20 research outputs found

    Analisis dan Implementasi Sistem Pemantauan Suhu Tubuh Menggunakan Protokol IEEE 802.15.4 (Zigbee)

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    Suhu tubuh manusia menjadi salah satu faktor penting sebagai parameter yang menentukan kondisi tubuh dalam dunia kesehatan. Turun naiknya suhu tubuh dapat dipengaruhui berbagai faktor seperti status gizi, aktifitas, gangguan organ, dan banyak lainnya. Maka saat ini untuk mengetahui status kesehatan seseorang sering dilakukan pemantauan suhu tubuh secara berkala. Sebagai contoh pemeriksaan suhu tubuh secara berkala, biasanya 3 jam sekali suster/dokter jaga akan melakukan pemantauan suhu bayi, dengan mengecek keadaan bayi dan mengatur kondisi ruangan inkubator supaya suhu bayi selalu dalam kisaran 36,5º - 37,5ºC[1]. Dengan pengecekan yang masih bersifat manual, maka hanya 3 jam sekali saja dokter/suster mengetahui perubahan suhu bayi. Pengecekan tersebut masih terdapat resiko ketika pada selang waktu pengecekan terjadi perubahan suhu yang ekstrim.Adanya Tugas akhir ini diharapkan pasien dapat dipantau setiap saat oleh dokter/ suster. Dengan mengimplementasikan sistem pemantauan suhu tubuh jarak jauh dengan transmisi data melalui jaringan Zigbee. Pemantauan akan lebih mudah dan lebih fleksibel, suster akan dapat melihat kondisi pasien setiap saat. Selain itu sistem ini memiliki sms gateway sebagai tanda pemberitahuan kepada dokter jika terjadi perubahan suhu ekstrim(hiper/ hipotermi).Hasil pengujian menunjukan presisi suhu yang ditangkap dari sistem ini hingga -+0.5°C jika dibandingkan dengan termometer digital yang telah ada. Dan untuk skenario pengujian performansi dari transfer data antar node, seperti RSSI cukup dipengaruhi oleh interval jarak dan adanya penghalang/ dinding. suhu, Zigbee, RSSI, akuras

    Adaptive Contents Distribution Based on Traffic Congestion on Digital Signage System

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    Current technological developments have been very rapid. One of them is the many choices of technology and media to deliver information to the public. Digital Signage is one of the most popular information delivery systems today, displays on digital or electronic media, and it can convey new details. The information usually showed in the form of advertising content in the format of images or videos. Ad content displayed is static, meaning that the ad content will be display in the order specified. This system usually placed next to a broad road. A place that is considered to have a broad audience and requires a significant amount of money to display ad content. However, this causes ad content owners who do not have enough costs not to be able to show the ad content in a particular place. Therefore, this research makes the content management system adaptive to road congestion situations which represented as audience quantities so that the costs can be adjusted. Data is obtained from the Google Maps API and analyzed the traffic congestion by conducting experiments. The compatibility between density and content after testing the results in 100% accuracy

    IoT architecture that supports the stimulation of gross motor development in children aged 5-6 years using drop box game

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    Gross motor development in children influences the development of self-confidence and the concept of self-formation as they mature. Many people assume that gross motor development is often ruled out compared to other aspects of child development because the perception of gross motor development will automatically increase with age, when in fact the gross motor development must continue to be stimulated so that it develops perfectly. The activity used in this research is the game of putting balls into a hole by moving the game box (Drop Box). This research aims to build a device that has been designed and assess the ability/performance of the system based on the parameters of functionality, the accuracy of values , and reading speed. In this research, the Drop Box game implements Internet of Things (IoT) to support recording activities and processing data obtained from recording children's activities. In this research also proposed a suitable IoT architecture and has been applied in the development of the Drop Box game device. We carry out functional system testing and system performance testing based on accuracy parameters and speed-reading parameters. The test results show that the functionality of the system runs with an average of 100%. For system performance, the result is 86.59% for 20 ms as the optimal delay in testing accuracy and 79 ms for reading speed

