290 research outputs found
Computing a largest empty anchored cylinder, and related problems
Let be a set of points in , and let each point of have a positive weight . We consider the problem of computing a ray emanating from the origin (resp.\ a line through the origin) such that (resp. ) is maximal. If all weights are one, this corresponds to computing a silo emanating from the origin (resp.\ a cylinder whose axis contains the origin) that does not contain any point of and whose radius is maximal. For , we show how to solve these problems in time, which is optimal in the algebraic computation tree model. For , we give algorithms that are based on the parametric search technique and run in time. The previous best known algorithms for these three-dimensional problems had almost quadratic running time. In the final part of the paper, we consider some related problem
User interaction for visual lifelog retrieval in a virtual environment
Efficient retrieval of lifelog information is an ongoing area of research due to the multifaceted nature, and ever increasing size of lifelog datasets. Previous studies have examined lifelog exploration on conventional hardware platforms, but in this paper we describe a novel approach to lifelog retrieval using virtual reality. The focus of this research is to identify what aspects of lifelog retrieval can be effectively translated from a conventional to a virtual environment and if it provides any benefit to the user. The most widely available lifelog datasets for research are primarily image-based and focus on continuous capture from a first-person perspective. These large image corpora are often enhanced by image processing techniques and various other metadata. Despite the rapidly maturing nature of virtual reality as a platform, there has been very little investigation into user interaction within the context of lifelogging. The experiment outlined in this work seeks to evaluate four different virtual reality user interaction approaches to lifelog retrieval. The prototype system used in this experiment also competed at the Lifelog Search Challenge at ACM ICMR 2018 where it ranked first place
Digital collections and digital collection practices
Reference is increasingly made to ‘digital collections’, yet this term encompasses accumulated digital objects of varying form, purpose and value. We review social science literature on mate-rial collections and draw from in-depth interviews with 20 peo-ple in the UK in order to offer a clearer understanding of what constitutes a digital collection and what does not. We develop a taxonomy that presents three distinct types of digital collection and demonstrate ways in which the affordances of digital envi-ronments may facilitate or impede meaningful practices of ac-quisition, curation and exhibition in each case. Through doing so, we present a framework for design in support of collecting prac-tices and the development of more meaningful and valued digital collections
Serious Games Application for Memory Training Using Egocentric Images
Mild cognitive impairment is the early stage of several neurodegenerative
diseases, such as Alzheimer's. In this work, we address the use of lifelogging
as a tool to obtain pictures from a patient's daily life from an egocentric
point of view. We propose to use them in combination with serious games as a
way to provide a non-pharmacological treatment to improve their quality of
life. To do so, we introduce a novel computer vision technique that classifies
rich and non rich egocentric images and uses them in serious games. We present
results over a dataset composed by 10,997 images, recorded by 7 different
users, achieving 79% of F1-score. Our model presents the first method used for
automatic egocentric images selection applicable to serious games.Comment: 11 page
Pro-active Meeting Assistants: Attention Please!
