64 research outputs found

    PENERAPAN STUDENT CENTERED APPROACH PADA PEMBELAJARAN TAMAN KANAK-KANAK KELOMPOK B (STUDI KASUS DI SEKOLAH LABORATORIUM RUMAH CITTA)

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    Penelitian ini bertujuan untuk mendeskripsikan penerapan student centered approach pada pembelajaran TK kelompok B, di sekolah laboratorium Rumah Citta. Objek penelitian adalah proses pembelajaran TK kelompok B, di sekolah laboratorium Rumah Citta. Permasalahan ini diteliti menggunakan pendekatan kualitatif dengan jenis penelitian studi kasus. Data-data penelitian dikumpulkan melalui kegiatan wawancara, observasi, dan dokumentasi. Data yang terkumpul dianalisis secara deskriptif kualitatif dengan menggunakan model analisis interaktif. Data-data hasil penelitian diuji kembali keabsahannya dengan menggunakan perpanjangan keikutsertaan, ketekunan pengamatan, dan triangulasi. Hasil penelitian penerapan student centered approach pada pembelajaran TK kelompok B di sekolah laboratorium Rumah Citta dilakukan dengan beberapa tahap, antara lain: (1) perencanaan pembelajaran yang meliputi administrasi, pemilihan tema dan perencanaan program; (2) pelaksanaan pembelajaran terdiri dari kegiatan awal, kegiatan inti, istirahat dan kegiatan akhir; (3) evaluasi pembelajaran yaitu evaluasi pelaksanaan pembelajaran dan penilaian tahap perkembangan anak. Pembelajaran yang menggunakan student centered approach diterapkan dengan cara memberi kesempatan pada anak untuk bereksplorasi mencari pengetahuan dan pengalaman anak. Penerapan student centered approach dapat menstimulasi perkembangan anak lebih aktif bergerak, mampu memecahkan masalah, mengerti konsep sebab-akibat, berani mengungkapkan pendapat, bekerjasama dan tolong menolong. Media pembelajaran yang digunakan dalam proses pembelajaran yang menggunakan student centered approach berupa APE dan barang bekas. Sedangkan sumber belajar yang digunakan adalah anak, buku, internet, guru, orang yang ahli dalam bidangnya, dan lingkungan. Proses pembelajaran menggunakan model pembelajaran area yang nenitik beratkan pada kegiatan bermain. Kata kunci : student centered approach, pembelajaran TK, TK kelompok

    Pengaruh Brand Community terhadap Loyalitas pada Grup Musik Korea Pop melalui Normative Community Pressure sebagai Variabel Mediasi

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    Penelitian ini memiliki tujuan untuk megetahui pengaruh Brand Community terhadap loyalitas grup musik Korea Pop dengan mediasi Normative Community Pressure. Populasi dalam penelitian ini adalah anggota komunitas grup musik BTS atau yang dapat disebut dengan ARMY. Jumlah sampel dalam penelitian ini ditetapkan sebesar 100 responden dimana responden tersebut adalah penduduk yang tinggal di Surabaya.  Metode penelitian pada penelitian ini adalah metode penelitian kuantitatif dan metode pengambilan data yang dilakukan adalah melalui penyebaran kuisioner. Teknik analisis data yang digunakan adalah analisis PLS (Partial Least Square) yang diolah menggunakan software smartPLS 3.0. Hasil yang didapatkan pada penelitian ini adalah diketahui bahwa Brand Community yang terdiri atas Kesadaran Bersama, Ritual dan Tradisi, dan Tanggung Jawab Moral berpengaruh secara signifikan terhadap Normative Community Pressure. Kesadaran Bersama dan Normative Community Pressure berpengaruh secara signifikan terhadap Loyalitas Merek. Sedangkan Ritual dan Tradisi dan Tanggung Jawab Moral berpengaruh tidak signifikan terhadap Loyalitas Merek. &nbsp

    PENINGKATAN HASIL BELAJAR SISWA PADA MATERI FUNGSI AIR BAGI KELANGSUNGAN MAHKLUK HIDUP MENGGUNAKAN PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH DI SDN 02 TAWANGREJO

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    This study aims to evaluate the use of Make a match type cooperative learning in improving student learning outcomes on the material Functions of Air for the Survival of Living Things at SDN 02 Tawangrejo. The research uses classroom action research methods with two cycles. Data was collected through observation, interviews and tests. The results showed that there was a significant increase in students' understanding after the application of Make a match cooperative learning. Students show high enthusiasm and active participation in learning activities. These results indicate that cooperative learning of the Make a match type can be an effective alternative in improving student learning outcomes in the material Functions of Air for the Survival of Living Things. Keywords: Improved learning outcomes, cooperative learning, make a match metho