    INFORMATION SECURITY POLICY AND SOP AS THE ACCESS CONTROL DOCUMENT OF PT. JUI SHIN INDONESIA USING ISO/IEC 27002:2013

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    PT. Jui Shin Indonesia as the research population is a company engaged in the ceramics, granite, and cement industry. The existence of important assets owned by the company can not be denied the threat that will occur in these important assets. The importance of a company's assets, then the company must maintain the security of assets with various efforts. The security that must be maintained in this study is the security of information related to accessing control of important assets of the company. The purpose of this research is to analyze and design policy documents and SOP (Standard Operating Procedure) access control related to information security. This is done to minimize the risk that occurs in important assets of the company. The method used in this study is the OCTAVE method as a method of identification against risks that will occur in important assets of the company and the FMEA method as a method of risk analysis against the risk that has been identified through the OCTAVE method. The final result of this study is the creation of policy documents and access control SOPs related to information security which refers to the ISO/IEC 27002:2013 framework that focuses on clause 9. Access Control. Based on the results of the study, the researchers received proposals for policy document-making and SOPs as much as, namely, 17 for policy document-making and 18 for the creation of SOP documents

    IT Risk Management dalam Operasional untuk Peningkatan Layanan Informasi Pesanan

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    Seharusnya dampak risiko IT yang timbul pada operasional di sebuah organisasi yang terjadi tidak bisa diabaikan begitu saja. Tak terkecuali yang sering terjadi pada restoran atau kafe. Masalah operasional yang sering ditemui adalah masalah jaminan informasi terkait pelayanan. Karena mempengaruhi tingkat kepercayaan pelanggan terhadap setiap layanan yang diberikan pihak restoran atau kafe. Setelah dilakukan manajemen tersebut, ternyata didapat bahwa kepercayaan pelanggan terkait jaminan informasi dapat diturunkan lagi menjadi 2 problems research yaitu terkait informasi yang pasti mengenai informasi status layanan, dan yang kedua terkait informasi seberapa cepat layanan yang akan pelanggan dapatkan. Sehingga di rancanglah sebuah sistem layanan informasi pesanan yang dapat menjamin kepercayaan pelanggan akan layanan informasi untuk setiap prosesnya. sehingga restoran akhirnya dapat mengurangi risiko yang dapat terjadi pada operasionalnya. Dari hasil mitigasi telah menghasilkan evaluasi bahwa risiko R2, R3, R4, R5, R6, dan R7 telah berhasil di mitigasi dengan hasil Eliminate. Dan untuk R1 dengan hasil Reduce. Dari hasil ini disimpulkan bahwa sistem yang diusulkan sebagai sebuah mitigation action plan telah terbukti dapat memitigasi risiko operasional terkait proses pesanan

    Bag Toss Game based on Internet of Education Things (IoET) for the Development of Fine Motor Stimulation in Children 5-6 Years Old

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    The development of a child's motor skills starts when a child is 0 months old to 6 years old. In general, the development of motor skills divided into fine motor development and gross motor development. Fine motor development is a development that involves small muscles to follow certain movements. An example of a game activity to help stimulate small muscle development is the Bag Toss game. This game helps stimulate fine motor development by increasing eye coordination with the hand. In addition to the types of activities that boost fine motor development, it also requires the ability to monitor, record, and process the results of children's activities to assess and analyze the status of a child's fine motor development. In this study, we developed the Bag Toss game system that connected to the Internet of Things (IoT) platform. Bag Toss game has linked with a sensor that will record children's play activities. The results of recording data will be sent to the IoT platform to be processed and presented through the internet network. The implementation of IoT for educational purposes is known as the Internet of Educational Things (IoET). The system built will be tested in terms of functionality, reading accuracy and child assessment. The functionality of the system works 100% according to predetermined component functions, as well as for 100% successful reading accuracy for the scenario of throwing distances of 1 meter and 1.5 meters. In addition, the average delay time for every hole is 0.62 seconds. The delay value can still be tolerated and does not interfere with the game when the child assessment is conducted. The child assessment involved 4 children, the results obtained that 3 children are in the Well Development (BSH) stage and 1 child in Very Well Development (BSB) stage

    Analysis and Implementation of Microservice Architecture Related to Patient Drug Schedule Based on FHIR Standard

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    In several previous studies, smart devices have been developed to help improve a patient's medication adherence but have problems, namely data management that is not centralized and not integrated, so that mitigation is quite vulnerable. In this study, a platform was built that can manage data centrally and apply the FHIR (Fast Healthcare Interoperability Resources) health data standard. The main components used to implement the FHIR standard are resources and REST APIs. The resource is a data model that defines the structure and data elements that are exchanged. This data exchange is carried out on top of the REST API using the HTTP protocol. Platform testing uses positive/negative testing and stress testing methods to be able to see the performance of the platform. The test results show that the platform prototype can provide a response that is in accordance with the request given and has a very tolerant error value of 0% with a latency value of 3 to 22 seconds with a total of 100 to 130 users

