62 research outputs found

    Flanker effects in peripheral contrast discrimination — psychophysics and modeling

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    We studied lateral interactions in the periphery by measuring how contrast discrimination of a peripheral Gabor patch is affected by flankers. In the psychophysical experiments, two Gabor targets appeared simultaneously to the left and right of fixation (4° eccentricity). Observers reported which contrast was higher (spatial 2-alternative-forced-choice). In different conditions, Gabor flankers of different orientation, phase, and contrast were present above and below the two targets, at a distance of three times the spatial Gabor period. The data show that collinear flanks impair discrimination performance for low pedestal contrasts but have no effect for high pedestal contrasts. The transition between these two result patterns occurs typically at a pedestal contrast which is similar to the flanker contrast. For orthogonal flanks, we find facilitation at low pedestal contrasts, and suppression at intermediate contrasts. We account for this complex interaction pattern by a model that assumes that flankers can provide additive input to the target unit, and that they further contribute to the target's gain control, but only in a limited range of pedestal contrasts; once the target contrast exceeds a critical value, inhibition becomes subtractive rather than divisive. We further make specific propositions on how this model could be implemented at the neuronal level and show that a simple integrate and fire unit that receives time-modulated inhibition behaves in a fashion strikingly similar to the model inferred from the psychophysical data

    The effect of spatial frequency on peripheral collinear facilitation

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    The detection of a Gabor patch (target) can be decreased or improved by the presence of co-oriented Gabor patches (flankers) having the same spatial frequency as the target. These phenomena are thought to be mediated by lateral interactions. Depending on the distance between target and flankers, commonly defined as a multiple of the wavelength (λ) of the carrier, flankers can increase or decrease a target's detectability. Studies with foveal presentation showed that for target-to-flankers distances 3λ contrast thresholds decrease. Earlier studies on collinear facilitation at the near-periphery of the visual field (4° of eccentricity) showed inconsistent facilitation (Shani & Sagi, 2005, Vision Research, 45, 2009-2024) whereas more recent studies showed consistent facilitation for larger separations (7-8λ) (Maniglia et al., 2011, PLoS ONE, 6, e25568; Lev & Polat, 2011, Vision Research, 51, 2488-2498). However, all of these studies used medium-to-high spatial frequencies (3-8cpd). In this study we tested lower spatial frequencies (1, 2, and 3cpd) with different target-to-flankers distances. The rationale was that near-peripheral vision is tuned for lower spatial frequencies and this could be reflected in collinear facilitation. Results show consistent collinear facilitation at 8λ for all the spatial frequencies tested, but also show collinear facilitation at shorter target-to-flanker distance (6λ) for the lowest spatial frequencies tested (1cpd). Additionally, collinear facilitation decreases as spatial frequency increases; opposite to the findings of Polat (2009, Spatial Vision, 22, 179-193) in the fovea, indicating a different spatial frequency tuning between foveal and peripheral lateral interactions

    The Extraction of 3D Shape from Texture and Shading in the Human Brain

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    We used functional magnetic resonance imaging to investigate the human cortical areas involved in processing 3-dimensional (3D) shape from texture (SfT) and shading. The stimuli included monocular images of randomly shaped 3D surfaces and a wide variety of 2-dimensional (2D) controls. The results of both passive and active experiments reveal that the extraction of 3D SfT involves the bilateral caudal inferior temporal gyrus (caudal ITG), lateral occipital sulcus (LOS) and several bilateral sites along the intraparietal sulcus. These areas are largely consistent with those involved in the processing of 3D shape from motion and stereo. The experiments also demonstrate, however, that the analysis of 3D shape from shading is primarily restricted to the caudal ITG areas. Additional results from psychophysical experiments reveal that this difference in neuronal substrate cannot be explained by a difference in strength between the 2 cues. These results underscore the importance of the posterior part of the lateral occipital complex for the extraction of visual 3D shape information from all depth cues, and they suggest strongly that the importance of shading is diminished relative to other cues for the analysis of 3D shape in parietal regions

    Reducing Crowding by Weakening Inhibitory Lateral Interactions in the Periphery with Perceptual Learning

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    We investigated whether lateral masking in the near-periphery, due to inhibitory lateral interactions at an early level of central visual processing, could be weakened by perceptual learning and whether learning transferred to an untrained, higher-level lateral masking known as crowding. The trained task was contrast detection of a Gabor target presented in the near periphery (4°) in the presence of co-oriented and co-aligned high contrast Gabor flankers, which featured different target-to-flankers separations along the vertical axis that varied from 2λ to 8λ. We found both suppressive and facilitatory lateral interactions at target-to-flankers distances (2λ - 4λ and 8λ, respectively) that were larger than those found in the fovea. Training reduces suppression but does not increase facilitation. Most importantly, we found that learning reduces crowding and improves contrast sensitivity, but has no effect on visual acuity (VA). These results suggest a different pattern of connectivity in the periphery with respect to the fovea as well as a different modulation of this connectivity via perceptual learning that not only reduces low-level lateral masking but also reduces crowding. These results have important implications for the rehabilitation of low-vision patients who must use peripheral vision to perform tasks, such as reading and refined figure-ground segmentation, which normal sighted subjects perform in the fovea

    Discriminating contrast discontinuities: asymmetries, dipper functions, and perceptual learning

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    AbstractIn a visual search task, a target has to be found among distractors. For two given elements A and B, the search difficulty can depend on which of the two elements is defined as the target, a phenomenon called search asymmetry. Here, we study to what degree an element's ability to ‘win’ in a search asymmetry depends on its absolute contrast (first-stage signal) and to what degree it depends on its contrast difference from the background (second-stage signal). One quadrant contained a target texture (2×2 Gabor patches of contrast ctg), and the other three quadrants contained distractor textures (2×2 Gabor patches of contrast cdt). These four ‘foreground textures’ were embedded in a background texture consisting of patches with contrast cbg. The task was to identify which quadrant contained the target. Quadrants are referred to as increments (foreground contrast cfg>cbg), or decrements (cfg<cbg). We found that the second-stage signal determines which element wins the performance asymmetry, i.e. it is easier to find strong increments (decrements) among weak increments (decrements) than vice versa. A comparison of our data with the prediction of the independent-processing model [Vision Res. 40 (2000) 2677] shows that the observed performance asymmetries are in general too large to be attributed to noise differences alone. Rather, asymmetries might reflect a global competition between salient elements. Moreover, performance asymmetries can reverse during practice. We characterize a dipper-shaped nonlinearity on the second stage: discrimination of increment (decrement) signals x and x+Δx first improves for increasing x, and then deteriorates
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