    PENINGKATAN HASIL BELAJAR SISWA PADA MATERI FUNGSI AIR BAGI KELANGSUNGAN MAHKLUK HIDUP MENGGUNAKAN PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH DI SDN 02 TAWANGREJO

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    This study aims to evaluate the use of Make a match type cooperative learning in improving student learning outcomes on the material Functions of Air for the Survival of Living Things at SDN 02 Tawangrejo. The research uses classroom action research methods with two cycles. Data was collected through observation, interviews and tests. The results showed that there was a significant increase in students' understanding after the application of Make a match cooperative learning. Students show high enthusiasm and active participation in learning activities. These results indicate that cooperative learning of the Make a match type can be an effective alternative in improving student learning outcomes in the material Functions of Air for the Survival of Living Things. Keywords: Improved learning outcomes, cooperative learning, make a match metho

    PENDIDIKAN INKLUSI PADA PENDIDIKAN ANAK USIA DINI (Evaluasi Program di Labschool Rumah Citta Yogyakarta Tahun 2015)

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    This study aims to evaluate the implementation of inclusive education program in early childhood education in Labschool Rumah Citta Yogyakarta in 2015. This study uses a type of program evaluation research with quantitative and qualitative approaches. Collecting data using observation, interviews, documentation, and assessment questionnaires. Analysis of qualitative data using an interactive model, while quantitative data using quantitative descriptive. Results of the study include: (1) the percentage of achievement of the basic institutions was 90.9% and 98.2% of learners that is the vision, mission, and the administration is in conformity with the principle of inclusive education but Labschool Rumah Citta not have operating licenses; (2) the percentage of human resources was 53.3%, ie educators consists of high school until S2 educational qualifications from various departments, but Labschool Rumah Citta has no special education teachers and experts; (3) provision of facilities and infrastructure reached 67.9%, ie building, room, media and APE, and furniture, but the facilities and infrastructure in Labschool Rumah Citta yet accessibility; (4) the implementation of financial management reached 92.9% including planning, execution, accounting, reporting, and monitoring; (5) the percentage of the assessment input is 100% and 75% follow-up is done at the beginning of the child entry, while the follow-up given to children and the elderly; (6) achievement 81.2% of learning include planning, implementation of 100%, the assessment of 85%, 96.4%, and the role of the teacher is teaching is done by applying the values of inclusiveness and early childhood education; (7) the percentage of parent involvement was 90.9%, namely role of elderly parents are actively involved in implementing inclusive education program, so parents benefit in assisting the child; and (8) the benefits received by children and alumni reached 100%, that children have the social skills and the opportunity to interact

    PENERAPAN MODEL PEMBELAJARAN MIND MAPPING UNTUK MENINGKATKAN HASIL BELAJAR SISWA SDN 02 KLEGEN MADIUN PADA MATERI PENERAPAN SILA DALAM KEHIDUPAN

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    The purpose of this study was to improve the learning outcomes of third grade students at SDN 2 Klegen Madiun on the application of the Precepts in Pancasila by using the Mind Mapping Learning Model. The results showed that there was an increase in learning outcomes from cycle I to cycle II. In cycle I, student learning completeness was still below 40%, while in cycle II there was an increase by showing student learning outcomes mastery of 85%

    PENERAPAN MODEL PEMBELAJARAN MIND MAPPING UNTUK MENINGKATKAN HASIL BELAJAR SISWA SDN 02 KLEGEN MADIUN PADA MATERI PENERAPAN SILA DALAM KEHIDUPAN

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    The purpose of this study was to improve the learning outcomes of third grade students at SDN 2 Klegen Madiun on the application of the Precepts in Pancasila by using the Mind Mapping Learning Model. The results showed that there was an increase in learning outcomes from cycle I to cycle II. In cycle I, student learning completeness was still below 40%, while in cycle II there was an increase by showing student learning outcomes mastery of 85%

    PENINGKATAN KREATIVITAS SISWA DENGAN MENGGUNAKAN METODE PRAKTIKUM MEMBATIK PADA MATA PELAJARAN SBdP DI SDN 02 NAMBANGAN LOR

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    This study aims to explore the use of the batik practical method in enhancing students' creativity in the subject of Arts and Crafts (SBdP) at SDN 02 Nambangan Lor. The batik practical method was chosen due to its potential in stimulating students' imagination and creativity. This research was conducted in two cycles using the Classroom Action Research (CAR) method. The results showed that the use of the batik practical method significantly improved students' creative abilities. The average creativity scores of the experimental group showed a significant increase compared to the control group. This improvement was evident through the increase in average scores in each batik practical cycle, which were 31.8% in the pre-cycle, 61.25% in Cycle I, and 89.75% in Cycle II. This study demonstrates that the batik practical method can be an effective alternative in enhancing students' creativity in the SBdP subject. In the context of art education, the batik practical activity provides opportunities for students to develop practical skills and explore their creative potential. Therefore, it is recommended that schools, teachers, principals, and parents fully support the use of the batik practical method. By doing so, it is expected that the quality of SBdP learning can be improved and students' creative potential can be optimized

