58 research outputs found

    The Stromboli geophysical experiment. Preliminary report on wide angle refraction seismics and morphobathymetry of Stromboli Island (Southern Tyrrhenian Sea, Italy) based on integrated offshore-onshore data acquisition (Cruise STR06 R/V URANIA)

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    Cruise STR06 on R/V Urania was performed in the framework of the ”INGV - DPC V2 - Monitoring and research activity at Stromboli and Panarea - Unit V2/03”, and resulted as a joint initiative between CNR (IAMC, Napoli and ISMAR, Bologna), INGV (Roma2, Osservatorio Vesuviano, Catania, Gibilmanna-CNT), University of Firenze and DPC, aiming to produce a seismic tomography of the Stromboli volcano, South Eastern Tyrrhenian Sea [Fig.1], and have insights into its 2-D structure and magma chambers. Cruise work plan was designed to extend at sea the existing Seismographic Network, complemented by several mobile stations, and to generate seismic shots by air-gun tuned array. 10 OBS were deployed around Stromboli, along the NE, SE and SW flanks of the volcano, according to (a) morphobathymetric analysis of available and newly produced DTMs, (b) modeling and (c) optimal lineaments with on-land recording stations. Seismic shots along radial and circle lines were obtained by a 4 GI-GUN 105+105 C.I. tuned array, while the absolute shot time was recorded at the resolution of ms. A request for ship time of R/V Uraniawas presented by IAMC, and a period of 7 days, including 2 day of transit was assigned to the project by CNR and scheduled for late November 2006. Cruise STR06 started in Naples 2006-11-27 and ended in Naples 2006-12-06. This paper reports the shipboard activities during the cruise STR06 on R/V Urania and some preliminary results regarding also the onshore activities carried out in order to perform the Stromboli geophysical experiment. A description of the ship, equipment and their usage is given thereinafter, along with details of the general settings, performances and some scientific and technical results.Istituto di Scienze Marine, ISMAR-CNR, BolognaPublished3.6. Fisica del vulcanismo1.4. TTC - Sorveglianza sismologica delle aree vulcaniche attiveope

    The Stromboli geophysical experiment. Preliminary report on wide angle refraction seismics and morphobathymetry of Stromboli Island (Southern Tyrrhenian Sea, Italy) based on integrated offshore-onshore data acquisition (Cruise STR06 R/V URANIA)

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    Cruise STR06 on R/V Urania was performed in the framework of the ”INGV - DPC V2 - Monitoring and research activity at Stromboli and Panarea - Unit V2/03”, and resulted as a joint initiative between CNR (IAMC, Napoli and ISMAR, Bologna), INGV (Roma2, Osservatorio Vesuviano, Catania, Gibilmanna-CNT), University of Firenze and DPC, aiming to produce a seismic tomography of the Stromboli volcano, South Eastern Tyrrhenian Sea [Fig.1], and have insights into its 2-D structure and magma chambers. Cruise work plan was designed to extend at sea the existing Seismographic Network, complemented by several mobile stations, and to generate seismic shots by air-gun tuned array. 10 OBS were deployed around Stromboli, along the NE, SE and SW flanks of the volcano, according to (a) morphobathymetric analysis of available and newly produced DTMs, (b) modeling and (c) optimal lineaments with on-land recording stations. Seismic shots along radial and circle lines were obtained by a 4 GI-GUN 105+105 C.I. tuned array, while the absolute shot time was recorded at the resolution of ms. A request for ship time of R/V Uraniawas presented by IAMC, and a period of 7 days, including 2 day of transit was assigned to the project by CNR and scheduled for late November 2006. Cruise STR06 started in Naples 2006-11-27 and ended in Naples 2006-12-06. This paper reports the shipboard activities during the cruise STR06 on R/V Urania and some preliminary results regarding also the onshore activities carried out in order to perform the Stromboli geophysical experiment. A description of the ship, equipment and their usage is given thereinafter, along with details of the general settings, performances and some scientific and technical results