    ANALYSIS AND DESIGN OF IT PROCUREMENT COMPANY ENTERPRISE ARCHITECTURE USING TOGAF ARCHITECTURE DEVELOPMENT METHOD (CASE STUDY: PT MITRA TELEMATIKA UTAMA)

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    Business processes in the business world require companies to be able to manage information properly and the information needs of each interested party can be met quickly and accurately. The development of EA (Enterprise Architecture) in the company is a complex and challenging job. PT Mitra Telematika Utama has problems with accounting activities and bookkeeping activities. Planning the organizational information system architecture is a complex process, so the planning process must be managed with clear guidelines that aim to align the organization's business technology and public strategy to create maximum results for the organization. Designing an enterprise architecture model requires a framework to manage complex systems and align business with information technology that will be developed within the organization. TOGAF is a framework developed by The Open Group from 1995 to the present. TOGAF provides methods and tools used in planning, creating, designing, and managing the development and implementation of enterprise architecture. TOGAF provides a detailed method on how to build and manage and implement enterprise architecture and information systems called ADM (Architecture Development Method). TOGAF provides methods and tools used in planning, creating, designing, and managing the development and implementation of enterprise architecture. TOGAF provides a detailed method on how to build and manage and implement enterprise architecture and information systems called ADM (Architecture Development Method). TOGAF provides methods and tools used in planning, creating, designing, and managing the development and implementation of enterprise architecture. TOGAF provides a detailed method on how to build and manage and implement enterprise architecture and information systems called ADM (Architecture Development Method). So in planning the enterprise architecture, TOGAF ADM produces application architecture blueprints, business architectures, technology architectures, data architectures, and implementation roadmaps where these blueprints are useful as a reference when developing an enterprise architecture in this case at PT. Mitra Telematika Utama.         

    ANALYSIS OF RELIGIOUS COURT INFORMATION SECURITY RISK MANAGEMENT USING THE OCTAVE ALLEGRO METHOD (CASE STUDY OF KEDIRI CITY)

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    Ease of access can be pros and cons for all information system applications, because it increases the possibility of someone hacking the information system. Therefore, a risk assessment or risk assessment of information systems is needed to identify and understand the risks involved in accessing them. One of the risk assessment methods that analyzes the risk profile of information assets using the OCTAVE Allegro method. The purpose of this study was to determine the results of the analysis of security risk management on information systems at the Religious Courts of the City of Kediri. The recommendation process is a follow-up to the risk assessment in the form of controls in ISO/IEC 27002:2013 which focuses on clause 9. Access Control. This research uses a literature study approach . The literature review was carried out by looking for references to information security risk management analysis using the OCTAVE Allegro method, research material books and research journals to assist in the preparation of this research proposal. The theory taken from the reference mainly refers to the OCTAVE Allegro method. Based on the results of the research conducted, the researchers got 10 areas of attention that will be given control recommendations based on ISO/IEC 27002:2013

    Perancangan Arsitektur Sistem Digital Signage secara Terpusat pada Negara Berkembang

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    Banyak hal yang mendukung para stakeholder di Negara maju lebih beralih ke sistem digital signage untuk urusan signage, salah satu yang paling berperan adalah efisiensi. Efisiensi manajemen konten dan pendistribusian konten adalah salah satu yang utama yang dimunculkan. Dengan penyesuaian kebutuhan dan sumber daya, Negara berkembang juga dapat mengimplementasikan dan merasakan dampak manfaat dari sistem ini. Penelitian ini bertujuan untuk memberikan rancangan arsitektur sistem digital signage secara terpusat yang tepat untuk Negara berkembang. Dengan harapan bahwa sistem yang dikembangkan memiliki kemampuan layanan dan memiliki tujuan yang tetap sesuai dari sistem digital signage itu sendiri. Terbukti dengan hasil evaluasi terhadap sistem yang dibangun dapat membuktikan hipotesa H0 dan hipotesa H1. Menyatakan bahwa sistem yang dibangun tetap memiliki kemampuan skalabilitas dan performasi yang baik, dengan dapat dilihatnya hasil RTT di setiap DS Client bernilai 0,09 detik ketika jumlah DS Client mencapai 20 unit. Begitu juga pada hasil throughput di setiap DS client bernilai 5.9 Mbps ketika jumlah DS Client mencapai 20 unit. Dimana dengan nilai 5.9 Mbps tersebut, telah memenuhi kebutuhan minimum bandwith untuk memberikan layanan distribusi konten berupa video hingga 1080p
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