294 research outputs found

    AI Agents, Humans and Untangling the Marketing of Artificial Intelligence in Learning Environments

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    This exploratory study identifies the tangling of proposed relationships between human and non-human agents by providing an analysis on how AI technologies are marketed for learning subjects through a critical discourse analysis of corporate advertisements. We ask: Amid these emerging technologies, how are humans and AI technologies framed as agents with agency? How are learners framed by corporate advertising as part of this blurring? We used a public, open-access cultural analytics database and repository, Fabric of Digital Life (‘Fabric’, https://fabricofdigitallife.com/), to identify a set of artifacts as a dataset for such analysis. Results indicate that advertising promotes corporate products while also promoting idealized social practices for human-computer interaction and human-robot interaction in learning contexts. Using AI to automate relationships between students and teachers frames AI systems as authorities in both robot and non-robot platforms, blurring and minimizing student and instructor agency in learning environments

    Drifts- og miljømæssig optimering af recirkulerede opdrætsanlæg

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    Learning About Metadata and Machines: Teaching Students Using a Novel Structured Database Activity

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    Machines produce and operate using complex systems of metadata that need to be catalogued, sorted, and processed. Many students lack the experience with metadata and sufficient knowledge about it to understand it as part of their data literacy skills. This paper describes an educational and interactive database activity designed for teaching undergraduate communication students about the creation, value, and logic of structured data. Through a set of virtual instructional videos and interactive visualizations, the paper describes how students can gain experience with structured data and apply that knowledge to successfully find, curate, and classify a digital archive of media artifacts. The pedagogical activity, teaching materials, and archives are facilitated through and housed in an online resource called Fabric of Digital Life (fabricofdigitallife.com). We end by discussing the activity’s relevance for the emerging field of human-machine communication

    Transfer learning for multicenter classification of chronic obstructive pulmonary disease

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    Chronic obstructive pulmonary disease (COPD) is a lung disease which can be quantified using chest computed tomography (CT) scans. Recent studies have shown that COPD can be automatically diagnosed using weakly supervised learning of intensity and texture distributions. However, up till now such classifiers have only been evaluated on scans from a single domain, and it is unclear whether they would generalize across domains, such as different scanners or scanning protocols. To address this problem, we investigate classification of COPD in a multi-center dataset with a total of 803 scans from three different centers, four different scanners, with heterogenous subject distributions. Our method is based on Gaussian texture features, and a weighted logistic classifier, which increases the weights of samples similar to the test data. We show that Gaussian texture features outperform intensity features previously used in multi-center classification tasks. We also show that a weighting strategy based on a classifier that is trained to discriminate between scans from different domains, can further improve the results. To encourage further research into transfer learning methods for classification of COPD, upon acceptance of the paper we will release two feature datasets used in this study on http://bigr.nl/research/projects/copdComment: Accepted at Journal of Biomedical and Health Informatic

    Metaphors, mental models, and multiplicity: Understanding student perception of digital literacy

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    This study examines student perception of digital literacy from their engagement with the Fabric of Digital Life, a digital archive of emerging technologies. Through grounded theory analysis we identified the ways students make sense of an unfamiliar technology. Our results show students assign metaphors to understand a new digital platform, apply mental models transferred from previous conceptual domains onto new technologies, and express multiply-layered approaches that facilitated their digital literacy development––an indication for instructors to orient toward an expansive description of digital literacy that caters to student learning needs as well as their professional futures

    Barriers to physical activity participation for adults with intellectual disability: A cross-sectional study

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    Background - Identifying barriers that can be modified to promote physical activity is important for informing health interventions for adults with intellectual disabilities. Objectives - Exploring participation in physical activity considering age, sex, living conditions, and health conditions. Further, identifying barriers significantly associated with sedentary activity after adjustment for physical activity correlates. Methods - A cross-sectional study including physical activity and barrier questions from the POMONA-15 health indicators. Multivariate logistic regression analysis with sedentary activity level as dependent variable. Results - Among 213 participants with intellectual disabilities, 36% reported predominately sedentary activities, 53% light and 11% moderate/vigorous physical activity. Barriers related to sedentary activity after adjustment were transportation, health conditions, mobility impairment, and lack of activities at the day activity centre. Conclusions - The findings highlight the need to enhance physical activity opportunities at day activity centres, tailor programmes for wheelchair users, and improve access to physical activity facilities for adults with intellectual disabilities
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