24 research outputs found

    Visual discomfort and depth-of-field

    Get PDF
    Visual discomfort has been reported for certain visual stimuli and under particular viewing conditions, such as stereoscopic viewing. In stereoscopic viewing, visual discomfort can be caused by a conflict between accommodation and convergence cues that may specify different distances in depth. Earlier research has shown that depth-of-field, which is the distance range in depth in the scene that is perceived to be sharp, influences both the perception of egocentric distance to the focal plane, and the distance range in depth between objects in the scene. Because depth-of-field may also be in conflict with convergence and the accommodative state of the eyes, we raised the question of whether depth-of-field affects discomfort when viewing stereoscopic photographs. The first experiment assessed whether discomfort increases when depth-of-field is in conflict with coherent accommodation-convergence cues to distance in depth. The second experiment assessed whether depth-of-field influences discomfort from a pre-existing accommodation-convergence conflict. Results showed no effect of depth-of-field on visual discomfort. These results suggest therefore that depth-of-field can be used as a cue to depth without inducing discomfort in the viewer, even when cue conflicts are large. Ā© 2013 L O'Hare, T Zhang, H T Nefs, P B Hibbard

    Probing pictorial relief: from experimental design to surface reconstruction

    Get PDF
    The perception of pictorial surfaces has been studied quantitatively for more than 20Ā years. During this time, the ā€œgauge figure methodā€ has been shown to be a fast and intuitive method to quantify pictorial relief. In this method, observers have to adjust the attitude of a gauge figure such that it appears to lie flat on a surface in pictorial space. Although the method has received substantial attention in the literature and has become increasingly popular, a clear, step-by-step description has not been published yet. In this article, a detailed description of the method is provided: stimulus and sample preparation, performing the experiment, and reconstructing a 3-D surface from the experimental data. Furthermore, software (written in PsychToolbox) based on this description is provided in an online supplement. This report serves three purposes: First, it facilitates experimenters who want to use the gauge figure task but have been unable to design it, due to the lack of information in the literature. Second, the detailed description can facilitate the design of software for various other platforms, possibly Web-based. Third, the method described in this article is extended to objects with holes and inner contours. This class of objects have not yet been investigated with the gauge figure task

    Relative contributions to vergence eye movements of two binocular cues for motion-in-depth

    Get PDF
    When we track an object moving in depth, our eyes rotate in opposite directions. This type of "disjunctive" eye movement is called horizontal vergence. The sensory control signals for vergence arise from multiple visual cues, two of which, changing binocular disparity (CD) and inter-ocular velocity differences (IOVD), are specifically binocular. While it is well known that the CD cue triggers horizontal vergence eye movements, the role of the IOVD cue has only recently been explored. To better understand the relative contribution of CD and IOVD cues in driving horizontal vergence, we recorded vergence eye movements from ten observers in response to four types of stimuli that isolated or combined the two cues to motion-in-depth, using stimulus conditions and CD/IOVD stimuli typical of behavioural motion-in-depth experiments. An analysis of the slopes of the vergence traces and the consistency of the directions of vergence and stimulus movements showed that under our conditions IOVD cues provided very little input to vergence mechanisms. The eye movements that did occur coinciding with the presentation of IOVD stimuli were likely not a response to stimulus motion, but a phoria initiated by the absence of a disparity signal

    Learning to Use Illumination Gradients as an Unambiguous Cue to Three Dimensional Shape

    Get PDF
    The luminance and colour gradients across an image are the result of complex interactions between object shape, material and illumination. Using such variations to infer object shape or surface colour is therefore a difficult problem for the visual system. We know that changes to the shape of an object can affect its perceived colour, and that shading gradients confer a sense of shape. Here we investigate if the visual system is able to effectively utilise these gradients as a cue to shape perception, even when additional cues are not available. We tested shape perception of a folded card object that contained illumination gradients in the form of shading and more subtle effects such as inter-reflections. Our results suggest that observers are able to use the gradients to make consistent shape judgements. In order to do this, observers must be given the opportunity to learn suitable assumptions about the lighting and scene. Using a variety of different training conditions, we demonstrate that learning can occur quickly and requires only coarse information. We also establish that learning does not deliver a trivial mapping between gradient and shape; rather learning leads to the acquisition of assumptions about lighting and scene parameters that subsequently allow for gradients to be used as a shape cue. The perceived shape is shown to be consistent for convex and concave versions of the object that exhibit very different shading, and also similar to that delivered by outline, a largely unrelated cue to shape. Overall our results indicate that, although gradients are less reliable than some other cues, the relationship between gradients and shape can be quickly assessed and the gradients therefore used effectively as a visual shape cue

    Vision and visual history in elite-/near-elite level cricketers and rugby-league players