    Up, down, near, far: an online vestibular contribution to distance judgement

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    Whether a visual stimulus seems near or far away depends partly on its vertical elevation. Contrasting theories suggest either that perception of distance could vary with elevation, because of memory of previous upwards efforts in climbing to overcome gravity, or because of fear of falling associated with the downwards direction. The vestibular system provides a fundamental signal for the downward direction of gravity, but the relation between this signal and depth perception remains unexplored. Here we report an experiment on vestibular contributions to depth perception, using Virtual Reality. We asked participants to judge the absolute distance of an object presented on a plane at different elevations during brief artificial vestibular inputs. Relative to distance estimates collected with the object at the level of horizon, participants tended to overestimate distances when the object was presented above the level of horizon and the head was tilted upward and underestimate them when the object was presented below the level of horizon. Interestingly, adding artificial vestibular inputs strengthened these distance biases, showing that online multisensory signals, and not only stored information, contribute to such distance illusions. Our results support the gravity theory of depth perception, and show that vestibular signals make an on-line contribution to the perception of effort, and thus of distance

    Integration process of visual and gravitoinertial cues for spatial orientation and sensorimotor control

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    Ce travail doctoral questionne le processus d’intĂ©gration des informations visuelles et gravito-inertielles Ă  l’origine de comportements perceptivo-moteurs. Pour cela, nous avons manipulĂ© l’orientation dans le plan sagittal d’une scĂšne visuelle, du corps ou du vecteur gravito-inertiel, grĂące Ă  la rotation de cette scĂšne ou du corps et par centrifugation. Nous avons mesurĂ© les consĂ©quences de ces modifications sur la capacitĂ© Ă  localiser le corps ou une cible par le biais d’un mouvement de pointage manuel. Au cours de 3 expĂ©rimentations, nous avons manipulĂ© un ensemble de facteurs associĂ©s au contexte de prĂ©sentation des stimulations visuelles et gravito-inertielles (e.g., dynamique de rotation : rapide vs. lente), Ă  la combinaison de ces stimulations (i.e., congruence vs. incongruence spatiale), au mode de rĂ©ponse spatiale (i.e., tĂąche de dĂ©tection de l’inclinaison, pointage discret ou continu) et aux caractĂ©ristiques individuelles (i.e., style perceptif). De façon gĂ©nĂ©rale, les Ă©tudes rĂ©alisĂ©es montrent que les rĂšgles de pondĂ©ration sensorielle dĂ©pendent de l’interaction entre ces diffĂ©rents facteurs. Nous avons pu ainsi dĂ©terminer 2 grands types d’effets sur la pondĂ©ration sensorielle : i) La non congruence spatiale entre les stimulations entraine une dominance relative des informations gravito-inertielles quelles que soient la tĂąche ou les caractĂ©ristiques de la scĂšne visuelle ; ii) Par contraste, lorsque ces stimulations sont congruentes, les rĂšgles de pondĂ©ration sensorielle dĂ©pendent de la tĂąche (i.e., perceptive vs. sensorimotrice).This dissertation investigates the integration process of visual and gravitoinertial cues at the origin of perceptual-motor skills. To that aim, we manipulated sagittal orientation of a visual scene, the body and the gravitoinertial vector by means of scene and body rotations, as well as centrifugation. Self-orientation perception and target localization were analyzed during these modifications. In 3 experiments we modulated several factors associated with i) the presentation of visual and gravitoinertial stimulations (e.g., rotation dynamics: fast vs. slow), ii) the combination of these stimulations (i.e., spatial congruence vs. non-congruence), iii) the task (i.e., self-tilt detection, continuous and discrete arm pointing movements), iv) individual characteristics (i.e., perceptive style). Overall, we show that sensory integration rules depend on these interacting factors. Two global effects were revealed on sensory weighting: i) spatial non-congruence between stimulations induces relative gravitoinertial dominance, whatever the task or visual scene properties; ii) by contrast, spatial congruence between stimulations could be associated to sensory weighting rules which are task dependent (i.e., perceptive vs. sensorimotor)

    Illusory changes in the perceived speed of motion derived from proprioception and touch

