11 research outputs found

    Attentional Bias in Internet Users with Problematic Use of Social Networking Sites

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    Background and aims: Evidence from the field of addictive disorders suggests that attentional bias for stimuli related to a substance or activity of abuse (e.g.,Ā gambling) exacerbates the addictive behavior. However, evidence regarding attentional bias in PIU is sparse. This study aims to investigate whether individuals who express problematic tendencies toward social networking sites (SNS), a subtype of PIU, show attentional bias for stimuli associated with social media. Methods: Sixty-five participants performed Visual Dot-Probe and Pleasantness Rating Tasks containing SNS-related and matched control images during eye movements were recorded, providing a direct measure of attention. Participants were assessed on their levels of SNS Internet use (ranging from problematic to non-problematic) and their levels of urges to be online (high vs. low). Results: Problematic SNS users and, in particular, a subgroup expressing higher levels of urges to be online showed an attentional bias for SNS-related images compared to control images. Conclusion: These results suggest that attentional bias is a common mechanism associated with problematic Internet use as well as other addictive disorders

    Physiological markers of biased decision-making in problematic Internet users

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    Background and aims Addiction has been reliably associated with biased emotional reactions to risky choices. Problematic Internet use (PIU) is a relatively new concept and its classification as an addiction is debated. Implicit emotional responses were measured in individuals expressing nonproblematic and problematic Internet behaviors while they made risky/ambiguous decisions to explore whether they showed similar responses to those found in agreed-upon addictions. Methods The design of the study was cross sectional. Participants were adult Internet users (N = 72). All testing took place in the Psychophysics Laboratory at the University of Bath, UK. Participants were given the Iowa Gambling Task (IGT) which provides an index of an individualā€™s ability to process and learn probabilities of reward and loss. Integration of emotions into current decision-making frameworks is vital for optimal performance on the IGT and thus, skin conductance responses (SCRs) to reward, punishment, and in anticipation of both were measured to assess emotional function. Results Performance on the IGT did not differ between the groups of Internet users. However, problematic Internet users expressed increased sensitivity to punishment as revealed by stronger SCRs to trials with higher punishment magnitude. Discussion and conclusions PIU seems to differ on behavioral and physiological levels with other addictions. However, our data imply that problematic Internet users were more risk-sensitive, which is a suggestion that needs to be incorporated into in any measure and, potentially, any intervention for PIU

    An Exploration of Theatre Rehearsals in Social Virtual Reality

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    Pathways to identity: using visualization to aid law enforcement in identification tasks

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    The nature of identity has changed dramatically in recent years and has grown in complexity. Identities are defined in multiple domains: biological and psychological elements strongly contribute, but biographical and cyber elements also are necessary to complete the picture. Law enforcement is beginning to adjust to these changes, recognizing identityā€™s importance in criminal justice. The SuperIdentity project seeks to aid law enforcement officials in their identification tasks through research of techniques for discovering identity traits, generation of statistical models of identity and analysis of identity traits through visualization. We present use cases compiled through user interviews in multiple fields, including law enforcement, and describe the modeling and visualization tools design to aid in those use cases

    Did you see what I saw?: Comparing user synchrony when watching 360Ā° video in HMD Vs flat screen

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    This study examined whether the high level of immersion provided by HMDs encourages participants to synchronise their attention during viewing. 39 participants watched the 360Ā° documentary ā€œClouds Over Sidraā€ using either a HMD or via a flat screen tablet display. We found that the HMD group showed significantly greater overall ISC did the tablet group and that this effect was strongest during transition between scenes

    Who am I? : Representing the self offline and in different online contexts

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    The present paper examines the extent to which self-presentation may be affected by the context in which is it undertaken. Individuals were asked to complete the Twenty Statements Test both privately and publicly, but were given an opportunity to withhold any of their personal information before it was made public. Four contexts were examined: an offline context (face-to-face), an un-contextualized general online context, or two specific online contexts (dating or job-seeking). The results suggested that participants were willing to disclose substantially less personal information online than offline. Moreover, disclosure decreased as the online context became more specific, and those in the job-seeking context disclosed the least amount of information. Surprisingly, individual differences in personality did not predict disclosure behavior. Instead, the results are set in the context of audience visibility and social norms, and implications for self-presentation in digital contexts are discussed

    Identifying Tools to Support Schools ā€™ Collaborative Teaching and Learning

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    Integration of e-Science and Grid technologies into curriculum teaching is currently an ambitious aim for teachers and school infrastructures to organise. However, it can expose classroom learners and teachers to a wider community of specialists and interested others, enriching the classroom experience beyond the knowledge of the local teacher. This paper reflects on two practical e-Science projects that utilised mobile hand-held technologies to bring the concepts of collaborative e-Science and the Grid to young scientists. Students engaged in hands-on exploration of their surroundings, and were able to communicate with pollution specialists and with a remote classroom of children who had used similar sensors. Communication and data sharing activities in these sessions exposed a requirement for a suite of tools and technologies not currently accessible to schools. From qualitative analysis of data across these two projects, we present a collection of supporting tools to help achieve this aim and future research direction. 1
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