    PENERAPAN MODEL PEMBELAJARAN PROBLEM-BASED LEARNING (PBL) UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI KONVERSI SATUAN WAKTU DI KELAS II SDN 02 KLEGEN KOTA MADIUN

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    The low student learning outcomes because the learning conducted by teachers is still conventional and the delivery of material also tends to be one-way. This study aims to determine the application of the Problem-Based Learning (PBL) Learning Model in improving the learning outcomes of grade II elementary school students on unit time conversion material. This study involved 26 grade II students consisting of 17 male students and 9 female students at SDN 02 Klegen, Madiun City. This type of research uses Classroom Action Research (CAR) with the Kemmis and McTaggart model which consists of two cycles of action with each cycle following systematic steps, namely planning, implementing, observing, and reflecting. The instruments used in this study were observation, documentation, and student learning outcomes tests. Data on student learning outcomes are collected through learning outcomes tests before and after each cycle. The results of this study indicate a significant increase in student learning outcomes in unit time conversion material after applying the PBL model. The class average score of student learning outcomes during pre-cycle was 61.28 with a complete percentage of 23.08%, then in cycle I there was an increase to 76.67 with a complete percentage of 61.54%, then increased in cycle II to 87.69 with a complete percentage of 96.15%. Based on the research data, it can be concluded that the PBL model is effective in improving student learning outcomes in unit time conversion material in class II SDN 02 Klegen, Madiun City

    Pengembangan Booklet Berbasis Keanekaragaman Kupu-Kupu di Hutan Grape Kabupaten Madiun Sebagai Sumber Belajar Biologi Kelas X

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    This study aims to develop a product in the form of a booklet based on butterfly diversity in the Grape Forest as a learning resource for class X biology. This study uses the R & D (Research and Development) research method with a 10-step development model Borg and Gall from Sugiyono (2016: 297) namely (1) Potential and problems, (2) Data collection, (3) Product design, (4) Product validation, (5) Product design revision, (6) Small-scale trial, (7) Product revision, (8) Large-scale trials, (9) Product revision, and (10) Mass production. In this study, it was limited to only 6 steps due to time and funding constraints. Data collection techniques used are interviews, validation questionnaires and student response questionnaires. The results of this study indicate that the butterfly diversity booklet in the Grape Forest is suitable for use as a class X biology learning resource. This is based on the validation results from material experts by 78% and media experts by 80%. In limited implementation, 84% of respondents from class X stated that the butterfly diversity booklet in the Grape Forest was very suitable to be used as a source of learning biology. The conclusion of this research is that the butterfly diversity bookket in the Grape Forest is suitable to be used as a Class X Biology Learning Resource. Penelitian ini bertujuan mengembangkan produk berupa booklet berbasis keanekaragaman kupu-kupu di Hutan Grape sebagai sumber belajar biologi kelas X. Penelitian ini menggunakan metode penelitian R & D (Research and Development) dengan model pengembangan 10 langkah Borg and Gall dari Sugiyono (2016: 297) yaitu (1) Potensi dan masalah, (2) Pengumpulan data, (3) Desain Produk, (4) Validasi produk, (5) Revisi desain produk, (6) Uji coba skala kecil, (7) Revisi produk, (8) Uji coba skala besar, (9) Revisi produk, dan (10) Produksi massal. Pada penelitian ini dibatasi hanya 6 langkah karena keterbatasan waktu dan pendanaan. Teknik pengumpulan data yang digunakan yaitu wawancara, kuesioner validasi dan kuesioner respon peserta didik. Hasil dari penelitian ini menunjukkan bahwa booklet keanekaragaman kupu-kupu di Hutan Grape layak digunakan sebagai sumber belajar biologi kelas X. Hal ini didasarkan pada hasil validasi dari ahli materi sebesar 78% dan ahli media sebesar 80%. Pada implemntasi terbatas 84 % responden siswa kelas X menyatakan bahwa Booklet keanekaragaman kupu-kupu di Hutan Grape sangat layak digunakan sebagai sumber belajar biologi. Simpulan penelitian ini adalah bookket keanekaragaman kupu-kupu di Hutan Grape layak digunakan sebagai Sumber Belajar Biologi Kelas X
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