1,162 research outputs found

    Dominating Set Games

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    In this paper we study cooperative cost games arising from domination problems on graphs.We introduce three games to model the cost allocation problem and we derive a necessary and su cient condition for the balancedness of all three games.Furthermore we study concavity of these games.game theory;cost allocation;cooperative games

    Simple Combinatorial Optimisation Cost Games

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    In this paper we introduce the class of simple combinatorial optimisation cost games, which are games associated to {0, 1}-matrices.A coalitional value of a combinatorial optimisation game is determined by solving an integer program associated with this matrix and the characteristic vector of the coalition.For this class of games, we will characterise core stability and totally balancedness.We continue by characterising exactness and largeness.Finally, we conclude the paper by applying our main results to minimum colouring games and minimum vertex cover games.Combinatorial optimisation game;core stability;totally balancedness;largeness;exactness

    Sequencing Games with Controllable Processing Time

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    In this paper we study a class of cooperative sequencing games that arise from sequencing situations in which the processing times are not fixed.We show that these games are balanced by obtaining two core elements that depend only on the optimal schedule for the grand coalition.Furthermore we show that, although these games are not convex in general, many marginal vectors are core elements. We also consider convexity for special instances of the sequencing situation.cooperative games

    On the Balancedness of Relaxed Sequencing Games

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    This paper shows that some classes of relaxed sequencing games, which arise from the class of sequencing games as introduced in Curiel, Pederzoli, Tijs (1989), are balanced.sequencing situations;sequencing games;balancedness;game theory

    Convexity and Marginal Vectors

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    In this paper we construct sets of marginal vectors of a TU game with the property that if the marginal vectors from these sets are core elements, then the game is convex.This approach leads to new upperbounds on the number of marginal vectors needed to characterize convexity.An other result is that the relative number of marginals needed to characterize convexity converges to zero.game theory;convexity;marginal vectors

    Assignment Situations with Multiple Ownership and their Games

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    An assignment situation can be considered as a two-sided market consisting of two disjoint sets of objects.A non-negative reward matrix describes the profit if an object of one group is assigned to an object of the other group. Assuming that each object is owned by a different agent, Shapley and Shubik (1972) introduced a class of assignment games arising from these assignment situations.This paper introduces assignment situations with multiple ownership. In these situations each object can be owned by several agents and each agent can participate in the ownership of more than one object.In this paper we study simple assignment games and relaxations that arise from assignment situations with multiple ownership.First, necessary and sufficient conditions are provided for balanced assignment situations with multiple ownership.An assignment situation with multiple ownership is balanced if for any choice of the reward matrix the corresponding simple assignment game is balanced.Second, balancedness results are obtained for relaxations of simple assignment games.assignment situations;matchings;assignment games;balancedness

    Characterizing Convexity of Games using Marginal Vectors

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    In this paper we study the relation between convexity of TU games and marginal vectors.We show that if specfic marginal vectors are core elements, then the game is convex.We characterize sets of marginal vectors satisfying this property, and we derive the formula for the minimum number of marginal vectors in such sets.game theory;convexity;marginal vectors

    Core Stability in Chain-Component Additive Games

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    Chain-component additive games are graph-restricted superadditive games, where an exogenously given line-graph determines the cooperative possibilities of the players.These games can model various multi-agent decision situations, such as strictly hierarchical organisations or sequencing / scheduling related problems, where an order of the agents is fixed by some external factor, and with respect to this order only consecutive coalitions can generate added value. In this paper we characterise core stability of chain-component additive games in terms of polynomial many linear inequalities and equalities that arise from the combinatorial structure of the game.Furthermore we show that core stability is equivalent to essential extendibility.We also obtain that largeness of the core as well as extendibility and exactness of the game are equivalent properties which are all sufficient for core stability.Moreover, we also characterise these properties in terms of linear inequalities.Core stability;graph-restricted games;large core;exact game

    A Note on Permutationally Convex Games

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    In this paper we generalise marginal vectors and permutational convexity.We show that if a game is generalised permutationally convex, then the corresponding generalised marginal vector is a core element.Furthermore we refine the concept of permutational convexity and show that this refinement yields a sufficient condition for the corresponding marginal vector to be a core element.Finally, we prove that permutational convexity is equivalent to a restricted set of inequalities and that if a game is permutationally convex with respect to an order, then it is permutationally convex with respect to a related order as well. Series: CentER Discussion PaperCooperative game theory;marginal vectors;permutational convexity

    On the Convexity of Precedence Sequencing Games

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    In this paper we study a class of cooperative sequencing games that arise from one-machine sequencing situations in which chain precedence relations are imposed on the jobs.It is shown that these sequencing games are convex.cooperative games;sequencing games
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