This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all. This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all
Persistent household food insecurity, HIV, and maternal stress in Peri-Urban Ghana
BACKGROUND: The mental health of caregivers has been shown to be important for improving HIV prevention and treatment. Household food insecurity affects hundreds of millions of individuals in Sub-Saharan Africa, a region that experiences a disproportionate burden of the HIV pandemic. Both maternal HIV diagnosis and household food insecurity may be linked with maternal stress. This in turn may lead to unhealthy coping behaviors. We examined the independent associations of HIV, persistent household food insecurity and the synergistic effect of both on maternal stress. METHODS: Ghanaian women recruited prenatally from hospitals offering voluntary counseling and testing (VCT) were followed for 12 months after childbirth (N = 232). A locally adapted 7-item version of the US Household Food Security Survey Module was applied at four time points postpartum. We dichotomized participant households as being persistently food insecure (i.e., food insecure at each time point) or not (i.e., food secure at any time point). We dichotomized participant women as not perceiving vs. perceiving stress at 12 months postpartum in reference to the median sample score on the 4-item Cohen’s stress scale. Binary multivariate logistic regression models were used to assess the independent and interactive effects of maternal HIV and persistent household food insecurity on maternal stress. RESULTS: The proportion of HIV-positive women that lived in severe food insecure households increased over time. By contrast, the HIV-negative group living in severely food insecure households experienced a steady decline across time. HIV-infection (AOR = 2.31, 95% CI 1.29-4.12) and persistent household food insecurity (AOR = 3.55, 95% CI 1.13-11.13) were independently associated with maternal stress in a multivariate model. Being both HIV-positive and persistently food insecure strongly and synergistically increased the risk for maternal perceived stress (AOR = 15.35, 95% CI 1.90-124.14). CONCLUSION: In agreement with syndemic theory there is a powerful synergism between maternal HIV diagnosis and household food insecurity on maternal stress. Comprehensive multi-dimensional intervention studies are needed to better understand how to reduce stress among HIV-positive women living in persistently food insecure households and how to reduce the likelihood of food insecurity in HIV-affected households in Sub-Saharan Africa
Physicality and Cooperative Design
CSCW researchers have increasingly come to realize that material work setting and its population of artefacts play a crucial part in coordination of distributed or co-located work. This paper uses the notion of physicality as a basis to understand cooperative work. Using examples from an ongoing fieldwork on cooperative design practices, it provides a conceptual understanding of physicality and shows that material settings and co-worker’s working practices play an important role in understanding physicality of cooperative design
Experiments in lifelog organisation and retrieval at NTCIR
Lifelogging can be described as the process by which individuals use various software and hardware devices to gather large archives of multimodal personal data from multiple sources and store them in a personal data archive, called a lifelog. The Lifelog task at NTCIR was a comparative benchmarking exercise with the aim of encouraging research into the organisation and retrieval of data from multimodal lifelogs. The Lifelog task ran for over 4 years from NTCIR-12 until NTCIR-14 (2015.02–2019.06); it supported participants to submit to five subtasks, each tackling a different challenge related to lifelog retrieval. In this chapter, a motivation is given for the Lifelog task and a review of progress since NTCIR-12 is presented. Finally, the lessons learned and challenges within the domain of lifelog retrieval are presented
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Enabling meaningful use of AI-infused educational technologies for children with blindness: Learnings from the development and piloting of the PeopleLens curriculum
Novel AI-infused educational technologies can give children with blindness the opportunity to explore concepts learned incidentally through vision by using alternative perceptual modalities. However, more effort is needed to support the meaningful use of such technological innovations for evaluations at scale and later wide-spread adoption. This paper presents the development and pilot evaluation of a curriculum to enable educators to support blind learners' self-exploration of social attention using the PeopleLens technology. We reflect on these learnings to present four design guidelines for creating curricula aimed to enable meaningful use. We then consider how formulations of "success"by our participants can help us think about ways of assessing efficacy in low-incidence disability groups. We conclude by arguing for our community to widen the scope of discourse around assistive technologies from design and engineering to include supporting their meaningful use
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Social sensemaking with AI: Designing an open-ended AI experience with a blind child
AI technologies are often used to aid people in performing discrete tasks with well-defned goals (e.g., recognising faces in images). Emerging technologies that provide continuous, real-time information enable more open-ended AI experiences. In partnership with a blind child, we explore the challenges and opportunities of designing human-AI interaction for a system intended to support social sensemaking. Adopting a research-through-design perspective, we refect upon working with the uncertain capabilities of AI systems in the design of this experience. We contribute: (i) a concrete example of an open-ended AI system that enabled a blind child to extend his own capabilities; (ii) an illustration of the delta between imagined and actual use, highlighting how capabilities derive from the human-AI interaction and not the AI system alone; and (iii) a discussion of design choices to craft an ongoing human-AI interaction that addresses the challenge of uncertain outputs of AI systems
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