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    Moscatelli A, Scotto di Cesare C, Ernst MO. Illusory changes in the perceived speed of motion derived from proprioception and touch. JOURNAL OF NEUROPHYSIOLOGY. 2019;122(4):1555-1565.In vision, the perceived velocity of a moving stimulus differs depending on whether we pursue it with the eyes or not: A stimulus moving across the retina with the eyes stationary is perceived as being faster compared with a stimulus of the same physical speed that the observer pursues with the eyes, while its retinal motion is zero. This effect is known as the Aubert-Fleischl phenomenon. Here, we describe an analog phenomenon in touch. We asked participants to estimate the speed of a moving stimulus either from tactile motion only (i.e., motion across the skin), while keeping the hand world stationary, or from kinesthesia only by tracking the stimulus with a guided arm movement, such that the tactile motion on the finger was zero (i.e., only finger motion but no movement across the skin). Participants overestimated the velocity of the stimulus determined from tactile motion compared with kinesthesia in analogy with the visual Aubert-Fleischl phenomenon. In two follow-up experiments, we manipulated the stimulus noise by changing the texture of the touched surface. Similarly to the visual phenomenon, this significantly affected the strength of the illusion. This study supports the hypothesis of shared computations for motion processing between vision and touch. NEW & NOTEWORTHY In vision, the perceived velocity of a moving stimulus is different depending on whether we pursue it with the eyes or not, an effect known as the Aubert-Fleischl phenomenon. We describe an analog phenomenon in touch. We asked participants to estimate the speed of a moving stimulus either from tactile motion or by pursuing it with the hand. Participants overestimated the stimulus velocity measured from tactile motion compared with kinesthesia, in analogy with the visual Aubert-Fleischl phenomenon

    Slow changing postural cues cancel visual field dependence on self-tilt detection

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    Scotto di Cesare C, Macaluso T, Mestre DR, Bringoux L. Slow changing postural cues cancel visual field dependence on self-tilt detection. Gait & Posture. 2015;41(1):198-202

    How do visual and postural cues combine for self-tilt perception during slow pitch rotations?

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    Scotto di Cesare C, Buloup F, Mestre DR, Bringoux L. How do visual and postural cues combine for self-tilt perception during slow pitch rotations? Acta Psychologica. 2014;153:51-59

    Sensorimotor control and linear visuohaptic gain

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    International audienceOur direct interactions with the environment are performed through the sense of haptics. Touch and kinesthesia are used to extract objects properties’ as well as to control our motion relative to them. The effectiveness of this sensorimotor control is a key question in the field of Human-Computer Interaction to enhance user performance. This is notably the case when we use a touchpad to control a visual cursor on a separate screen (e.g., a laptop). The control of these graphical interfaces is configured through a mapping between the motor space (e.g., the touchpad) and the visual space (e.g., the screen) called Transfer Function (TF). When we use the touchpad to control the cursor on the screen, the motion is compounded of a preprogrammed phase performed at high speed, and a following homing phase, performed at low speed and based on visuohaptic feedbacks (Elliott et al. 2010). Some operating system TFs (e.g., Windows, OS X) are based on this principle with a visuomotor gain during the preprogrammed phase which is high while it is low during the homing phase to reduce the Movement Time (MT). Such TFs have been shown to enhance performance with this increasing visuomotor gain (Casiez et al. 2008; Casiez and Roussel 2011). However, the reasons of this improvement are not totally elucidated, notably because the prescribed gains are non-linear. Here we analyzed the kinematics of a pointing task with a linear velocity- based TFs to assess how we plan and control our movement based on vision and haptics (i.e., touch and kinesthesia involved in motion perception). We compared two non-linear increasing and decreasing TF with constant gain TFs

    Sensorimotor control and linear visuohaptic gain

    No full text
    International audienceOur direct interactions with the environment are performed through the sense of haptics. Touch and kinesthesia are used to extract objects properties’ as well as to control our motion relative to them. The effectiveness of this sensorimotor control is a key question in the field of Human-Computer Interaction to enhance user performance. This is notably the case when we use a touchpad to control a visual cursor on a separate screen (e.g., a laptop). The control of these graphical interfaces is configured through a mapping between the motor space (e.g., the touchpad) and the visual space (e.g., the screen) called Transfer Function (TF). When we use the touchpad to control the cursor on the screen, the motion is compounded of a preprogrammed phase performed at high speed, and a following homing phase, performed at low speed and based on visuohaptic feedbacks (Elliott et al. 2010). Some operating system TFs (e.g., Windows, OS X) are based on this principle with a visuomotor gain during the preprogrammed phase which is high while it is low during the homing phase to reduce the Movement Time (MT). Such TFs have been shown to enhance performance with this increasing visuomotor gain (Casiez et al. 2008; Casiez and Roussel 2011). However, the reasons of this improvement are not totally elucidated, notably because the prescribed gains are non-linear. Here we analyzed the kinematics of a pointing task with a linear velocity- based TFs to assess how we plan and control our movement based on vision and haptics (i.e., touch and kinesthesia involved in motion perception). We compared two non-linear increasing and decreasing TF with constant gain TFs
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