    Get PDF
    Background: The importance of optimal and/or superior vision for participation in high-level sport remains the subject of considerable clinical research interest. Here we examine the vision and visual history of elite/near-elite cricketers and rugby-league players. Methods: Stereoacuity (TNO), colour vision, and distance (with/without pinhole) and near visual acuity (VA) were measured in two cricket squads (elite/international-level, female, n=16; near-elite, male, n=23) and one professional rugby-league squad (male, n=20). Refractive error was determined, and details of any correction worn and visual history were recorded. Results: Overall, 63% had their last eye-examination within 2 years. However, some had not had an eye examination for 5 years, or had never had one (near-elite-cricketers: 30%; rugby-league players: 15%; elite-cricketers: 6%). Comparing our results for all participants to published data for young, optimally-corrected, non-sporting adults, distance VA was ~1 line of letters worse than expected. Adopting Ī±=0.01, the deficit in distance-VA deficit was significant, but only for elite-cricketers (p0.02 for all comparisons). On average, stereoacuity was better than in young adults, but only in elite-cricketers (p<0.001; p=0.03, near-elite-cricketers; p=0.47, rugby-league -players). On-field visual issues were present in 27% of participants, and mostly (in 75% of cases) comprised uncorrected ametropia. Some cricketers (near-elite: 17.4%; elite: 38%) wore refractive correction during play but no rugby-league player did. Some individuals with prescribed correction choose not to wear it when playing. Conclusion: Aside from near stereoacuity in elite-cricketers, these basic visual abilities were not better than equivalent, published data for optimally-corrected adults. 20-25% exhibited sub-optimal vision, suggesting that the clearest possible vision might not be critical for participation at the highest levels in the sports of cricket or rugby-league. Although vision could be improved in a sizeable proportion of our sample, the impact of correcting these, mostly subtle, refractive anomalies on playing performance is unknown

    The integration of occlusion and disparity information for judging depth in autism spectrum disorder

    Get PDF
    In autism spectrum disorder (ASD), atypical integration of visual depth cues may be due to flattened perceptual priors or selective fusion. The current study attempts to disentangle these explanations by psychophysically assessing within-modality integration of ordinal (occlusion) and metric (disparity) depth cues while accounting for sensitivity to stereoscopic information. Participants included 22 individuals with ASD and 23 typically developing matched controls. Although adults with ASD were found to have significantly poorer stereoacuity, they were still able to automatically integrate conflicting depth cues, lending support to the idea that priors are intact in ASD. However, dissimilarities in response speed variability between the ASD and TD groups suggests that there may be differences in the perceptual decision-making aspect of the task

    Depth of field affects perceived depth in stereographs

    Get PDF
    Although it has been reported that depth of field influences depth perception in nonstereo photographs, it remains unclear how depth of field affects depth perception under stereo viewing conditions. We showed participants stereo photographs with different depths of field using a Wheatstone stereoscope and a commercially available 3D TV. The depicted scene contained a floor, a background, and a measuring probe at different locations. Participants drew a floor plan of the depicted scene to scale. We found that perceived depth decreased with decreasing depth of field for shallow depths of field in scenes containing a heightin-the-field cue. For larger depths of field, different effects were found depending on the display system and the viewing distance. There was no effect on perceived depth using the 3D TV, but perceived depth decreased with increasing depth of field using the Wheatstone stereoscope. However, in the 3D TV case, we found that the perceived depth decreased with increasing depth of field in scenes in which the height-in-the-field cue was removed. This indicates that the effect of depth of field on perceived depth may be influenced by other depth cues in the scene, such as height-in-the-field cues

    Harmonious textures: The perceptual dimensions of synthetic sinusoidal gratings

    No full text
    International audienceNatural gratings explored by a finger generate vibratory patterns. These vibrations contain a wide range of frequencies, which include the fundamental spatial frequency of the grating and other (higher) harmonics. In this study, it was proposed to investigate how the fundamental and harmonic frequencies contribute to the perception of a virtual grating presented in the form of spatial pattern of friction force. Using multidimensional scaling methods, we established that the first overtone was the main characteristic used by the participants to identify gratings. When asked to rate the pleasantness to the touch, participants' preferences were for gratings with low spatial frequencies and low amplitudes. These results suggest new ways of creating meaningful, pleasant human-computer interactions in the context of surface-haptic displays

    Vergence effects on the perception of motion-in-depth

    No full text
    When the eyes follow a target that is moving directly towards the head they make a vergence eye movement. Accurate perception of the target's motion requires adequate compensation for the movements of the eyes. The experiments in this paper address the issue of how well the visual system compensates for vergence eye movements when viewing moving targets. We show that there are small but consistent biases across observers: When the eyes follow a target that is moving in depth, it is typically perceived as slower than when the eyes are kept stationary. We also analysed the eye movements that were made by observers. We found that there are considerable differences between observers and between trials, but we did not find evidence that the gains and phase lags of the eye movements were related to psychophysical performance.</p
    corecore