lin's third law is represented as the inevitable change that static structure undergo towards conforming to the universe's perfect randomness

    Deciding Reachability for Piecewise Constant Derivative Systems on Orientable Manifolds

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    Β© 2019 Springer-Verlag. This is a post-peer-review, pre-copyedit version of a paper published in Reachability Problems: 13th International Conference, RP 2019, Brussels, Belgium, September 11–13, 2019, Proceedings. The final authenticated version is available online at: http://dx.doi.org/10.1007/978-3-030-30806-3_14A hybrid automaton is a finite state machine combined with some k real-valued continuous variables, where k determines the number of the automaton dimensions. This formalism is widely used for modelling safety-critical systems, and verification tasks for such systems can often be expressed as the reachability problem for hybrid automata. Asarin, Mysore, Pnueli and Schneider defined classes of hybrid automata lying on the boundary between decidability and undecidability in their seminal paper β€˜Low dimensional hybrid systems - decidable, undecidable, don’t know’ [9]. They proved that certain decidable classes become undecidable when given a little additional computational power, and showed that the reachability question remains unsolved for some 2-dimensional systems. Piecewise Constant Derivative Systems on 2-dimensional manifolds (or PCD2m) constitute a class of hybrid automata for which decidability of the reachability problem is unknown. In this paper we show that the reachability problem becomes decidable for PCD2m if we slightly limit their dynamics, and thus we partially answer the open question of Asarin, Mysore, Pnueli and Schneider posed in [9]

    Reachability problems for PAMs

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    Piecewise affine maps (PAMs) are frequently used as a reference model to show the openness of the reachability questions in other systems. The reachability problem for one-dimentional PAM is still open even if we define it with only two intervals. As the main contribution of this paper we introduce new techniques for solving reachability problems based on p-adic norms and weights as well as showing decidability for two classes of maps. Then we show the connections between topological properties for PAM's orbits, reachability problems and representation of numbers in a rational base system. Finally we show a particular instance where the uniform distribution of the original orbit may not remain uniform or even dense after making regular shifts and taking a fractional part in that sequence.Comment: 16 page

    Entropy Games and Matrix Multiplication Games

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    Two intimately related new classes of games are introduced and studied: entropy games (EGs) and matrix multiplication games (MMGs). An EG is played on a finite arena by two-and-a-half players: Despot, Tribune and the non-deterministic People. Despot wants to make the set of possible People's behaviors as small as possible, while Tribune wants to make it as large as possible.An MMG is played by two players that alternately write matrices from some predefined finite sets. One wants to maximize the growth rate of the product, and the other to minimize it. We show that in general MMGs are undecidable in quite a strong sense.On the positive side, EGs correspond to a subclass of MMGs, and we prove that such MMGs and EGs are determined, and that the optimal strategies are simple. The complexity of solving such games is in NP\&coNP.Comment: Accepted to STACS 201

    Simple Algorithm for Simple Timed Games

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    version 1.1We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of communicating tasks where the system can choose when to start the task and the environment can choose the duration of the task. We search to solve finite-horizon reachability games on Task TGA by building strategies in the form of Simple Temporal Networks with Uncertainty (STNU). Such strategies have the advantage of being very succinct due to the partial order reduction of independent tasks. We show that the existence of such strategies is an NP-complete problem. A practical consequence of this result is a fully forward algorithm for building STNU strategies. Potential applications of this work are planning and scheduling under temporal uncertainty

    On the decidability and complexity of problems for restricted hierarchical hybrid systems

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    We study variants of a recently introduced hybrid system model, called a Hierarchical Piecewise Constant Derivative (HPCD). These variants (loosely called Restricted HPCDs) form a class of natural models with similarities to many other well known hybrid system models in the literature such as Stopwatch Automata, Rectangular Automata and PCDs. We study the complexity of reachability and mortality problems for variants of RHPCDs and show a variety of results, depending upon the allowed powers. These models form a useful tool for the study of the complexity of such problems for hybrid systems, due to their connections with existing models. We show that the reachability problem and the mortality problem are co-NP-hard for bounded 3-dimensional RHPCDs (3-RHPCDs). Reachability is shown to be in PSPACE, even for n-dimensional RHPCDs. We show that for an unbounded 3-RHPCD, the reachability and mortality problems become undecidable. For a nondeterministic variant of 2-RHPCDs, the reachability problem is shown to be PSPACE-complete

