34 research outputs found
Reviving calm technology in the e-tourism context
Tourism industry practitioners should understand the controversial nature of the information and communication technology (ICT) proliferation to ensure the ICT solutions do not consume too much of their attention, thus jeopardizing consumer enjoyment of tourism services. The concept of calm technology or calm design serves this purpose. Calm design suggests that technology should quietly recede in the background and come into play with users when and if required, thus delivering and/or enhancing a desired experience. Although this concept is of relevance to e-tourism, until recently, it has never been considered within. This is where this paper contributes to knowledge as, for the first time, it introduces calm design into the e-tourism context and critically evaluates the determinants of its broader adoption within the tourism industry. It positions calm design within the e-tourism realm, discusses its implications for customer service management, supply chain management and destination management, and discloses opportunities for future research
Adaptive model-driven user interface development systems
Adaptive user interfaces (UIs) were introduced to address some of the usability problems that plague many software applications. Model-driven engineering formed the basis for most of the systems targeting the development of such UIs. An overview of these systems is presented and a set of criteria is established to evaluate the strengths and shortcomings of the state-of-the-art, which is categorized under architectures, techniques, and tools. A summary of the evaluation is presented in tables that visually illustrate the fulfillment of each criterion by each system. The evaluation identified several gaps in the existing art and highlighted the areas of promising improvement
Seven HCI Grand Challenges
This article aims to investigate the Grand Challenges which arise in the current and emerging landscape of rapid technological evolution towards more intelligent interactive technologies, coupled with increased and widened societal needs, as well as individual and collective expectations that HCI, as a discipline, is called upon to address. A perspective oriented to humane and social values is adopted, formulating the challenges in terms of the impact of emerging intelligent interactive technologies on human life both at the individual and societal levels. Seven Grand Challenges are identified and presented in this article: Human-Technology Symbiosis; Human-Environment Interactions; Ethics, Privacy and Security; Well-being, Health and Eudaimonia; Accessibility and Universal Access; Learning and Creativity; and Social Organization and Democracy. Although not exhaustive, they summarize the views and research priorities of an international interdisciplinary group of experts, reflecting different scientific perspectives, methodological approaches and application domains. Each identified Grand Challenge is analyzed in terms of: concept and problem definition; main research issues involved and state of the art; and associated emerging requirements
Effects of pretreatments of Napier Grass with deionized water, sulfuric acid and sodium hydroxide on pyrolysis oil characteristics
The depletion of fossil fuel reserves has led to
increasing interest in liquid bio-fuel from renewable biomass. Biomass is a complex organic material consisting of
different degrees of cellulose, hemicellulose, lignin,
extractives and minerals. Some of the mineral elements
tend to retard conversions, yield and selectivity during
pyrolysis processing. This study is focused on the extraction of mineral retardants from Napier grass using deionized water, dilute sodium hydroxide and sulfuric acid and subsequent pyrolysis in a fixed bed reactor. The raw biomass was characterized before and after each pretreatment
following standard procedure. Pyrolysis study was conducted
in a fixed bed reactor at 600 o�C, 30 �C/min and 30 mL/min N2 flow. Pyrolysis oil (bio-oil) collected was analyzed using standard analytic techniques. The bio-oil yield and characteristics from each pretreated sample were compared with oil from the non-pretreated sample. Bio-oil
yield from the raw sample was 32.06 wt% compared to
38.71, 33.28 and 29.27 wt% oil yield recorded from the
sample pretreated with sulfuric acid, deionized water and
sodium hydroxide respectively. GC–MS analysis of the oil
samples revealed that the oil from all the pretreated biomass had more value added chemicals and less ketones and
aldehydes. Pretreatment with neutral solvent generated
valuable leachate, showed significant impact on the ash
extraction, pyrolysis oil yield, and its composition and
therefore can be regarded as more appropriate for thermochemical conversion of Napier grass
Support for Iterative User Interface Prototyping: The Sherlock Guideline Management System
Distributed interface bits: dynamic dialogue composition from ambient computing resources
COVID-19 Pandemic: A Usability Study on Platforms to Support eLearning
With the COVID-19 pandemic, the higher education communities throughout almost the entire world have moved from traditional face-to-face teaching to remote learning by using video conferencing software and online learning applications and platforms. With social distancing requirements, it is expected that eLearning will be part of the delivery modalities at least until an effective vaccine is widely available. Even after the pandemic is over, it is expected that remote learning and online education will be part of the new or next normal. Such online and remote learning modalities are not simply restricted to academic institutions. Businesses are using online and remote learning to re-train, re-tool, and re-educate their employees. The students, in general, are not enthusiastic about the virtual classroom. Niche.com surveyed 14,000 undergraduate and graduate students in April 2020 and found that more than 2/3 of them thought online classes are not as effective as in-person and teacher-centered classes. This unplanned change in teaching modes caused by COVID-19 and the negative feedback from students creates some serious concerns for educators and universities. How to enhance the eLearning experience for students? How to choose from many eLearning platforms on the market? Which eLearning platform is the most user friendly and the best suited for online classes? Which eLearning platforms enable the best class participation and student involvement? In this research, we apply the eLearning usability heuristics to evaluate the major video conferencing platforms (e.g., Cisco Webex, Microsoft Teams, and Zoom)