15,941 research outputs found

    Computer‐simulated experiments and computer games: A method of design analysis

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    This paper describes a new research programme to design computer‐simulated experiments in the field of fuels and combustion, and describes a method of categorization based on a taxonomy proposed by Gredler. The key features which enhance science content and process skills are identified The simulations are designed to be as realistic as possible, and are built using three‐dimensional computer‐aided design, rendering and animation tools, with the intention of creating an interactive virtual laboratory on the computer screen. A number of computer games are also categorized against the computer simulations and the same taxonomy for comparison. The paper then describes how designers of computer simulations can add to their own learning by retrospectively analysing their own simulations

    Order in the Classroom

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    The School of Law\u27s multifaceted advocacy programs supplement traditional classroom learning by offering students opportunities to apply their legal knowledge in the courtroom

    The Faces of Maryland\u27s Future Leaders

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    More than just faces in the crowd, Maryland\u27s Leadership Scholars represent a new strategy by the School\u27s admissions offices

    Building on Our Strengths

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    Three additions to the law school\u27s faculty are bolstering three of the School\u27s already-strong areas---intellectual property, writing and technology. Learn about the new-comers\u27 accomplishments and their plans for the academic program

    1999 Distinguished Graduate Award: Alan Wilner

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    Alan Wilner \u2762 will be the 1999 Distinguished Graduate Award recipient

    The Faces of Maryland\u27s Future Leaders

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    More than just faces in the crowd, Maryland\u27s Leadership Scholars represent a new strategy by the School\u27s admissions offices

    Fighting Fire with Fire: Technology in Child Sex Trafficking

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    We map real articulation data for five Swedish phonemen sequences onto parameters of a biomechanical tongue model that produces movement and muscle activations from position data. The movement produced is broadly correct and could likely be improved by a more fine tuned mapping. The muscle activations were found to vary between simulations using the same data but matched well with previous studies on muscle activity for vowels

    Student Pieces: A Balancing Act

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