    ΠœΠ΅Ρ‚ΠΎΠ΄ расчСта Ρ‚Π΅ΠΏΠ»ΠΎΠΎΠ±ΠΌΠ΅Π½Π° ΠΈΠ·Π»ΡƒΡ‡Π΅Π½ΠΈΠ΅ΠΌ Π² Ρ‚ΠΎΠΏΠΊΠ΅ осСсиммСтричной ΠΊΠΎΠ½Ρ„ΠΈΠ³ΡƒΡ€Π°Ρ†ΠΈΠΈ Π½Π° основС ΡƒΡ€Π°Π²Π½Π΅Π½ΠΈΠΉ для ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½Ρ‚ суммарного Π²Π΅ΠΊΡ‚ΠΎΡ€Π° ΠΏΠΎΡ‚ΠΎΠΊΠ° лучистой энСргии. Π˜Π½ΠΆΠ΅Π½Π΅Ρ€Π½Π°Ρ ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΈΠΊΠ°

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    На основС систСмы ΡƒΡ€Π°Π²Π½Π΅Π½ΠΈΠΉ ΠΏΠ΅Ρ€Π²ΠΎΠΉ части ΡΡ‚Π°Ρ‚ΡŒΠΈ, ΠΏΠΎΠ»ΡƒΡ‡Π΅Π½Ρ‹ разностныС уравнСния ΠΊΠ²Π°Π·ΠΈΠΎΠ΄Π½ΠΎΠΌΠ΅Ρ€Π½ΠΎΠ³ΠΎ ΠΌΠ΅Ρ‚ΠΎΠ΄Π° расчСта Ρ‚Π΅ΠΏΠ»ΠΎΠΎΠ±ΠΌΠ΅Π½Π° ΠΈΠ·Π»ΡƒΡ‡Π΅Π½ΠΈΠ΅ΠΌ Π² Ρ‚ΠΎΠΏΠΊΠ΅ ΠΊΠΎΡ‚Π»Π° осСсиммСтричной ΠΊΠΎΠ½Ρ„ΠΈΠ³ΡƒΡ€Π°Ρ†ΠΈΠΈ. Записаны уравнСния ΠΈ разностныС Ρ„ΠΎΡ€ΠΌΡƒΠ»Ρ‹ ΠΌΠ΅Ρ‚ΠΎΠ΄Π° ΠΈΠ½ΠΆΠ΅Π½Π΅Ρ€Π½ΠΎΠ³ΠΎ расчСта Ρ‚Π΅ΠΏΠ»ΠΎΠΎΠ±ΠΌΠ΅Π½Π° ΠΈΠ·Π»ΡƒΡ‡Π΅Π½ΠΈΠ΅ΠΌ ΠΏΡ€ΠΈ Π½Π°Π»ΠΈΡ‡ΠΈΠΈ экранной сСтки ΠΎΠΊΠΎΠ»ΠΎ повСрхности Π³ΠΎΡ€Π΅Π»ΠΊΠΈ. ΠœΠ΅Ρ‚ΠΎΠ΄ΠΈΠΊΠ° ΠΏΡ€ΠΈΠ³ΠΎΠ΄Π½Π° для использования Π² ΠΈΠ½ΠΆΠ΅Π½Π΅Ρ€Π½Ρ‹Ρ… расчСтах ΠΏΡ€ΠΈ ΠΎΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½ΠΈΠΈ ΠΎΠΏΡ‚ΠΈΠΌΠ°Π»ΡŒΠ½ΠΎΠΉ ΠΊΠΎΠ½Ρ„ΠΈΠ³ΡƒΡ€Π°Ρ†ΠΈΠΈ Ρ‚ΠΎΠΏΠΊΠΈ ΠΈ ΠΎΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½ΠΈΠΈ ΠΎΠΏΡ‚ΠΈΠΌΠ°Π»ΡŒΠ½ΠΎΠ³ΠΎ расстояния экранной сСтки Π΄ΠΎ повСрхности Π³ΠΎΡ€Π΅Π»ΠΊΠΈ
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